--register stoppers for movestones/pistons mesecon.mvps_stoppers = {} mesecon.on_mvps_move = {} mesecon.mvps_unmov = {} --- Objects (entities) that cannot be moved function mesecon.register_mvps_unmov(objectname) mesecon.mvps_unmov[objectname] = true; end function mesecon.is_mvps_unmov(objectname) return mesecon.mvps_unmov[objectname] end -- Nodes that cannot be pushed / pulled by movestones, pistons function mesecon.is_mvps_stopper(node, pushdir, stack, stackid) -- unknown nodes are always stoppers if not minetest.registered_nodes[node.name] then return true end local get_stopper = mesecon.mvps_stoppers[node.name] if type (get_stopper) == "function" then get_stopper = get_stopper(node, pushdir, stack, stackid) end return get_stopper end function mesecon.register_mvps_stopper(nodename, get_stopper) if get_stopper == nil then get_stopper = true end mesecon.mvps_stoppers[nodename] = get_stopper end -- Functions to be called on mvps movement function mesecon.register_on_mvps_move(callback) mesecon.on_mvps_move[#mesecon.on_mvps_move+1] = callback end local function on_mvps_move(moved_nodes) for _, callback in ipairs(mesecon.on_mvps_move) do callback(moved_nodes) end end function mesecon.mvps_process_stack(stack) -- update mesecons for placed nodes ( has to be done after all nodes have been added ) for _, n in ipairs(stack) do mesecon.on_placenode(n.pos, minetest.get_node(n.pos)) end end -- tests if the node can be pushed into, e.g. air, water, grass local function node_replaceable(name) if minetest.registered_nodes[name] then return minetest.registered_nodes[name].buildable_to or false end return false end function mesecon.mvps_get_stack(pos, dir, maximum, all_pull_sticky) -- determine the number of nodes to be pushed local nodes = {} local frontiers = {pos} while #frontiers > 0 do local np = frontiers[1] local nn = minetest.get_node(np) if not node_replaceable(nn.name) then table.insert(nodes, {node = nn, pos = np}) if #nodes > maximum then return nil end -- add connected nodes to frontiers, connected is a vector list -- the vectors must be absolute positions local connected = {} if minetest.registered_nodes[nn.name] and minetest.registered_nodes[nn.name].mvps_sticky then connected = minetest.registered_nodes[nn.name].mvps_sticky(np, nn) end table.insert(connected, vector.add(np, dir)) -- If adjacent node is sticky block and connects add that -- position to the connected table for _, r in ipairs(mesecon.rules.alldirs) do local adjpos = vector.add(np, r) local adjnode = minetest.get_node(adjpos) if minetest.registered_nodes[adjnode.name] and minetest.registered_nodes[adjnode.name].mvps_sticky then local sticksto = minetest.registered_nodes[adjnode.name] .mvps_sticky(adjpos, adjnode) -- connects to this position? for _, link in ipairs(sticksto) do if vector.equals(link, np) then table.insert(connected, adjpos) end end end end if all_pull_sticky then table.insert(connected, vector.subtract(np, dir)) end -- Make sure there are no duplicates in frontiers / nodes before -- adding nodes in "connected" to frontiers for _, cp in ipairs(connected) do local duplicate = false for _, rp in ipairs(nodes) do if vector.equals(cp, rp.pos) then duplicate = true end end for _, fp in ipairs(frontiers) do if vector.equals(cp, fp) then duplicate = true end end if not duplicate then table.insert(frontiers, cp) end end end table.remove(frontiers, 1) end return nodes end function mesecon.mvps_mark_owner(pos, placer) local meta = minetest.get_meta(pos) local owner = placer and placer.get_player_name and placer:get_player_name() if owner and owner ~= "" then meta:set_string("owner", owner) meta:set_string("infotext", "Owned by " .. owner) else meta:set_string("owner", "$unknown") -- to distinguish from older pistons meta:set_string("infotext", "Unowned") end end local function add_pos(positions, pos) local hash = minetest.hash_node_position(pos) positions[hash] = pos end local function are_protected(positions, player_name) local mode = mesecon.setting("mvps_protection_mode", "normal") if mode == "ignore" then return false end local name = player_name if player_name == "" or not player_name then -- legacy MVPS if mode == "normal" then name = "$unknown" -- sentinel, for checking for *any* protection elseif mode == "compat" then return false elseif mode == "restrict" then return true else error("Invalid protection mode") end end local is_protected = minetest.is_protected for _, pos in pairs(positions) do if is_protected(pos, name) then minetest.record_protection_violation(pos, player_name) return true end end return false end function mesecon.mvps_push(pos, dir, maximum, player_name) return mesecon.mvps_push_or_pull(pos, dir, dir, maximum, false, player_name) end function mesecon.mvps_pull_all(pos, dir, maximum, player_name) return mesecon.mvps_push_or_pull(pos, vector.multiply(dir, -1), dir, maximum, true, player_name) end function mesecon.mvps_pull_single(pos, dir, maximum, player_name) return mesecon.mvps_push_or_pull(pos, vector.multiply(dir, -1), dir, maximum, false, player_name) end -- pos: pos of mvps -- stackdir: direction of building the stack -- movedir: direction of actual movement -- maximum: maximum nodes to be pushed -- all_pull_sticky: All nodes are sticky in the direction that they are pulled from -- player_name: Player responsible for the action. -- - empty string means legacy MVPS, actual check depends on configuration -- - "$unknown" is a sentinel for forcing the check function mesecon.mvps_push_or_pull(pos, stackdir, movedir, maximum, all_pull_sticky, player_name) local nodes = mesecon.mvps_get_stack(pos, movedir, maximum, all_pull_sticky) if not nodes then return end local protection_check_set = {} if vector.equals(stackdir, movedir) then -- pushing add_pos(protection_check_set, pos) end -- determine if one of the nodes blocks the push / pull for id, n in ipairs(nodes) do if mesecon.is_mvps_stopper(n.node, movedir, nodes, id) then return end add_pos(protection_check_set, n.pos) add_pos(protection_check_set, vector.add(n.pos, movedir)) end if are_protected(protection_check_set, player_name) then return end -- remove all nodes for _, n in ipairs(nodes) do n.meta = minetest.get_meta(n.pos):to_table() local node_timer = minetest.get_node_timer(n.pos) if node_timer:is_started() then n.node_timer = {node_timer:get_timeout(), node_timer:get_elapsed()} end minetest.remove_node(n.pos) end -- update mesecons for removed nodes ( has to be done after all nodes have been removed ) for _, n in ipairs(nodes) do mesecon.on_dignode(n.pos, n.node) end -- add nodes for _, n in ipairs(nodes) do local np = vector.add(n.pos, movedir) minetest.set_node(np, n.node) minetest.get_meta(np):from_table(n.meta) if n.node_timer then minetest.get_node_timer(np):set(unpack(n.node_timer)) end end local moved_nodes = {} local oldstack = mesecon.tablecopy(nodes) for i in ipairs(nodes) do moved_nodes[i] = {} moved_nodes[i].oldpos = nodes[i].pos nodes[i].pos = vector.add(nodes[i].pos, movedir) moved_nodes[i].pos = nodes[i].pos moved_nodes[i].node = nodes[i].node moved_nodes[i].meta = nodes[i].meta moved_nodes[i].node_timer = nodes[i].node_timer end on_mvps_move(moved_nodes) return true, nodes, oldstack end function mesecon.mvps_move_objects(pos, dir, nodestack, movefactor) local objects_to_move = {} local dir_k local dir_l for k, v in pairs(dir) do if v ~= 0 then dir_k = k dir_l = v break end end movefactor = movefactor or 1 dir = vector.multiply(dir, movefactor) for id, obj in pairs(minetest.object_refs) do local obj_pos = obj:get_pos() local cbox = obj:get_properties().collisionbox local min_pos = vector.add(obj_pos, vector.new(cbox[1], cbox[2], cbox[3])) local max_pos = vector.add(obj_pos, vector.new(cbox[4], cbox[5], cbox[6])) local ok = true for k, v in pairs(pos) do local edge1, edge2 if k ~= dir_k then edge1 = v - 0.51 -- More than 0.5 to move objects near to the stack. edge2 = v + 0.51 else edge1 = v - 0.5 * dir_l edge2 = v + (#nodestack + 0.5 * movefactor) * dir_l -- Make sure, edge1 is bigger than edge2: if edge1 > edge2 then edge1, edge2 = edge2, edge1 end end if min_pos[k] > edge2 or max_pos[k] < edge1 then ok = false break end end if ok then local ent = obj:get_luaentity() if obj:is_player() or (ent and not mesecon.is_mvps_unmov(ent.name)) then local np = vector.add(obj_pos, dir) -- Move only if destination is not solid or object is inside stack: local nn = minetest.get_node(np) local node_def = minetest.registered_nodes[nn.name] local obj_offset = dir_l * (obj_pos[dir_k] - pos[dir_k]) if (node_def and not node_def.walkable) or (obj_offset >= 0 and obj_offset <= #nodestack - 0.5) then obj:move_to(np) end end end end end -- Never push into unloaded blocks. Don’t try to pull from them, either. -- TODO: load blocks instead, as with wires. mesecon.register_mvps_stopper("ignore") mesecon.register_mvps_stopper("doors:door_steel_b_1") mesecon.register_mvps_stopper("doors:door_steel_t_1") mesecon.register_mvps_stopper("doors:door_steel_b_2") mesecon.register_mvps_stopper("doors:door_steel_t_2") mesecon.register_mvps_stopper("default:chest_locked") mesecon.register_on_mvps_move(mesecon.move_hot_nodes) mesecon.register_on_mvps_move(function(moved_nodes) for i = 1, #moved_nodes do local moved_node = moved_nodes[i] mesecon.on_placenode(moved_node.pos, moved_node.node) minetest.after(0, function() minetest.check_for_falling(moved_node.oldpos) minetest.check_for_falling(moved_node.pos) end) local node_def = minetest.registered_nodes[moved_node.node.name] if node_def and node_def.mesecon and node_def.mesecon.on_mvps_move then node_def.mesecon.on_mvps_move(moved_node.pos, moved_node.node, moved_node.oldpos, moved_node.meta) end end end)