diff --git a/.luacheckrc b/.luacheckrc index f2445a0..d079c76 100644 --- a/.luacheckrc +++ b/.luacheckrc @@ -27,6 +27,8 @@ read_globals = { "table.insert_all", "vector", "VoxelArea", + "mcl_dyes", + "mcl_sounds", } globals = {"mesecon"} diff --git a/mesecons_gamecompat/compat_mcl.lua b/mesecons_gamecompat/compat_mcl.lua new file mode 100644 index 0000000..10e1a8a --- /dev/null +++ b/mesecons_gamecompat/compat_mcl.lua @@ -0,0 +1,43 @@ + +--Aliases + +minetest.register_alias("mesecons_gamecompat:chest", "mcl_chests:chest") +minetest.register_alias("mesecons_gamecompat:chest_locked", "mcl_chests:chest") +minetest.register_alias("mesecons_gamecompat:coalblock", "mcl_core:coalblock") +minetest.register_alias("mesecons_gamecompat:cobble", "mcl_core:cobble") +minetest.register_alias("mesecons_gamecompat:glass", "mcl_core:glass") +minetest.register_alias("mesecons_gamecompat:lava_source", "mcl_core:lava_source") +minetest.register_alias("mesecons_gamecompat:mese", "mesecons:redstoneblock") +minetest.register_alias("mesecons_gamecompat:mese_crystal", "mesecoms:redstone") +minetest.register_alias("mesecons_gamecompat:mese_crystal_fragment", "mesecons:redstone") +minetest.register_alias("mesecons_gamecompat:obsidian_glass", "mcl_core:glass") +minetest.register_alias("mesecons_gamecompat:stone", "mcl_core:stone") +minetest.register_alias("mesecons_gamecompat:steel_ingot", "mcl_core:iron_ingot") +minetest.register_alias("mesecons_gamecompat:steelblock", "mcl_core:steelblock") +minetest.register_alias("mesecons_gamecompat:torch", "mcl_torches:torch") + +if minetest.get_modpath("mcl_dyes") then + for color, def in ipairs(mcl_dyes.colors) do + minetest.register_alias("mesecons_gamecompat:dye_" .. def.mcl2, "mcl_dyes:" .. color) + end +end + +-- Sounds + +mesecon.node_sound.default = mcl_sounds.node_sound_defaults() +mesecon.node_sound.glass = mcl_sounds.node_sound_glass_defaults() +mesecon.node_sound.leaves = mcl_sounds.node_sound_leaves_defaults() +mesecon.node_sound.stone = mcl_sounds.node_sound_stone_defaults() +mesecon.node_sound.wood = mcl_sounds.node_sound_wood_defaults() + +if minetest.get_modpath("mcl_fire") then + mesecon.sound_name.fire = "fire_fire" +end + +if minetest.get_modpath("mcl_tnt") then + mesecon.sound_name.explode = "tnt_explode" +end + +-- Textures + +mesecon.texture.steel_block = "default_steel_block.png" diff --git a/mesecons_gamecompat/init.lua b/mesecons_gamecompat/init.lua index 2fc44d1..95c088e 100644 --- a/mesecons_gamecompat/init.lua +++ b/mesecons_gamecompat/init.lua @@ -13,3 +13,8 @@ if minetest.get_modpath("default") then minetest.log("info", "Mesecons: detected Minetest Game for game compatibility") dofile(minetest.get_modpath("mesecons_gamecompat").."/compat_mtg.lua") end + +if minetest.get_modpath("mcl_core") then + minetest.log("info", "Mesecons: detected MineClonia Game for game compatibility") + dofile(minetest.get_modpath("mesecons_gamecompat").."/compat_mcl.lua") +end diff --git a/mesecons_gamecompat/mod.conf b/mesecons_gamecompat/mod.conf index c683108..997f41f 100644 --- a/mesecons_gamecompat/mod.conf +++ b/mesecons_gamecompat/mod.conf @@ -1,3 +1,3 @@ name = mesecons_gamecompat depends = mesecons -optional_depends = fire, default, dye, mesecons_mvps, tnt +optional_depends = fire, default, dye, mesecons_mvps, tnt, mcl_fire, mcl_core, mcl_dye, mcl_tnt