-- Object detector -- Detects players in a certain radius -- The radius can be specified in mesecons/settings.lua local object_detector_make_formspec = function (pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[9,2.5]" .. "field[0.3, 0;9,2;scanname;Name of player to scan for (empty for any):;${scanname}]".. "field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]") end local object_detector_on_receive_fields = function (pos, formname, fields) local meta = minetest.get_meta(pos) meta:set_string("scanname", fields.scanname) meta:set_string("digiline_channel", fields.digiline_channel) object_detector_make_formspec(pos) end -- returns true if player was found, false if not local object_detector_scan = function (pos) local objs = minetest.get_objects_inside_radius(pos, OBJECT_DETECTOR_RADIUS) for k, obj in pairs(objs) do local isname = obj:get_player_name() -- "" is returned if it is not a player; "" ~= nil! local scanname = minetest.get_meta(pos):get_string("scanname") if (isname == scanname and isname ~= "") or (isname ~= "" and scanname == "") then -- player with scanname found or not scanname specified return true end end return false end -- set player name when receiving a digiline signal on a specific channel object_detector_digiline = { effector = { action = function (pos, node, channel, msg) local meta = minetest.get_meta(pos) local active_channel = meta:get_string("digiline_channel") if channel == active_channel then meta:set_string("scanname", msg) object_detector_make_formspec(pos) end end, } } minetest.register_node("mesecons_detector:object_detector_off", { tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png"}, paramtype = "light", walkable = true, groups = {cracky=3}, description="Player Detector", mesecons = {receptor = { state = mesecon.state.off }}, on_construct = object_detector_make_formspec, on_receive_fields = object_detector_on_receive_fields, sounds = default.node_sound_stone_defaults(), digiline = object_detector_digiline }) minetest.register_node("mesecons_detector:object_detector_on", { tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png"}, paramtype = "light", walkable = true, groups = {cracky=3,not_in_creative_inventory=1}, drop = 'mesecons_detector:object_detector_off', mesecons = {receptor = { state = mesecon.state.on }}, on_construct = object_detector_make_formspec, on_receive_fields = object_detector_on_receive_fields, sounds = default.node_sound_stone_defaults(), digiline = object_detector_digiline }) minetest.register_craft({ output = 'mesecons_detector:object_detector_off', recipe = { {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, {"default:steel_ingot", "mesecons_luacontroller:luacontroller0000", "default:steel_ingot"}, {"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"}, } }) minetest.register_abm( {nodenames = {"mesecons_detector:object_detector_off"}, interval = 1.0, chance = 1, action = function(pos) if object_detector_scan(pos) then minetest.swap_node(pos, {name = "mesecons_detector:object_detector_on"}) mesecon:receptor_on(pos) end end, }) minetest.register_abm( {nodenames = {"mesecons_detector:object_detector_on"}, interval = 1.0, chance = 1, action = function(pos) if not object_detector_scan(pos) then minetest.swap_node(pos, {name = "mesecons_detector:object_detector_off"}) mesecon:receptor_off(pos) end end, })