mesecon.rules = {} mesecon.state = {} mesecon.rules.default = { {x = 0, y = 0, z = -1}, {x = 1, y = 0, z = 0}, {x = -1, y = 0, z = 0}, {x = 0, y = 0, z = 1}, {x = 1, y = 1, z = 0}, {x = 1, y = -1, z = 0}, {x = -1, y = 1, z = 0}, {x = -1, y = -1, z = 0}, {x = 0, y = 1, z = 1}, {x = 0, y = -1, z = 1}, {x = 0, y = 1, z = -1}, {x = 0, y = -1, z = -1}, } mesecon.rules.floor = mesecon.merge_rule_sets(mesecon.rules.default, {{x = 0, y = -1, z = 0}}) mesecon.rules.pplate = mesecon.merge_rule_sets(mesecon.rules.floor, {{x = 0, y = -2, z = 0}}) mesecon.rules.buttonlike = { {x = 1, y = 0, z = 0}, {x = 1, y = 1, z = 0}, {x = 1, y = -1, z = 0}, {x = 1, y = -1, z = 1}, {x = 1, y = -1, z = -1}, {x = 2, y = 0, z = 0}, } mesecon.rules.flat = { {x = 1, y = 0, z = 0}, {x = -1, y = 0, z = 0}, {x = 0, y = 0, z = 1}, {x = 0, y = 0, z = -1}, } mesecon.rules.alldirs = { {x = 1, y = 0, z = 0}, {x = -1, y = 0, z = 0}, {x = 0, y = 1, z = 0}, {x = 0, y = -1, z = 0}, {x = 0, y = 0, z = 1}, {x = 0, y = 0, z = -1}, } local rules_wallmounted = { xp = mesecon.rotate_rules_down(mesecon.rules.floor), xn = mesecon.rotate_rules_up(mesecon.rules.floor), yp = mesecon.rotate_rules_up(mesecon.rotate_rules_up(mesecon.rules.floor)), yn = mesecon.rules.floor, zp = mesecon.rotate_rules_left(mesecon.rotate_rules_up(mesecon.rules.floor)), zn = mesecon.rotate_rules_right(mesecon.rotate_rules_up(mesecon.rules.floor)), } local rules_buttonlike = { xp = mesecon.rules.buttonlike, xn = mesecon.rotate_rules_right(mesecon.rotate_rules_right(mesecon.rules.buttonlike)), yp = mesecon.rotate_rules_down(mesecon.rules.buttonlike), yn = mesecon.rotate_rules_up(mesecon.rules.buttonlike), zp = mesecon.rotate_rules_right(mesecon.rules.buttonlike), zn = mesecon.rotate_rules_left(mesecon.rules.buttonlike), } local function rules_from_dir(ruleset, dir) if not dir then return {} end if dir.x == 1 then return ruleset.xp end if dir.y == 1 then return ruleset.yp end if dir.z == 1 then return ruleset.zp end if dir.x == -1 then return ruleset.xn end if dir.y == -1 then return ruleset.yn end if dir.z == -1 then return ruleset.zn end end mesecon.rules.wallmounted_get = function(node) local dir = minetest.wallmounted_to_dir(node.param2) return rules_from_dir(rules_wallmounted, dir) end mesecon.rules.buttonlike_get = function(node) local dir = minetest.facedir_to_dir(node.param2) return rules_from_dir(rules_buttonlike, dir) end mesecon.state.on = "on" mesecon.state.off = "off"