-- INTERNAL --Receptors function mesecon:is_receptor_node(nodename) local i = 1 while mesecon.receptors[i] ~= nil do if mesecon.receptors[i].name == nodename then return true end i = i + 1 end return false end function mesecon:is_receptor_node_off(nodename, pos, ownpos) local i = 1 while mesecon.receptors_off[i] ~= nil do if mesecon.receptors_off[i].name == nodename then return true end i = i + 1 end return false end function mesecon:receptor_get_rules(node) local i = 1 while(mesecon.receptors[i] ~= nil) do if mesecon.receptors[i].name == node.name then if mesecon.receptors[i].get_rules ~= nil then return mesecon.receptors[i].get_rules(node.param2) elseif mesecon.receptors[i].rules ~=nil then return mesecon.receptors[i].rules else return mesecon:get_rules("default") end end i = i + 1 end local i = 1 while(mesecon.receptors_off[i] ~= nil) do if mesecon.receptors_off[i].name == node.name then if mesecon.receptors_off[i].get_rules ~= nil then return mesecon.receptors_off[i].get_rules(node.param2) elseif mesecon.receptors_off[i].rules ~=nil then return mesecon.receptors_off[i].rules else return mesecon:get_rules("default") end end i = i + 1 end return nil end -- Effectors function mesecon:is_effector_on(nodename) local i = 1 while mesecon.effectors[i] ~= nil do if mesecon.effectors[i].onstate == nodename then return true end i = i + 1 end return false end function mesecon:is_effector_off(nodename) local i = 1 while mesecon.effectors[i] ~= nil do if mesecon.effectors[i].offstate == nodename then return true end i = i + 1 end return false end function mesecon:is_effector(nodename) return mesecon:is_effector_on(nodename) or mesecon:is_effector_off(nodename) end function mesecon:effector_get_input_rules(node) local i = 1 while(mesecon.effectors[i] ~= nil) do if mesecon.effectors[i].onstate == node.name or mesecon.effectors[i].offstate == node.name then if mesecon.effectors[i].get_input_rules ~= nil then return mesecon.effectors[i].get_input_rules(node.param2) elseif mesecon.effectors[i].input_rules ~=nil then return mesecon.effectors[i].input_rules else return mesecon:get_rules("default") end end i = i + 1 end end -- Helpers for nodeboxlike mesecons function mesecon:receptor_outputs (cpos, rpos) --cpos = conductor pos, rpos = receptor pos local rnode = minetest.env:get_node (rpos) local rules = mesecon:receptor_get_rules (rnode) if rules == nil then return false end local i = 1 while rules[i] ~= nil do if rpos.x + rules[i].x == cpos.x and rpos.y + rules[i].y == cpos.y and rpos.z + rules[i].z == cpos.z then return true end i = i + 1 end return false end function mesecon:effector_inputs (srcpos, destpos) local destnode = minetest.env:get_node (destpos) local rules = mesecon:effector_get_input_rules (destnode) if rules == nil then return false end local i = 1 while rules[i] ~= nil do if destpos.x + rules[i].x == srcpos.x and destpos.y + rules[i].y == srcpos.y and destpos.z + rules[i].z == srcpos.z then return true end i = i + 1 end return false end function mesecon:node_connects(cpos, rpos) --cpos = conductor pos, rpos = receptor pos return mesecon:receptor_outputs (cpos, rpos) or mesecon:effector_inputs (cpos, rpos) end --Signals function mesecon:activate(pos) local node = minetest.env:get_node(pos) local i = 1 repeat i=i+1 if mesecon.actions_on[i]~=nil then mesecon.actions_on[i](pos, node) else break end until false end function mesecon:deactivate(pos) local node = minetest.env:get_node(pos) local i = 1 repeat i=i+1 if mesecon.actions_off[i]~=nil then mesecon.actions_off[i](pos, node) else break end until false end function mesecon:changesignal(pos) local node = minetest.env:get_node(pos) local i = 1 repeat i=i+1 if mesecon.actions_change[i]~=nil then mesecon.actions_change[i](pos, node) else break end until false end --Rules function mesecon:add_rules(name, rules) local i=0 while mesecon.rules[i]~=nil do i=i+1 end mesecon.rules[i]={} mesecon.rules[i].name=name mesecon.rules[i].rules=rules end function mesecon:get_rules(name) local i=0 while mesecon.rules[i]~=nil do if mesecon.rules[i].name==name then return mesecon.rules[i].rules end i=i+1 end end --Conductor system stuff function mesecon:get_conductor_on(offstate) local i=0 while mesecon.conductors[i]~=nil do if mesecon.conductors[i].off==offstate then return mesecon.conductors[i].on end i=i+1 end return false end function mesecon:get_conductor_off(onstate) local i=0 while mesecon.conductors[i]~=nil do if mesecon.conductors[i].on==onstate then return mesecon.conductors[i].off end i=i+1 end return false end function mesecon:is_conductor_on(name) local i=0 while mesecon.conductors[i]~=nil do if mesecon.conductors[i].on==name then return true end i=i+1 end return false end function mesecon:is_conductor_off(name) local i=0 while mesecon.conductors[i]~=nil do if mesecon.conductors[i].off==name then return true end i=i+1 end return false end function mesecon:is_power_on(pos) local node = minetest.env:get_node(pos) if mesecon:is_conductor_on(node.name) or mesecon:is_receptor_node(node.name) then return true end return false end function mesecon:is_power_off(pos) local node = minetest.env:get_node(pos) if mesecon:is_conductor_off(node.name) or mesecon:is_receptor_node_off(node.name) then return true end return false end function mesecon:turnon(pos, sourcepos) local node = minetest.env:get_node(pos) local rules = mesecon:get_rules("default") --TODO: Use rules of conductor local i = 1 if mesecon:is_conductor_off(node.name) then minetest.env:add_node(pos, {name=mesecon:get_conductor_on(node.name)}) while rules[i]~=nil do local np = {} np.x = pos.x + rules[i].x np.y = pos.y + rules[i].y np.z = pos.z + rules[i].z mesecon:turnon(np, pos) i=i+1 end end if mesecon:is_effector(node.name) then if mesecon:effector_inputs(sourcepos, pos) then mesecon:changesignal(pos) if mesecon:is_effector_off(node.name) then mesecon:activate(pos) end end end end function mesecon:turnoff(pos, sourcepos) local node = minetest.env:get_node(pos) rules = mesecon:get_rules("default") --TODO: Use rules of conductor local i = 1 if mesecon:is_conductor_on(node.name) then minetest.env:add_node(pos, {name=mesecon:get_conductor_off(node.name)}) while rules[i]~=nil do local np = {} np.x = pos.x + rules[i].x np.y = pos.y + rules[i].y np.z = pos.z + rules[i].z mesecon:turnoff(np, pos) i = i + 1 end end if mesecon:is_effector(node.name) then if mesecon:effector_inputs(sourcepos, pos) then mesecon:changesignal(pos) if mesecon:is_effector_on(node.name) then mesecon:deactivate(pos) end end end end function mesecon:connected_to_pw_src(pos, checked) if checked == nil then checked = {} end local connected local i = 1 while checked[i] ~= nil do --find out if node has already been checked if compare_pos(checked[i], pos) then return false, checked end i = i + 1 end checked[i] = {x=pos.x, y=pos.y, z=pos.z} --add current node to checked local node = minetest.env:get_node_or_nil(pos) if node == nil then return false, checked end if mesecon:is_conductor_on(node.name) or mesecon:is_conductor_off(node.name) then if mesecon:is_powered_by_receptor(pos) then --return if conductor is powered return true, checked end local rules = mesecon:get_rules("default") --TODO: Use conductor specific rules local i = 1 while rules[i] ~= nil do local np = {} np.x = pos.x + rules[i].x np.y = pos.y + rules[i].y np.z = pos.z + rules[i].z connected, checked = mesecon:connected_to_pw_src(np, checked) if connected then return true end i=i+1 end end return false, checked end function mesecon:is_powered_by_receptor(pos) local rcpt local rcpt_pos = {} local rcpt_checked = {} --using a checked array speeds this up local i = 1 local j = 1 local k = 1 local rules local pos_checked = false while mesecon.rules[i]~=nil do local j=1 while mesecon.rules[i].rules[j]~=nil do rcpt_pos = { x = pos.x-mesecon.rules[i].rules[j].x, y = pos.y-mesecon.rules[i].rules[j].y, z = pos.z-mesecon.rules[i].rules[j].z} k = 1 pos_checked = false while rcpt_checked[k] ~= nil do if compare_pos(rcpt_checked[k], rcpt_pos) then pos_checked = true end k = k + 1 end if not pos_checked then table.insert(rcpt_checked, rcpt_pos) rcpt = minetest.env:get_node(rcpt_pos) if mesecon:is_receptor_node(rcpt.name) then rules = mesecon:receptor_get_rules(rcpt) j = 1 while rules[j] ~= nil do if rcpt_pos.x + rules[j].x == pos.x and rcpt_pos.y + rules[j].y == pos.y and rcpt_pos.z + rules[j].z == pos.z then return true end j=j+1 end end end j=j+1 end i=i+1 end return false end function mesecon:is_powered_by_conductor(pos) local k=1 rules=mesecon:get_rules("default") --TODO: use conductor specific rules while rules[k]~=nil do if mesecon:is_conductor_on(minetest.env:get_node({x=pos.x+rules[k].x, y=pos.y+rules[k].y, z=pos.z+rules[k].z}).name) then return true end k=k+1 end return false end function mesecon:is_powered(pos) return mesecon:is_powered_by_conductor(pos) or mesecon:is_powered_by_receptor(pos) end function mesecon:updatenode(pos) if mesecon:connected_to_pw_src(pos) then mesecon:turnon(pos) else mesecon:turnoff(pos) end end function compare_pos(pos1, pos2) return pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z end --Rules rotation Functions: function mesecon:rotate_rules_right(rules) local i=1 local nr={}; while rules[i]~=nil do nr[i]={} nr[i].z=rules[i].x nr[i].x=-rules[i].z nr[i].y=rules[i].y i=i+1 end return nr end function mesecon:rotate_rules_left(rules) local i=1 local nr={}; while rules[i]~=nil do nr[i]={} nr[i].z=-rules[i].x nr[i].x=rules[i].z nr[i].y=rules[i].y i=i+1 end return nr end function mesecon:rotate_rules_down(rules) local i=1 local nr={}; while rules[i]~=nil do nr[i]={} nr[i].y=rules[i].x nr[i].x=-rules[i].y nr[i].z=rules[i].z i=i+1 end return nr end function mesecon:rotate_rules_up(rules) local i=1 local nr={}; while rules[i]~=nil do nr[i]={} nr[i].y=-rules[i].x nr[i].x=rules[i].y nr[i].z=rules[i].z i=i+1 end return nr end