minetest.register_node("mesecons_noteblock:noteblock", { description = "Noteblock", tiles = {"mesecons_noteblock.png"}, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, drawtype = "allfaces_optional", visual_scale = 1.3, paramtype="light", after_place_node = function(pos) minetest.env:add_node(pos, {name="mesecons_noteblock:noteblock", param2=0}) end, on_punch = function (pos, node) -- change sound when punched local param2 = node.param2+1 if param2==12 then param2=0 end minetest.env:add_node(pos, {name = node.name, param2 = param2}) mesecon.noteblock_play(pos, param2) end, sounds = default.node_sound_wood_defaults(), mesecons = {effector = { -- play sound when activated action_on = function (pos, node) mesecon.noteblock_play(pos, node.param2) end }} }) minetest.register_craft({ output = '"mesecons_noteblock:noteblock" 1', recipe = { {"default:wood", "default:wood", "default:wood"}, {"group:mesecon_conductor_craftable", "default:steel_ingot", "group:mesecon_conductor_craftable"}, {"default:wood", "default:wood", "default:wood"}, } }) mesecon.noteblock_play = function (pos, param2) local soundname if param2==8 then soundname="mesecons_noteblock_a" elseif param2==9 then soundname="mesecons_noteblock_asharp" elseif param2==10 then soundname="mesecons_noteblock_b" elseif param2==11 then soundname="mesecons_noteblock_c" elseif param2==0 then soundname="mesecons_noteblock_csharp" elseif param2==1 then soundname="mesecons_noteblock_d" elseif param2==2 then soundname="mesecons_noteblock_dsharp" elseif param2==3 then soundname="mesecons_noteblock_e" elseif param2==4 then soundname="mesecons_noteblock_f" elseif param2==5 then soundname="mesecons_noteblock_fsharp" elseif param2==6 then soundname="mesecons_noteblock_g" elseif param2==7 then soundname="mesecons_noteblock_gsharp" end local block_below_name = minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name if block_below_name == "default:glass" then soundname="mesecons_noteblock_hihat" end if block_below_name == "default:stone" then soundname="mesecons_noteblock_kick" end if block_below_name == "default:chest" then soundname="mesecons_noteblock_snare" end if block_below_name == "default:tree" then soundname="mesecons_noteblock_crash" end if block_below_name == "default:wood" then soundname="mesecons_noteblock_litecrash" end minetest.sound_play(soundname, {pos = pos, gain = 1.0, max_hear_distance = 32,}) end