-- Reference -- ports = get_real_portstates(pos): gets if inputs are powered from outside -- newport = merge_portstates(state1, state2): just does result = state1 or state2 for every port -- action_setports(pos, ports, vports): activates/deactivates the mesecons according to the portstates (helper for action) -- action(pos, ports): Applies new portstates to a luacontroller at pos -- lc_update(pos): updates the controller at pos by executing the code -- reset_meta (pos, code, errmsg): performs a software-reset, installs new code and prints error messages -- reset (pos): performs a hardware reset, turns off all ports -- -- The Sandbox -- The whole code of the controller runs in a sandbox, -- a very restricted environment. -- However, as this does not prevent you from using e.g. loops, -- we need to check for these prohibited commands first. -- Actually the only way to damage the server is to -- use too much memory from the sandbox. -- You can add more functions to the environment -- (see where local env is defined) -- Something nice to play is is appending minetest.env to it. local BASENAME = "mesecons_luacontroller:luacontroller" local rules = {} rules.a = {x = -1, y = 0, z = 0, name="A"} rules.b = {x = 0, y = 0, z = 1, name="B"} rules.c = {x = 1, y = 0, z = 0, name="C"} rules.d = {x = 0, y = 0, z = -1, name="D"} ------------------ -- Action stuff -- ------------------ -- These helpers are required to set the portstates of the luacontroller local get_real_portstates = function(pos) -- determine if ports are powered (by itself or from outside) ports = { a = mesecon:is_power_on(mesecon:addPosRule(pos, rules.a)) and mesecon:rules_link(mesecon:addPosRule(pos, rules.a), pos), b = mesecon:is_power_on(mesecon:addPosRule(pos, rules.b)) and mesecon:rules_link(mesecon:addPosRule(pos, rules.b), pos), c = mesecon:is_power_on(mesecon:addPosRule(pos, rules.c)) and mesecon:rules_link(mesecon:addPosRule(pos, rules.c), pos), d = mesecon:is_power_on(mesecon:addPosRule(pos, rules.d)) and mesecon:rules_link(mesecon:addPosRule(pos, rules.d), pos), } return ports end local merge_portstates = function (ports, vports) local npo = {a=false, b=false, c=false, d=false} npo.a = vports.a or ports.a npo.b = vports.b or ports.b npo.c = vports.c or ports.c npo.d = vports.d or ports.d return npo end local generate_name = function (ports, overwrite) local overwrite = overwrite or {} local d = overwrite.d or (ports.d and 1 or 0) local c = overwrite.c or (ports.c and 1 or 0) local b = overwrite.b or (ports.b and 1 or 0) local a = overwrite.a or (ports.a and 1 or 0) return BASENAME..d..c..b..a end local setport = function (pos, rule, ignore, state, ports) local ignorename = generate_name(ports, ignore) mesecon:swap_node(pos, ignorename) if state then mesecon:receptor_on(pos, {rule}) else mesecon:receptor_off(pos, {rule}) end if minetest.env:get_node(pos).name ~= ignorename then return true -- overridden by second process end return false -- success end local action = function (pos, ports, forcereset) local name = minetest.env:get_node(pos).name local vports = minetest.registered_nodes[name].virtual_portstates local newname = generate_name(ports) if name ~= newname and vports then local rules_on = {} local rules_off = {} local ignore = {} local interrupted if ports.a ~= vports.a then interrupted = setport(pos, rules.a, {a = 2}, ports.a, ports) end if interrupted and not forcereset then return end if ports.b ~= vports.b then interrupted = setport(pos, rules.b, {b = 2}, ports.b, ports) end if interrupted and not forcereset then return end if ports.c ~= vports.c then interrupted = setport(pos, rules.c, {c = 2}, ports.c, ports) end if interrupted and not forcereset then return end if ports.d ~= vports.d then interrupted = setport(pos, rules.d, {d = 2}, ports.d, ports) end if interrupted and not forcereset then return end mesecon:swap_node(pos, newname) end end local delayedaction = function (params) action(params.pos, params.ports) end -------------------- -- Overheat stuff -- -------------------- local heat = function (meta) -- warm up h = meta:get_int("heat") if h ~= nil then meta:set_int("heat", h + 1) end end local cool = function (meta) -- cool down after a while h = meta:get_int("heat") if h ~= nil then meta:set_int("heat", h - 1) end end local overheat = function (meta) -- determine if too hot h = meta:get_int("heat") if h == nil then return true end -- if nil then overheat if h > 20 then return true else return false end end local overheat_off = function(pos) mesecon:receptor_off(pos, mesecon.rules.flat) end ------------------- -- Parsing stuff -- ------------------- local code_prohibited = function(code) -- Clean code local prohibited = {"while", "for", "repeat", "until", "function"} for _, p in ipairs(prohibited) do if string.find(code, p) then return "Prohibited command: "..p end end end local safeprint = function(param) print(dump(param)) end local interrupt = function(params) lc_update(params.pos, {type="interrupt", iid = params.iid}) end local getinterrupt = function(pos) local interrupt = function (time, iid) -- iid = interrupt id if type(time) ~= "number" then return end local iid = iid or math.random() local meta = minetest.env:get_meta(pos) local interrupts = minetest.deserialize(meta:get_string("lc_interrupts")) or {} table.insert (interrupts, iid) meta:set_string("lc_interrupts", minetest.serialize(interrupts)) minetest.after(time, interrupt, {pos=pos, iid = iid}) end return interrupt end local getdigiline_send = function (pos) local digiline_send = function (channel, msg) if digiline then digiline:receptor_send(pos, digiline.rules.default, channel, msg) end end return digiline_send end local create_environment = function(pos, mem, event) -- Gather variables for the environment local vports = minetest.registered_nodes[minetest.env:get_node(pos).name].virtual_portstates vports = {a = vports.a, b = vports.b, c = vports.c, d = vports.d} local rports = get_real_portstates(pos) return { print = safeprint, pin = merge_portstates(vports, rports), port = vports, interrupt = getinterrupt(pos), digiline_send = getdigiline_send(pos), mem = mem, tostring = tostring, tonumber = tonumber, string = string, event = event} end local create_sandbox = function (code, env) -- Create Sandbox if code:byte(1) == 27 then return _, "You Hacker You! Don't use binary code!" end f, msg = loadstring(code) if not f then return _, msg end setfenv(f, env) return f end local do_overheat = function (pos, meta) -- Overheat protection heat(meta) minetest.after(0.5, cool, meta) if overheat(meta) then minetest.env:remove_node(pos) minetest.after(0.2, overheat_off, pos) -- wait for pending operations minetest.env:add_item(pos, BASENAME.."0000") return true end end local load_memory = function(meta) return minetest.deserialize(meta:get_string("lc_memory")) or {} end local save_memory = function(meta, mem) meta:set_string("lc_memory", minetest.serialize(mem)) end local interrupt_allow = function (meta, event) if event.type ~= "interrupt" then return true end local interrupts = minetest.deserialize(meta:get_string("lc_interrupts")) or {} for _, i in ipairs(interrupts) do if minetest.serialize(i) == minetest.serialize(event.iid) then return true end end return false end local ports_invalid = function (var) if type(var) == "table" then return false end return "The ports you set are invalid" end ---------------------- -- Parsing function -- ---------------------- lc_update = function (pos, event) local meta = minetest.env:get_meta(pos) if not interrupt_allow(meta, event) then return end if do_overheat(pos, meta) then return end -- load code & mem from memory local mem = load_memory(meta) local code = meta:get_string("code") -- make sure code is ok and create environment local prohibited = code_prohibited(code) if prohibited then return prohibited end local env = create_environment(pos, mem, event) -- create the sandbox and execute code local chunk, msg = create_sandbox (code, env) if not chunk then return msg end local success, msg = pcall(f) if not success then return msg end if ports_invalid(env.port) then return ports_invalid(env.port) end save_memory(meta, mem) -- Actually set the ports minetest.after(0, delayedaction, {pos = pos, ports = env.port}) end local reset_meta = function(pos, code, errmsg) local meta = minetest.env:get_meta(pos) code = code or ""; errmsg = errmsg or ""; errmsg = string.gsub(errmsg, "%[", "(") -- would otherwise errmsg = string.gsub(errmsg, "%]", ")") -- corrupt formspec meta:set_string("code", code) meta:set_string("formspec", "size[10,8]".. "background[-0.2,-0.25;10.4,8.75;jeija_luac_background.png]".. "textarea[0.2,0.6;10.2,5;code;;"..code.."]".. "image_button[3.75,6;2.5,1;jeija_luac_runbutton.png;program;]".. "image_button_exit[9.72,-0.25;0.425,0.4;jeija_close_window.png;exit;]".. "label[0.1,5;"..errmsg.."]") meta:set_int("heat", 0) end local reset = function (pos) minetest.env:get_meta(pos):set_string("lc_interrupts", "") action(pos, {a=false, b=false, c=false, d=false}, true) end -- ______ -- | -- | | | -- |___| | __ ___ _ __ _ _ -- | | | | |\ | | |_| | | | | |_ |_| -- | |______ |__| | \| | | \ |__| |_ |_ |_ |\ -- ----------------------- -- Node Registration -- ----------------------- local output_rules={} local input_rules={} local nodebox = { type = "fixed", fixed = { { -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }, -- bottom slab { -5/16, -7/16, -5/16, 5/16, -6/16, 5/16 }, -- circuit board { -3/16, -6/16, -3/16, 3/16, -5/16, 3/16 }, -- IC } } local selectionbox = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -5/16, 8/16 }, } local digiline = { receptor = {}, effector = { action = function (pos, node, channel, msg) lc_update (pos, {type = "digiline", channel = channel, msg = msg}) end } } for a = 0, 2 do -- 0 = off; 1 = on; 2 = ignore for b = 0, 2 do for c = 0, 2 do for d = 0, 2 do local cid = tostring(d)..tostring(c)..tostring(b)..tostring(a) local nodename = BASENAME..cid local top = "jeija_luacontroller_top.png" if a == 1 then top = top.."^jeija_luacontroller_LED_A.png" end if b == 1 then top = top.."^jeija_luacontroller_LED_B.png" end if c == 1 then top = top.."^jeija_luacontroller_LED_C.png" end if d == 1 then top = top.."^jeija_luacontroller_LED_D.png" end if a + b + c + d ~= 0 then groups = {dig_immediate=2, not_in_creative_inventory=1} else groups = {dig_immediate=2} end output_rules[cid] = {} input_rules[cid] = {} if (a == 1) then table.insert(output_rules[cid], rules.a) end if (b == 1) then table.insert(output_rules[cid], rules.b) end if (c == 1) then table.insert(output_rules[cid], rules.c) end if (d == 1) then table.insert(output_rules[cid], rules.d) end if (a == 0) then table.insert(input_rules[cid], rules.a) end if (b == 0) then table.insert(input_rules[cid], rules.b) end if (c == 0) then table.insert(input_rules[cid], rules.c) end if (d == 0) then table.insert(input_rules[cid], rules.d) end local mesecons = { effector = { rules = input_rules[cid], action_change = function (pos, _, rulename, newstate) lc_update(pos, {type=newstate, pin=rulename}) end, }, receptor = { state = mesecon.state.on, rules = output_rules[cid] } } minetest.register_node(nodename, { description = "Luacontroller", drawtype = "nodebox", tiles = { top, "jeija_microcontroller_bottom.png", "jeija_microcontroller_sides.png", "jeija_microcontroller_sides.png", "jeija_microcontroller_sides.png", "jeija_microcontroller_sides.png" }, inventory_image = top, paramtype = "light", groups = groups, drop = BASENAME.."0000", sunlight_propagates = true, selection_box = selectionbox, node_box = nodebox, on_construct = reset_meta, on_receive_fields = function(pos, formname, fields) reset(pos) reset_meta(pos, fields.code) local err = lc_update(pos, {type="program"}) if err then print(err) end reset_meta(pos, fields.code, err) end, sounds = default.node_sound_stone_defaults(), mesecons = mesecons, digiline = digiline, is_luacontroller = true, virtual_portstates = { a = a == 1, -- virtual portstates are b = b == 1, -- the ports the the c = c == 1, -- controller powers itself d = d == 1},-- so those that light up after_dig_node = function (pos, node) mesecon:receptor_off(pos, output_rules) end, }) end end end end ------------------------ -- Craft Registration -- ------------------------ minetest.register_craft({ output = BASENAME.."0000 2", recipe = { {'mesecons_materials:silicon', 'mesecons_materials:silicon', 'group:mesecon_conductor_craftable'}, {'mesecons_materials:silicon', 'mesecons_materials:silicon', 'group:mesecon_conductor_craftable'}, {'group:mesecon_conductor_craftable', 'group:mesecon_conductor_craftable', ''}, } })