-- Function that get the input/output rules of the delayer local delayer_get_output_rules = function(node) local rules = {{x = 0, y = 0, z = 1}} for i = 0, node.param2 do rules = mesecon:rotate_rules_left(rules) end return rules end local delayer_get_input_rules = function(node) local rules = {{x = 0, y = 0, z = -1}} for i = 0, node.param2 do rules = mesecon:rotate_rules_left(rules) end return rules end -- Functions that are called after the delay time local delayer_turnon = function(params) local rules = delayer_get_output_rules(params.node) mesecon:receptor_on(params.pos, rules) end local delayer_turnoff = function(params) local rules = delayer_get_output_rules(params.node) mesecon:receptor_off(params.pos, rules) end local delayer_activate = function(pos, node) local def = minetest.registered_nodes[node.name] local time = def.delayer_time mesecon:swap_node(pos, def.delayer_onstate) minetest.after(time, delayer_turnon , {pos = pos, node = node}) end local delayer_deactivate = function(pos, node) local def = minetest.registered_nodes[node.name] local time = def.delayer_time mesecon:swap_node(pos, def.delayer_offstate) minetest.after(time, delayer_turnoff, {pos = pos, node = node}) end -- Register the 2 (states) x 4 (delay times) delayers for i = 1, 4 do local groups = {} if i == 1 then groups = {bendy=2,snappy=1,dig_immediate=2} else groups = {bendy=2,snappy=1,dig_immediate=2, not_in_creative_inventory=1} end local delaytime if i == 1 then delaytime = 0.1 elseif i == 2 then delaytime = 0.3 elseif i == 3 then delaytime = 0.5 elseif i == 4 then delaytime = 1.0 end boxes = {{ -6/16, -8/16, -6/16, 6/16, -7/16, 6/16 }, -- the main slab { -2/16, -7/16, -4/16, 2/16, -26/64, -3/16 }, -- the jeweled "on" indicator { -3/16, -7/16, -3/16, 3/16, -26/64, -2/16 }, { -4/16, -7/16, -2/16, 4/16, -26/64, 2/16 }, { -3/16, -7/16, 2/16, 3/16, -26/64, 3/16 }, { -2/16, -7/16, 3/16, 2/16, -26/64, 4/16 }, { -6/16, -7/16, -6/16, -4/16, -27/64, -4/16 }, -- the timer indicator { -8/16, -8/16, -1/16, -6/16, -7/16, 1/16 }, -- the two wire stubs { 6/16, -8/16, -1/16, 8/16, -7/16, 1/16 }} minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), { description = "Delayer", drawtype = "nodebox", tiles = { "mesecons_delayer_off_"..tostring(i)..".png", "mesecons_delayer_bottom.png", "mesecons_delayer_ends_off.png", "mesecons_delayer_ends_off.png", "mesecons_delayer_sides_off.png", "mesecons_delayer_sides_off.png" }, inventory_image = "mesecons_delayer_off_1.png", wield_image = "mesecons_delayer_off_1.png", walkable = true, selection_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, }, node_box = { type = "fixed", fixed = boxes }, groups = groups, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, is_ground_content = true, drop = 'mesecons_delayer:delayer_off_1', on_punch = function (pos, node) if node.name=="mesecons_delayer:delayer_off_1" then mesecon:swap_node(pos,"mesecons_delayer:delayer_off_2") elseif node.name=="mesecons_delayer:delayer_off_2" then mesecon:swap_node(pos,"mesecons_delayer:delayer_off_3") elseif node.name=="mesecons_delayer:delayer_off_3" then mesecon:swap_node(pos,"mesecons_delayer:delayer_off_4") elseif node.name=="mesecons_delayer:delayer_off_4" then mesecon:swap_node(pos,"mesecons_delayer:delayer_off_1") end end, delayer_time = delaytime, delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i), sounds = default.node_sound_stone_defaults(), mesecons = { receptor = { state = mesecon.state.off, rules = delayer_get_output_rules }, effector = { rules = delayer_get_input_rules, action_on = delayer_activate } } }) minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), { description = "You hacker you", drawtype = "nodebox", tiles = { "mesecons_delayer_on_"..tostring(i)..".png", "mesecons_delayer_bottom.png", "mesecons_delayer_ends_on.png", "mesecons_delayer_ends_on.png", "mesecons_delayer_sides_on.png", "mesecons_delayer_sides_on.png" }, walkable = true, selection_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, }, node_box = { type = "fixed", fixed = boxes }, groups = {bendy = 2, snappy = 1, dig_immediate = 2, not_in_creative_inventory = 1}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, is_ground_content = true, drop = 'mesecons_delayer:delayer_off_1', on_punch = function (pos, node) if node.name=="mesecons_delayer:delayer_on_1" then mesecon:swap_node(pos,"mesecons_delayer:delayer_on_2") elseif node.name=="mesecons_delayer:delayer_on_2" then mesecon:swap_node(pos,"mesecons_delayer:delayer_on_3") elseif node.name=="mesecons_delayer:delayer_on_3" then mesecon:swap_node(pos,"mesecons_delayer:delayer_on_4") elseif node.name=="mesecons_delayer:delayer_on_4" then mesecon:swap_node(pos,"mesecons_delayer:delayer_on_1") end end, delayer_time = delaytime, delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i), mesecons = { receptor = { state = mesecon.state.on, rules = delayer_get_output_rules }, effector = { rules = delayer_get_input_rules, action_off = delayer_deactivate } } }) end minetest.register_craft({ output = "mesecons_delayer:delayer_off_1", recipe = { {"mesecons_torch:mesecon_torch_on", "group:mesecon_conductor_craftable", "mesecons_torch:mesecon_torch_on"}, {"default:cobble","default:cobble", "default:cobble"}, } })