-- Dig and place services mesecon.on_placenode = function(pos, node) mesecon.execute_autoconnect_hooks_now(pos, node) node = minetest.get_node(pos) -- Update the node in case it was just changed. -- Receptors: Send on signal when active if mesecon.is_receptor_on(node.name) then mesecon.receptor_on(pos, mesecon.receptor_get_rules(node)) end -- Conductors: Send turnon signal when powered or replace by respective offstate conductor -- if placed conductor is an onstate one if mesecon.is_conductor(node.name) then local conductor = mesecon.get_conductor(node.name) if conductor.state ~= mesecon.state.off then -- Turn the conductor off. node.name = conductor.offstate or conductor.states[1] minetest.swap_node(pos, node) end local sources = mesecon.is_powered(pos) if sources then mesecon.vm_begin() for _, s in ipairs(sources) do local rule = vector.subtract(s, pos) mesecon.turnon(pos, rule) end mesecon.vm_commit() end end -- Effectors: Send changesignal and activate or deactivate if mesecon.is_effector(node.name) then local powered_rules = {} local unpowered_rules = {} -- for each input rule, check if powered for _, r in ipairs(mesecon.effector_get_rules(node)) do local powered = mesecon.is_powered(pos, r) if powered then table.insert(powered_rules, r) else table.insert(unpowered_rules, r) end local state = powered and mesecon.state.on or mesecon.state.off mesecon.changesignal(pos, node, r, state, 1) end if (#powered_rules > 0) then for _, r in ipairs(powered_rules) do mesecon.activate(pos, node, r, 1) end else for _, r in ipairs(unpowered_rules) do mesecon.deactivate(pos, node, r, 1) end end end end mesecon.on_dignode = function(pos, node) if mesecon.is_conductor_on(node) then mesecon.receptor_off(pos, mesecon.conductor_get_rules(node)) elseif mesecon.is_receptor_on(node.name) then mesecon.receptor_off(pos, mesecon.receptor_get_rules(node)) end mesecon.execute_autoconnect_hooks_queue(pos, node) end function mesecon.on_blastnode(pos) local node = minetest.get_node(pos) minetest.remove_node(pos) mesecon.on_dignode(pos, node) return minetest.get_node_drops(node.name, "") end minetest.register_on_placenode(mesecon.on_placenode) minetest.register_on_dignode(mesecon.on_dignode) -- Overheating service for fast circuits local OVERHEAT_MAX = mesecon.setting("overheat_max", 20) local COOLDOWN_TIME = mesecon.setting("cooldown_time", 2.0) local COOLDOWN_STEP = mesecon.setting("cooldown_granularity", 0.5) local COOLDOWN_MULTIPLIER = OVERHEAT_MAX / COOLDOWN_TIME local cooldown_timer = 0.0 local object_heat = {} -- returns true if heat is too high function mesecon.do_overheat(pos) local id = minetest.hash_node_position(pos) local heat = (object_heat[id] or 0) + 1 object_heat[id] = heat if heat >= OVERHEAT_MAX then minetest.log("action", "Node overheats at " .. minetest.pos_to_string(pos)) object_heat[id] = nil return true end return false end function mesecon.do_cooldown(pos) local id = minetest.hash_node_position(pos) object_heat[id] = nil end function mesecon.get_heat(pos) local id = minetest.hash_node_position(pos) return object_heat[id] or 0 end function mesecon.move_hot_nodes(moved_nodes) local new_heat = {} for _, n in ipairs(moved_nodes) do local old_id = minetest.hash_node_position(n.oldpos) local new_id = minetest.hash_node_position(n.pos) new_heat[new_id] = object_heat[old_id] object_heat[old_id] = nil end for id, heat in pairs(new_heat) do object_heat[id] = heat end end local function global_cooldown(dtime) cooldown_timer = cooldown_timer + dtime if cooldown_timer < COOLDOWN_STEP then return -- don't overload the CPU end local cooldown = COOLDOWN_MULTIPLIER * cooldown_timer cooldown_timer = 0 for id, heat in pairs(object_heat) do heat = heat - cooldown if heat <= 0 then object_heat[id] = nil -- free some RAM else object_heat[id] = heat end end end minetest.register_globalstep(global_cooldown)