-- MOVESTONE -- Non-sticky: -- Moves along mesecon lines -- Pushes all blocks in front of it -- -- Sticky one -- Moves along mesecon lines -- Pushes all block in front of it -- Pull all blocks in its back function mesecon:get_movestone_direction(pos) getactivated = 0 local lpos local getactivated = 0 local rules = { {x=0, y=1, z=-1}, {x=0, y=0, z=-1}, {x=0, y=-1, z=-1}, {x=0, y=1, z=1}, {x=0, y=-1, z=1}, {x=0, y=0, z=1}, {x=1, y=0, z=0}, {x=1, y=1, z=0}, {x=1, y=-1, z=0}, {x=-1, y=1, z=0}, {x=-1, y=-1, z=0}, {x=-1, y=0, z=0}} lpos = {x=pos.x+1, y=pos.y, z=pos.z} for n = 1, 3 do if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then return {x=0, y=0, z=-1} end end lpos = {x = pos.x-1, y = pos.y, z = pos.z} for n=4, 6 do if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then return {x=0, y=0, z=1} end end lpos = {x = pos.x, y = pos.y, z = pos.z+1} for n=7, 9 do if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then return {x=-1, y=0, z=0} end end lpos = {x = pos.x, y = pos.y, z = pos.z-1} for n=10, 12 do if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then return {x=1, y=0, z=0} end end end minetest.register_node("mesecons_movestones:movestone", { tiles = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"}, paramtype2 = "facedir", legacy_facedir_simple = true, groups = {cracky=3}, description="Movestone", sounds = default.node_sound_stone_defaults(), mesecons = {effector = { action_on = function (pos, node) local direction=mesecon:get_movestone_direction(pos) if not direction then return end local checknode={} local collpos={x=pos.x, y=pos.y, z=pos.z} repeat -- Check if it collides with a stopper collpos = mesecon:addPosRule(collpos, direction) checknode=minetest.env:get_node(collpos) if mesecon:is_mvps_stopper(checknode.name, direction) then return end until checknode.name=="air" or checknode.name=="ignore" or not(minetest.registered_nodes[checknode.name].liquidtype == "none") minetest.env:remove_node(pos) mesecon:update_autoconnect(pos) minetest.env:add_entity(pos, "mesecons_movestones:movestone_entity") end }} }) minetest.register_entity("mesecons_movestones:movestone_entity", { physical = false, visual = "sprite", textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"}, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "cube", on_punch = function(self, hitter) self.object:remove() hitter:get_inventory():add_item("main", "mesecons_movestones:movestone") end, on_step = function(self, dtime) local pos = self.object:getpos() local direction = mesecon:get_movestone_direction(pos) if not direction then minetest.env:add_node(pos, {name="mesecons_movestones:movestone"}) self.object:remove() return end self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2}) mesecon:mvps_push(pos, direction, 100) end, }) minetest.register_craft({ output = '"mesecons_movestones:movestone" 2', recipe = { {'"default:stone"', '"default:stone"', '"default:stone"'}, {'"group:mesecon_conductor_craftable"', '"group:mesecon_conductor_craftable"', '"group:mesecon_conductor_craftable"'}, {'"default:stone"', '"default:stone"', '"default:stone"'}, } }) -- STICKY_MOVESTONE minetest.register_node("mesecons_movestones:sticky_movestone", { tiles = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"}, inventory_image = minetest.inventorycube("jeija_sticky_movestone.png", "jeija_movestone_side.png", "jeija_movestone_side.png"), paramtype2 = "facedir", legacy_facedir_simple = true, groups = {cracky=3}, description="Sticky Movestone", sounds = default.node_sound_stone_defaults(), mesecons = {effector = { action_on = function (pos, node) local direction=mesecon:get_movestone_direction(pos) if not direction then return end local checknode={} local collpos={x=pos.x, y=pos.y, z=pos.z} repeat -- Check if it collides with a stopper collpos = mesecon:addPosRule(collpos, direction) checknode=minetest.env:get_node(collpos) if mesecon:is_mvps_stopper(checknode.name, direction) then return end until checknode.name=="air" or checknode.name=="ignore" or not(minetest.registered_nodes[checknode.name].liquidtype == "none") repeat -- Check if it collides with a stopper (pull direction) collpos={x=collpos.x-direction.x, y=collpos.y-direction.y, z=collpos.z-direction.z} checknode=minetest.env:get_node(collpos) if mesecon:is_mvps_stopper(checknode.name, direction) then return end until checknode.name=="air" or checknode.name=="ignore" or not(minetest.registered_nodes[checknode.name].liquidtype == "none") minetest.env:remove_node(pos) mesecon:update_autoconnect(pos) minetest.env:add_entity(pos, "mesecons_movestones:sticky_movestone_entity") end }} }) minetest.register_craft({ output = '"mesecons_movestones:sticky_movestone" 2', recipe = { {'"mesecons_materials:glue"', '"mesecons_movestones:movestone"', '"mesecons_materials:glue"'}, } }) minetest.register_entity("mesecons_movestones:sticky_movestone_entity", { physical = false, visual = "sprite", textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"}, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "cube", on_punch = function(self, hitter) self.object:remove() hitter:get_inventory():add_item("main", 'mesecons_movestones:sticky_movestone') end, on_step = function(self, dtime) local pos = self.object:getpos() local colp = pos local direction=mesecon:get_movestone_direction(colp) if not direction then minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"}) self.object:remove() return end self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2}) mesecon:mvps_push(pos, direction, 100) --STICKY mesecon:mvps_pull_all(pos, direction) end, })