-- Dig and place services mesecon.on_placenode = function (pos, node) mesecon.update_autoconnect(pos, node) -- Receptors: Send on signal when active if mesecon:is_receptor_on(node.name) then mesecon:receptor_on(pos, mesecon:receptor_get_rules(node)) end -- Conductors: Send turnon signal when powered or replace by respective offstate conductor -- if placed conductor is an onstate one if mesecon:is_conductor(node.name) then local sources = mesecon:is_powered(pos) if sources then -- also call receptor_on if itself is powered already, so that neighboring -- conductors will be activated (when pushing an on-conductor with a piston) for _, s in ipairs(sources) do local rule = {x = pos.x - s.x, y = pos.y - s.y, z = pos.z - s.z} mesecon:turnon(pos, rule) end --mesecon:receptor_on (pos, mesecon:conductor_get_rules(node)) elseif mesecon:is_conductor_on(node) then minetest.swap_node(pos, {name = mesecon:get_conductor_off(node)}) end end -- Effectors: Send changesignal and activate or deactivate if mesecon:is_effector(node.name) then if mesecon:is_powered(pos) then mesecon:changesignal(pos, node, mesecon:effector_get_rules(node), "on", 1) mesecon:activate(pos, node, nil, 1) else mesecon:changesignal(pos, node, mesecon:effector_get_rules(node), "off", 1) mesecon:deactivate(pos, node, nil, 1) end end end mesecon.on_dignode = function (pos, node) if mesecon:is_conductor_on(node) then mesecon:receptor_off(pos, mesecon:conductor_get_rules(node)) elseif mesecon:is_receptor_on(node.name) then mesecon:receptor_off(pos, mesecon:receptor_get_rules(node)) end mesecon.queue:add_action(pos, "update_autoconnect", {node}) end mesecon.queue:add_function("update_autoconnect", mesecon.update_autoconnect) minetest.register_on_placenode(mesecon.on_placenode) minetest.register_on_dignode(mesecon.on_dignode) -- Overheating service for fast circuits -- returns true if heat is too high mesecon.do_overheat = function(pos) local meta = minetest.get_meta(pos) local heat = meta:get_int("heat") or 0 heat = heat + 1 meta:set_int("heat", heat) if heat < OVERHEAT_MAX then mesecon.queue:add_action(pos, "cooldown", {}, 1, nil, 0) else return true end return false end mesecon.queue:add_function("cooldown", function (pos) if minetest.get_item_group(minetest.get_node(pos).name, "overheat") == 0 then return -- node has been moved, this one does not use overheating - ignore end local meta = minetest.get_meta(pos) local heat = meta:get_int("heat") if (heat > 0) then meta:set_int("heat", heat - 1) end end)