local pp_box_off = { type = "fixed", fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 }, } local pp_box_on = { type = "fixed", fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 }, } pp_on_timer = function (pos, elapsed) local node = minetest.env:get_node(pos) local ppspec = minetest.registered_nodes[node.name].pressureplate -- This is a workaround for a strange bug that occurs when the server is started -- For some reason the first time on_timer is called, the pos is wrong if not ppspec then return end local objs = minetest.env:get_objects_inside_radius(pos, 1) local two_below = mesecon:addPosRule(pos, {x = 0, y = -2, z = 0}) if objs[1] == nil and node.name == ppspec.onstate then minetest.env:add_node(pos, {name = ppspec.offstate}) mesecon:receptor_off(pos) -- force deactivation of mesecon two blocks below (hacky) if not mesecon:connected_to_receptor(two_below) then mesecon:turnoff(two_below) end else for k, obj in pairs(objs) do local objpos = obj:getpos() if objpos.y > pos.y-1 and objpos.y < pos.y then minetest.env:add_node(pos, {name=ppspec.onstate}) mesecon:receptor_on(pos) -- force activation of mesecon two blocks below (hacky) mesecon:turnon(two_below) end end end return true end -- Register a Pressure Plate -- offstate: name of the pressure plate when inactive -- onstate: name of the pressure plate when active -- description: description displayed in the player's inventory -- tiles_off: textures of the pressure plate when inactive -- tiles_on: textures of the pressure plate when active -- image: inventory and wield image of the pressure plate -- recipe: crafting recipe of the pressure plate function mesecon:register_pressure_plate(offstate, onstate, description, texture_off, texture_on, recipe) local ppspec = { offstate = offstate, onstate = onstate } minetest.register_node(offstate, { drawtype = "nodebox", tiles = {texture_off}, inventory_image = texture_off, wield_image = image, paramtype = "light", selection_box = pp_box_off, node_box = pp_box_off, groups = {snappy = 2, oddly_breakable_by_hand = 3}, description = description, pressureplate = ppspec, on_timer = pp_on_timer, mesecons = {receptor = { state = mesecon.state.off }}, on_construct = function(pos) minetest.env:get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL) end, }) minetest.register_node(onstate, { drawtype = "nodebox", tiles = {texture_on}, paramtype = "light", selection_box = pp_box_on, node_box = pp_box_on, groups = {snappy = 2, oddly_breakable_by_hand = 3, not_in_creative_inventory = 1}, drop = offstate, pressureplate = ppspec, on_timer = pp_on_timer, sounds = default.node_sound_wood_defaults(), mesecons = {receptor = { state = mesecon.state.on }}, on_construct = function(pos) minetest.env:get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL) end, after_dig_node = function(pos) local two_below = mesecon:addPosRule(pos, {x = 0, y = -2, z = 0}) if not mesecon:connected_to_receptor(two_below) then mesecon:turnoff(two_below) end end }) minetest.register_craft({ output = offstate, recipe = recipe, }) end mesecon:register_pressure_plate( "mesecons_pressureplates:pressure_plate_wood_off", "mesecons_pressureplates:pressure_plate_wood_on", "Wooden Pressure Plate", "jeija_pressure_plate_wood_off.png", "jeija_pressure_plate_wood_on.png", {{"default:wood", "default:wood"}}) mesecon:register_pressure_plate( "mesecons_pressureplates:pressure_plate_stone_off", "mesecons_pressureplates:pressure_plate_stone_on", "Stone Pressure Plate", "jeija_pressure_plate_stone_off.png", "jeija_pressure_plate_stone_on.png", {{"default:cobble", "default:cobble"}})