-- INTERNAL --Receptors function mesecon:is_receptor_node(nodename) for _, receptor in ipairs(mesecon.receptors) do if receptor.onstate == nodename then return true end end return false end function mesecon:is_receptor_node_off(nodename, pos, ownpos) for _, receptor in ipairs(mesecon.receptors) do if receptor.offstate == nodename then return true end end return false end function mesecon:receptor_get_rules(node) for i, receptor in ipairs(mesecon.receptors) do if receptor.onstate == node.name or receptor.offstate == node.name then if receptor.get_rules ~= nil then return receptor.get_rules(node.param2) elseif mesecon.receptors[i].rules ~=nil then return receptor.rules else return mesecon:get_rules("default") end end end return nil end -- Effectors function mesecon:is_effector_on(nodename) for i, effector in ipairs(mesecon.effectors) do if effector.onstate == nodename then return true end end return false end function mesecon:is_effector_off(nodename) for i, effector in ipairs(mesecon.effectors) do if effector.offstate == nodename then return true end end return false end function mesecon:is_effector(nodename) return mesecon:is_effector_on(nodename) or mesecon:is_effector_off(nodename) end function mesecon:effector_get_input_rules(node) for i, effector in ipairs(mesecon.effectors) do if effector.onstate == node.name or effector.offstate == node.name then if effector.get_input_rules ~= nil then return effector.get_input_rules(node.param2) elseif mesecon.effectors[i].input_rules ~=nil then return effector.input_rules else return mesecon:get_rules("default") end end end end --Signals function mesecon:activate(pos) local node = minetest.env:get_node(pos) for i, action in ipairs(mesecon.actions_on) do action(pos, node) end end function mesecon:deactivate(pos) local node = minetest.env:get_node(pos) for i, action in ipairs(mesecon.actions_off) do action(pos, node) end end function mesecon:changesignal(pos) local node = minetest.env:get_node(pos) for i, action in ipairs(mesecon.actions_change) do action(pos, node) end end --Rules function mesecon:add_rules(name, rules) table.insert(mesecon.rules, {name = name, rules = rules}) end function mesecon:get_rules(name) for i, rule in ipairs(mesecon.rules) do if rule.name==name then return rule.rules end end end --Conductor system stuff function mesecon:get_conductor_on(offstate) for i, conductor in ipairs(mesecon.conductors) do if conductor.offstate == offstate then return conductor.onstate end end return false end function mesecon:get_conductor_off(onstate) for i, conductor in ipairs(mesecon.conductors) do if conductor.onstate == onstate then return conductor.offstate end end return false end function mesecon:is_conductor_on(name) for i, conductor in ipairs(mesecon.conductors) do if conductor.onstate == name then return true end end return false end function mesecon:is_conductor_off(name) for i, conductor in ipairs(mesecon.conductors) do if conductor.offstate == name then return true end end return false end function mesecon:is_conductor(name) return mesecon:is_conductor_on(name) or mesecon:is_conductor_off(name) end function mesecon:conductor_get_rules(node) for i, conductor in ipairs(mesecon.conductors) do if conductor.onstate == node.name or conductor.offstate == node.name then if conductor.get_rules ~= nil then return conductor.get_rules(node.param2) else return conductor.rules end end end end -- function mesecon:is_power_on(pos) local node = minetest.env:get_node(pos) if mesecon:is_conductor_on(node.name) or mesecon:is_receptor_node(node.name) then return true end return false end function mesecon:is_power_off(pos) local node = minetest.env:get_node(pos) if mesecon:is_conductor_off(node.name) or mesecon:is_receptor_node_off(node.name) then return true end return false end function mesecon:turnon(pos) local node = minetest.env:get_node(pos) if mesecon:is_conductor_off(node.name) then local rules = mesecon:conductor_get_rules(node) minetest.env:add_node(pos, {name=mesecon:get_conductor_on(node.name), param2 = node.param2}) for i, rule in ipairs(rules) do local np = {} np.x = pos.x + rule.x np.y = pos.y + rule.y np.z = pos.z + rule.z if mesecon:rules_link(pos, np) then mesecon:turnon(np) end end end if mesecon:is_effector(node.name) then mesecon:changesignal(pos) if mesecon:is_effector_off(node.name) then mesecon:activate(pos) end end end function mesecon:turnoff(pos) --receptor rules used because output could have been dug local node = minetest.env:get_node(pos) local rules if mesecon:is_conductor_on(node.name) then rules = mesecon:conductor_get_rules(node) minetest.env:add_node(pos, {name=mesecon:get_conductor_off(node.name), param2 = node.param2}) for i, rule in ipairs(rules) do local np = { x = pos.x + rule.x, y = pos.y + rule.y, z = pos.z + rule.z,} if mesecon:rules_link(pos, np) then mesecon:turnoff(np) end end end if mesecon:is_effector(node.name) then mesecon:changesignal(pos) if mesecon:is_effector_on(node.name) and not mesecon:is_powered(pos) then mesecon:deactivate(pos) end end end function mesecon:connected_to_pw_src(pos, checked) local c = 1 checked = checked or {} while checked[c] ~= nil do --find out if node has already been checked (to prevent from endless loop) if compare_pos(checked[c], pos) then return false, checked end c = c + 1 end checked[c] = {x=pos.x, y=pos.y, z=pos.z} --add current node to checked local node = minetest.env:get_node_or_nil(pos) if node == nil then return false, checked end if mesecon:is_powered_by_receptor(pos) then --return if conductor is powered return true, checked end --Check if conductors around are connected if mesecon:is_conductor(node.name) then rules = mesecon:conductor_get_rules(node) elseif mesecon:is_effector(node.name) then rules = mesecon:effector_get_input_rules(node) else return false, checked end for i, rule in ipairs(rules) do local np = {} np.x = pos.x + rule.x np.y = pos.y + rule.y np.z = pos.z + rule.z if mesecon:rules_link(pos, np) then connected, checked = mesecon:connected_to_pw_src(np, checked) if connected then return true end end end return false, checked end function mesecon:rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug) local k = 1 local l = 1 local outputnode = minetest.env:get_node(output) local inputnode = minetest.env:get_node(input) local outputrules = dug_outputrules local inputrules if outputrules == nil then if mesecon:is_conductor(outputnode.name) then outputrules = mesecon:conductor_get_rules(outputnode) elseif mesecon:is_receptor_node(outputnode.name) or mesecon:is_receptor_node_off(outputnode.name) then outputrules = mesecon:receptor_get_rules(outputnode) else return false end end if mesecon:is_conductor(inputnode.name) then inputrules = mesecon:conductor_get_rules(inputnode) elseif mesecon:is_effector(inputnode.name) then inputrules = mesecon:effector_get_input_rules(inputnode) else return false end for k, outputrule in ipairs(outputrules) do if outputrule.x + output.x == input.x and outputrule.y + output.y == input.y and outputrule.z + output.z == input.z then -- Check if output sends to input l = 1 for k, inputrule in ipairs(inputrules) do if inputrule.x + input.x == output.x and inputrule.y + input.y == output.y and inputrule.z + input.z == output.z then --Check if input accepts from output return true end end end end return false end function mesecon:rules_link_bothdir(pos1, pos2) return mesecon:rules_link(pos1, pos2) or mesecon:rules_link(pos2, pos1) end function mesecon:is_powered_by_conductor(pos) local j = 1 local k = 1 local rules local con_pos = {} local con_rules = {} local con_node local node = minetest.env:get_node(pos) if mesecon:is_conductor(node.name) then rules = mesecon:conductor_get_rules(node) elseif mesecon:is_effector(node.name) then rules = mesecon:effector_get_input_rules(node) else return false end for i, rule in ipairs(rules) do local con_pos = { x = pos.x + rule.x, y = pos.y + rule.y, z = pos.z + rule.z} con_node = minetest.env:get_node(con_pos) if mesecon:is_conductor_on(con_node.name) and mesecon:rules_link(con_pos, pos) then return true end end return false end function mesecon:is_powered_by_receptor(pos) local j = 1 local k = 1 local rules local rcpt_pos = {} local rcpt_rules = {} local rcpt_node local node = minetest.env:get_node(pos) if mesecon:is_conductor(node.name) then rules = mesecon:conductor_get_rules(node) elseif mesecon:is_effector(node.name) then rules = mesecon:effector_get_input_rules(node) else return false end for i, rule in ipairs(rules) do local rcpt_pos = { x = pos.x + rule.x, y = pos.y + rule.y, z = pos.z + rule.z} rcpt_node = minetest.env:get_node(rcpt_pos) if mesecon:is_receptor_node(rcpt_node.name) and mesecon:rules_link(rcpt_pos, pos) then return true end end return false end function mesecon:is_powered(pos) return mesecon:is_powered_by_conductor(pos) or mesecon:is_powered_by_receptor(pos) end function mesecon:updatenode(pos) if mesecon:connected_to_pw_src(pos) then mesecon:turnon(pos) else mesecon:turnoff(pos) end end function compare_pos(pos1, pos2) return pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z end --Rules rotation Functions: function mesecon:rotate_rules_right(rules) local nr={}; for i, rule in ipairs(rules) do nr[i]={} nr[i].z=rule.x nr[i].x=-rule.z nr[i].y=rule.y end return nr end function mesecon:rotate_rules_left(rules) local nr={}; for i, rule in ipairs(rules) do nr[i]={} nr[i].z=-rules[i].x nr[i].x=rules[i].z nr[i].y=rules[i].y end return nr end function mesecon:rotate_rules_down(rules) local nr={}; for i, rule in ipairs(rules) do nr[i]={} nr[i].y=rule.x nr[i].x=-rule.y nr[i].z=rule.z end return nr end function mesecon:rotate_rules_up(rules) local nr={}; for i, rule in ipairs(rules) do nr[i]={} nr[i].y=-rule.x nr[i].x=rule.y nr[i].z=rule.z end return nr end