doors = {} -- Registers a door - REDEFINITION ONLY | DOORS MOD MUST HAVE BEEN LOADED BEFORE -- name: The name of the door -- def: a table with the folowing fields: -- description -- inventory_image -- groups -- tiles_bottom: the tiles of the bottom part of the door {front, side} -- tiles_top: the tiles of the bottom part of the door {front, side} -- If the following fields are not defined the default values are used -- node_box_bottom -- node_box_top -- selection_box_bottom -- selection_box_top -- only_placer_can_open: if true only the player who placed the door can -- open it local function is_right(pos) local r1 = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z}) local r2 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1}) if string.find(r1.name, "door_") or string.find(r2.name, "door_") then if string.find(r1.name, "_1") or string.find(r2.name, "_1") then return true else return false end end end function doors:register_door(name, def) def.groups.not_in_creative_inventory = 1 local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}} if not def.node_box_bottom then def.node_box_bottom = box end if not def.node_box_top then def.node_box_top = box end if not def.selection_box_bottom then def.selection_box_bottom= box end if not def.selection_box_top then def.selection_box_top = box end local tt = def.tiles_top local tb = def.tiles_bottom local function after_dig_node(pos, name) if minetest.get_node(pos).name == name then minetest.remove_node(pos) end end local function on_rightclick(pos, dir, check_name, replace, replace_dir, params) pos.y = pos.y+dir if not minetest.get_node(pos).name == check_name then return end local p2 = minetest.get_node(pos).param2 p2 = params[p2+1] local meta = minetest.get_meta(pos):to_table() minetest.set_node(pos, {name=replace_dir, param2=p2}) minetest.get_meta(pos):from_table(meta) pos.y = pos.y-dir meta = minetest.get_meta(pos):to_table() minetest.set_node(pos, {name=replace, param2=p2}) minetest.get_meta(pos):from_table(meta) local snd_1 = "_close" local snd_2 = "_open" if params[1] == 3 then snd_1 = "_open" snd_2 = "_close" end if is_right(pos) then minetest.sound_play("door"..snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10}) else minetest.sound_play("door"..snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10}) end end local function on_mesecons_signal_open (pos, node) on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) end local function on_mesecons_signal_close (pos, node) on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) end local function check_player_priv(pos, player) if not def.only_placer_can_open then return true end local meta = minetest.get_meta(pos) local pn = player:get_player_name() return meta:get_string("doors_owner") == pn end minetest.register_node(":"..name.."_b_1", { tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"}, paramtype = "light", paramtype2 = "facedir", drop = name, drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_bottom }, selection_box = { type = "fixed", fixed = def.selection_box_bottom }, groups = def.groups, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y+1 after_dig_node(pos, name.."_t_1") end, on_rightclick = function(pos, node, puncher) if check_player_priv(pos, puncher) then on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) end end, mesecons = {effector = { action_on = on_mesecons_signal_open }}, can_dig = check_player_priv, }) minetest.register_node(":"..name.."_b_2", { tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]}, paramtype = "light", paramtype2 = "facedir", drop = name, drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_bottom }, selection_box = { type = "fixed", fixed = def.selection_box_bottom }, groups = def.groups, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y+1 after_dig_node(pos, name.."_t_2") end, on_rightclick = function(pos, node, puncher) if check_player_priv(pos, puncher) then on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) end end, mesecons = {effector = { action_off = on_mesecons_signal_close }}, can_dig = check_player_priv, }) end doors:register_door("doors:door_wood", { description = "Wooden Door", inventory_image = "door_wood.png", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, tiles_bottom = {"door_wood_b.png", "door_brown.png"}, tiles_top = {"door_wood_a.png", "door_brown.png"}, sounds = default.node_sound_wood_defaults(), }) doors:register_door("doors:door_steel", { description = "Steel Door", inventory_image = "door_steel.png", groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, tiles_bottom = {"door_steel_b.png", "door_grey.png"}, tiles_top = {"door_steel_a.png", "door_grey.png"}, only_placer_can_open = true, sounds = default.node_sound_stone_defaults(), })