From fb45ee1d777a486eb973b9406b131223e9d9ab13 Mon Sep 17 00:00:00 2001 From: Kyle Date: Fri, 8 Feb 2013 16:49:27 -0800 Subject: [PATCH] Remove ghoststone shadow when active. --- mesecons_random/init.lua | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/mesecons_random/init.lua b/mesecons_random/init.lua index 78c3825..16ffa3b 100644 --- a/mesecons_random/init.lua +++ b/mesecons_random/init.lua @@ -51,6 +51,7 @@ minetest.register_node("mesecons_random:ghoststone_active", { walkable = false, diggable = false, sunlight_propagates = true, + paramtype = "light", mesecons = {conductor = { state = mesecon.state.on, rules = { @@ -62,7 +63,14 @@ minetest.register_node("mesecons_random:ghoststone_active", { {x = 0, y = 0, z = 1}, }, offstate = "mesecons_random:ghoststone" - }} + }}, + on_construct = function(pos) + --remove shadow + pos2 = {x = pos.x, y = pos.y + 1, z = pos.z} + if ( minetest.env:get_node(pos2).name == "air" ) then + minetest.env:dig_node(pos2) + end + end })