From bd3bd4cf48914f505710bc9b2e16d6de47c2b618 Mon Sep 17 00:00:00 2001 From: Whiskers75 - Date: Thu, 21 Jun 2012 17:26:17 +0100 Subject: [PATCH] Added AND block textures and code - it works! No functionality though... --- mesecons_whiskers75/init.lua | 18 +++++++++++++----- 1 file changed, 13 insertions(+), 5 deletions(-) diff --git a/mesecons_whiskers75/init.lua b/mesecons_whiskers75/init.lua index 51423cf..7fb7a70 100644 --- a/mesecons_whiskers75/init.lua +++ b/mesecons_whiskers75/init.lua @@ -3,10 +3,17 @@ -- Make the block: -minetest.register_node("mesecons_whiskers75:andblock", { - tile_images = {"whiskers75andblock.png"}, - material = minetest.digprop_constanttime(1), -}) +minetest.register_node ("mesecons_whiskers75:andblock", { + drawtype = signlike, + description = "AND block", + tile_images = {"whiskers75andblock.png"}, + inventory_image = {"whiskers75andblock.png"}, + sunlight_propagates = true, + paramtype = 'light', + walkable = true, + groups = {dig_immediate=2}, + material = minetest.digprop_constanttime(1.0), + }) local update = function(pos) local node = minetest.env:get_node(pos) @@ -15,5 +22,6 @@ local update = function(pos) if lnode.name=="mesecons:mesecon_on" then set_node_on({x=pos.x, y=pos.y+1, z=pos.z}) end lnode = minetest.env:get_node({x=pos.x+1, y=pos.y, z=pos.z}) if lnode.name=="mesecons:mesecon_on" then set_node_on({x=pos.x, y=pos.y+1, z=pos.z}) end - + end +end -- This SHOULD detect mesecons on x+ or -1 and turn a node y+1 on...