-- MOVESTONE -- Non-sticky: -- Moves along mesecon lines -- Pushes all blocks in front of it -- -- Sticky one -- Moves along mesecon lines -- Pushes all block in front of it -- Pull all blocks in its back function mesecon:get_movestone_direction(pos) getactivated = 0 local lpos local getactivated = 0 local rules = { {x=0, y=1, z=-1}, {x=0, y=0, z=-1}, {x=0, y=-1, z=-1}, {x=0, y=1, z=1}, {x=0, y=-1, z=1}, {x=0, y=0, z=1}, {x=1, y=0, z=0}, {x=1, y=1, z=0}, {x=1, y=-1, z=0}, {x=-1, y=1, z=0}, {x=-1, y=-1, z=0}, {x=-1, y=0, z=0}} lpos = {x=pos.x+1, y=pos.y, z=pos.z} for n = 1, 3 do if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then return {x=0, y=0, z=-1} end end lpos = {x = pos.x-1, y = pos.y, z = pos.z} for n=4, 6 do if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then return {x=0, y=0, z=1} end end lpos = {x = pos.x, y = pos.y, z = pos.z+1} for n=7, 9 do if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then return {x=-1, y=0, z=0} end end lpos = {x = pos.x, y = pos.y, z = pos.z-1} for n=10, 12 do if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then return {x=1, y=0, z=0} end end end minetest.register_node("mesecons_movestones:movestone", { tiles = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"}, paramtype2 = "facedir", legacy_facedir_simple = true, groups = {cracky=3}, description="Movestone", sounds = default.node_sound_stone_defaults(), mesecons = {effector = { action_on = function (pos, node) local direction=mesecon:get_movestone_direction(pos) if not direction then return end minetest.env:remove_node(pos) mesecon:update_autoconnect(pos) minetest.env:add_entity(pos, "mesecons_movestones:movestone_entity") end }} }) minetest.register_entity("mesecons_movestones:movestone_entity", { physical = false, visual = "sprite", textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"}, collisionbox = {-0.5,-0.5,-0.5, 0.5, 0.5, 0.5}, visual = "cube", lastdir = {x=0, y=0, z=0}, on_punch = function(self, hitter) self.object:remove() hitter:get_inventory():add_item("main", "mesecons_movestones:movestone") end, on_step = function(self, dtime) local pos = self.object:getpos() pos.x, pos.y, pos.z = math.floor(pos.x+0.5), math.floor(pos.y+0.5), math.floor(pos.z+0.5) local direction = mesecon:get_movestone_direction(pos) if not direction then -- no mesecon power local name = minetest.env:get_node(pos).name if name ~= "air" and name ~= "ignore" and minetest.registered_nodes[name].liquidtype == "none" then mesecon:mvps_push(pos, self.lastdir, MOVESTONE_MAXIMUM_PUSH) end minetest.env:add_node(pos, {name="mesecons_movestones:movestone"}) self.object:remove() return end local success, stack, oldstack = mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH) if not success then -- Too large stack/stopper in the way minetest.env:add_node(pos, {name="mesecons_movestones:movestone"}) self.object:remove() return else mesecon:mvps_process_stack (stack) mesecon:mvps_move_objects (pos, direction, oldstack) self.lastdir = direction end self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2}) end, }) minetest.register_craft({ output = "mesecons_movestones:movestone 2", recipe = { {"default:stone", "default:stone", "default:stone"}, {"group:mesecon_conductor_craftable", "group:mesecon_conductor_craftable", "group:mesecon_conductor_craftable"}, {"default:stone", "default:stone", "default:stone"}, } }) -- STICKY_MOVESTONE minetest.register_node("mesecons_movestones:sticky_movestone", { tiles = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"}, inventory_image = minetest.inventorycube("jeija_sticky_movestone.png", "jeija_movestone_side.png", "jeija_movestone_side.png"), paramtype2 = "facedir", legacy_facedir_simple = true, groups = {cracky=3}, description="Sticky Movestone", sounds = default.node_sound_stone_defaults(), mesecons = {effector = { action_on = function (pos, node) local direction=mesecon:get_movestone_direction(pos) if not direction then return end minetest.env:remove_node(pos) mesecon:update_autoconnect(pos) minetest.env:add_entity(pos, "mesecons_movestones:sticky_movestone_entity") end }} }) minetest.register_craft({ output = "mesecons_movestones:sticky_movestone 2", recipe = { {"mesecons_materials:glue", "mesecons_movestones:movestone", "mesecons_materials:glue"}, } }) minetest.register_entity("mesecons_movestones:sticky_movestone_entity", { physical = false, visual = "sprite", textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"}, collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, visual = "cube", lastdir = {x=0, y=0, z=0}, on_punch = function(self, hitter) self.object:remove() hitter:get_inventory():add_item("main", 'mesecons_movestones:sticky_movestone') end, on_step = function(self, dtime) local pos = self.object:getpos() pos.x, pos.y, pos.z = math.floor(pos.x+0.5), math.floor(pos.y+0.5), math.floor(pos.z+0.5) local direction = mesecon:get_movestone_direction(pos) if not direction then -- no mesecon power local name = minetest.env:get_node(pos).name if name ~= "air" and name ~= "ignore" and minetest.registered_nodes[name].liquidtype == "none" then mesecon:mvps_push(pos, self.lastdir, MOVESTONE_MAXIMUM_PUSH) --STICKY mesecon:mvps_pull_all(pos, self.lastdir) end minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"}) self.object:remove() return end local success, stack, oldstack = mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH) if not success then -- Too large stack/stopper in the way minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"}) self.object:remove() return else mesecon:mvps_process_stack (stack) mesecon:mvps_move_objects (pos, direction, oldstack) self.lastdir = direction end self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2}) --STICKY mesecon:mvps_pull_all(pos, direction) end, }) mesecon:register_mvps_unmov("mesecons_movestones:movestone_entity") mesecon:register_mvps_unmov("mesecons_movestones:sticky_movestone_entity")