--PISTONS --registration normal one: minetest.register_node("mesecons_pistons:piston_normal", { tile_images = {"jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_side.png"}, groups = {cracky=3}, paramtype2="facedir", description="Piston", after_dig_node = function(pos) local objs = minetest.env:get_objects_inside_radius(pos, 2) for k, obj in pairs(objs) do if obj:get_entity_name() == "mesecons_pistons:piston_pusher_normal" then obj:remove() end end end }) minetest.register_craft({ output = '"mesecons_pistons:piston_normal" 2', recipe = { {"default:wood", "default:wood", "default:wood"}, {"default:cobble", "default:steel_ingot", "default:cobble"}, {"default:cobble", "mesecons:mesecon_off", "default:cobble"}, } }) --registration sticky one: minetest.register_node("mesecons_pistons:piston_sticky", { tile_images = {"jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_sticky_side.png"}, groups = {cracky=3}, paramtype2="facedir", description="Sticky Piston", after_dig_node = function(pos) local objs = minetest.env:get_objects_inside_radius(pos, 2) for k, obj in pairs(objs) do if obj:get_entity_name() == "mesecons_pistons:piston_pusher_sticky" then obj:remove() end end end }) minetest.register_craft({ output = '"mesecons_pistons:piston_sticky" 1', recipe = { {'"mesecons_materials:glue"'}, {'"mesecons_pistons:piston_normal"'}, } }) -- get push direction normal function mesecon:piston_get_direction(pos) local direction = {x=0, y=0, z=0} if OLD_PISTON_DIRECTION==1 then getactivated=0 local lpos={x=pos.x, y=pos.y, z=pos.z} local getactivated=0 local rules=mesecon:get_rules("piston") getactivated=getactivated+mesecon:is_power_on(pos, rules[1].x, rules[1].y, rules[1].z) if getactivated>0 then direction.y=-1 return direction end getactivated=getactivated+mesecon:is_power_on(pos, rules[2].x, rules[2].y, rules[2].z) if getactivated>0 then direction.y=1 return direction end for k=3, 5 do getactivated=getactivated+mesecon:is_power_on(pos, rules[k].x, rules[k].y, rules[k].z) end if getactivated>0 then direction.z=1 return direction end for n=6, 8 do getactivated=getactivated+mesecon:is_power_on(pos, rules[n].x, rules[n].y, rules[n].z) end if getactivated>0 then direction.z=-1 return direction end for j=9, 11 do getactivated=getactivated+mesecon:is_power_on(pos, rules[j].x, rules[j].y, rules[j].z) end if getactivated>0 then direction.x=-1 return direction end for l=12, 14 do getactivated=getactivated+mesecon:is_power_on(pos, rules[l].x, rules[l].y, rules[l].z) end if getactivated>0 then direction.x=1 return direction end else local node=minetest.env:get_node(pos) if node.param2==3 then return {x=1, y=0, z=0} end if node.param2==2 then return {x=0, y=0, z=1} end if node.param2==1 then return {x=-1, y=0, z=0} end if node.param2==0 then return {x=0, y=0, z=-1} end end return direction end -- get pull/push direction sticky function mesecon:sticky_piston_get_direction(pos) if OLD_PISTON_DIRECTION==1 then getactivated=0 local direction = {x=0, y=0, z=0} local lpos={x=pos.x, y=pos.y, z=pos.z} local getactivated=0 local rules=mesecon:get_rules("piston") getactivated=getactivated+mesecon:is_power_off(pos, rules[1].x, rules[1].y, rules[1].z) if getactivated>0 then direction.y=-1 return direction end getactivated=getactivated+mesecon:is_power_off(pos, rules[2].x, rules[2].y, rules[2].z) if getactivated>0 then direction.y=1 return direction end for k=3, 5 do getactivated=getactivated+mesecon:is_power_off(pos, rules[k].x, rules[k].y, rules[k].z) end if getactivated>0 then direction.z=1 return direction end for n=6, 8 do getactivated=getactivated+mesecon:is_power_off(pos, rules[n].x, rules[n].y, rules[n].z) end if getactivated>0 then direction.z=-1 return direction end for j=9, 11 do getactivated=getactivated+mesecon:is_power_off(pos, rules[j].x, rules[j].y, rules[j].z) end if getactivated>0 then direction.x=-1 return direction end for l=12, 14 do getactivated=getactivated+mesecon:is_power_off(pos, rules[l].x, rules[l].y, rules[l].z) end if getactivated>0 then direction.x=1 return direction end else local node=minetest.env:get_node(pos) if node.param2==3 then return {x=1, y=0, z=0} end if node.param2==2 then return {x=0, y=0, z=1} end if node.param2==1 then return {x=-1, y=0, z=0} end if node.param2==0 then return {x=0, y=0, z=-1} end end return direction end -- Push action mesecon:register_on_signal_on(function (pos, node) if (node.name=="mesecons_pistons:piston_normal" or node.name=="mesecons_pistons:piston_sticky") then local direction=mesecon:piston_get_direction(pos) local checknode={} local checkpos={x=pos.x, y=pos.y, z=pos.z} repeat -- Check if it collides with a stopper checkpos={x=checkpos.x+direction.x, y=checkpos.y+direction.y, z=checkpos.z+direction.z} checknode=minetest.env:get_node(checkpos) if mesecon:is_mvps_stopper(checknode.name) then return end until checknode.name=="air" or checknode.name=="ignore" or checknode.name=="default:water" or checknode.name=="default:water_flowing" local obj={} if node.name=="mesecons_pistons:piston_normal" then obj=minetest.env:add_entity(pos, "mesecons_pistons:piston_pusher_normal") elseif node.name=="mesecons_pistons:piston_sticky" then obj=minetest.env:add_entity(pos, "mesecons_pistons:piston_pusher_sticky") end if ENABLE_PISTON_ANIMATION==1 then obj:setvelocity({x=direction.x*4, y=direction.y*4, z=direction.z*4}) else obj:moveto({x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z}, false) end local np = {x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z} local coln = minetest.env:get_node(np) or checknode.name=="ignore" or checknode.name=="default:water" or checknode.name=="default:water_flowing" if coln.name ~= "air" and coln.name ~="water" then local thisp= {x=np.x, y=np.y, z=np.z} local thisnode=minetest.env:get_node(thisp) local nextnode={} minetest.env:remove_node(thisp) repeat thisp.x=thisp.x+direction.x thisp.y=thisp.y+direction.y thisp.z=thisp.z+direction.z nextnode=minetest.env:get_node(thisp) minetest.env:add_node(thisp, {name=thisnode.name}) nodeupdate(thisp) thisnode=nextnode until thisnode.name=="air" or thisnode.name=="ignore" or thisnode.name=="default:water" or thisnode.name=="default:water_flowing" end end end) --Pull action (sticky only) mesecon:register_on_signal_off(function (pos, node) if node.name=="mesecons_pistons:piston_sticky" or node.name=="mesecons_pistons:piston_normal" then local objs = minetest.env:get_objects_inside_radius(pos, 2) for k, obj in pairs(objs) do local obj_name = obj:get_entity_name() if obj_name == "mesecons_pistons:piston_pusher_normal" or obj_name == "mesecons_pistons:piston_pusher_sticky" then obj:remove() end end if node.name=="mesecons_pistons:piston_sticky" then local direction=mesecon:sticky_piston_get_direction(pos) local np = {x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z} local coln = minetest.env:get_node(np) if coln.name == "air" or coln.name =="water" then local thisp= {x=np.x+direction.x, y=np.y+direction.y, z=np.z+direction.z} local thisnode=minetest.env:get_node(thisp) if thisnode.name~="air" and thisnode.name~="water" and not mesecon:is_mvps_stopper(thisnode.name) then local newpos={} local oldpos={} minetest.env:add_node(np, {name=thisnode.name}) minetest.env:remove_node(thisp) end end end end end) --Piston Animation local PISTON_PUSHER_NORMAL={ physical = false, visual = "sprite", textures = {"default_wood.png", "default_wood.png", "jeija_piston_pusher_normal.png", "jeija_piston_pusher_normal.png", "jeija_piston_pusher_normal.png", "jeija_piston_pusher_normal.png"}, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "cube", timer=0, } function PISTON_PUSHER_NORMAL:on_step(dtime) self.timer=self.timer+dtime if self.timer>=0.24 then self.object:setvelocity({x=0, y=0, z=0}) end end local PISTON_PUSHER_STICKY={ physical = false, visual = "sprite", textures = {"default_wood.png", "default_wood.png", "jeija_piston_pusher_sticky.png", "jeija_piston_pusher_sticky.png", "jeija_piston_pusher_sticky.png", "jeija_piston_pusher_sticky.png"}, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "cube", timer=0, } function PISTON_PUSHER_STICKY:on_step(dtime) self.timer=self.timer+dtime if self.timer>=0.24 then self.object:setvelocity({x=0, y=0, z=0}) end end minetest.register_entity("mesecons_pistons:piston_pusher_normal", PISTON_PUSHER_NORMAL) minetest.register_entity("mesecons_pistons:piston_pusher_sticky", PISTON_PUSHER_STICKY)