-- Internal.lua - The core of mesecons -- -- For more practical developer resources see mesecons.tk -- -- Function overview -- mesecon:get_effector(nodename) --> Returns the mesecons.effector -specifictation in the nodedef by the nodename -- mesecon:get_receptor(nodename) --> Returns the mesecons.receptor -specifictation in the nodedef by the nodename -- mesecon:get_conductor(nodename) --> Returns the mesecons.conductor-specifictation in the nodedef by the nodename -- mesecon:get_any_inputrules (node) --> Returns the rules of a node if it is a conductor or an effector -- mesecon:get_any_outputrules (node) --> Returns the rules of a node if it is a conductor or a receptor -- RECEPTORS -- mesecon:is_receptor(nodename) --> Returns true if nodename is a receptor -- mesecon:is_receptor_on(nodename) --> Returns true if nodename is an receptor with state = mesecon.state.on -- mesecon:is_receptor_off(nodename) --> Returns true if nodename is an receptor with state = mesecon.state.off -- mesecon:receptor_get_rules(node) --> Returns the rules of the receptor (mesecon.rules.default if none specified) -- EFFECTORS -- mesecon:is_effector(nodename) --> Returns true if nodename is an effector -- mesecon:is_effector_on(nodename) --> Returns true if nodename is an effector with nodedef.mesecons.effector.action_off -- mesecon:is_effector_off(nodename) --> Returns true if nodename is an effector with nodedef.mesecons.effector.action_on -- mesecon:effector_get_rules(node) --> Returns the input rules of the effector (mesecon.rules.default if none specified) -- SIGNALS -- mesecon:activate(pos, node) --> Activates the effector node at the specific pos (calls nodedef.mesecons.effector.action_on) -- mesecon:deactivate(pos, node) --> Deactivates the effector node at the specific pos (calls nodedef.mesecons.effector.action_off) -- mesecon:changesignal(pos, node) --> Changes the effector node at the specific pos (calls nodedef.mesecons.effector.action_change) -- RULES -- mesecon:add_rules(name, rules) | deprecated? --> Saves rules table by name -- mesecon:get_rules(name, rules) | deprecated? --> Loads rules table with name -- CONDUCTORS -- mesecon:is_conductor(nodename) --> Returns true if nodename is a conductor -- mesecon:is_conductor_on(nodename) --> Returns true if nodename is a conductor with state = mesecon.state.on -- mesecon:is_conductor_off(nodename) --> Returns true if nodename is a conductor with state = mesecon.state.off -- mesecon:get_conductor_on(offstate) --> Returns the onstate nodename of the conductor with the name offstate -- mesecon:get_conductor_off(onstate) --> Returns the offstate nodename of the conductor with the name onstate -- mesecon:conductor_get_rules(node) --> Returns the input+output rules of a conductor (mesecon.rules.default if none specified) -- HIGH-LEVEL Internals -- mesecon:is_power_on(pos) --> Returns true if pos emits power in any way -- mesecon:is_power_off(pos) --> Returns true if pos does not emit power in any way -- mesecon:turnon(pos) --> Returns true whatever there is at pos. Calls itself for connected nodes (if pos is a conductor) --> recursive -- mesecon:turnoff(pos) --> Turns off whatever there is at pos. Calls itself for connected nodes (if pos is a conductor) --> recursive -- mesecon:connected_to_receptor(pos) --> Returns true if pos is connected to a receptor directly or via conductors; calls itself if pos is a conductor --> recursive -- mesecon:rules_link(output, input, dug_outputrules) --> Returns true if outputposition + outputrules = inputposition and inputposition + inputrules = outputposition (if the two positions connect) -- mesecon:rules_link_anydir(outp., inp., d_outpr.) --> Same as rules mesecon:rules_link but also returns true if output and input are swapped -- mesecon:is_powered(pos) --> Returns true if pos is powered by a receptor or a conductor -- mesecon:updatenode(pos) | deprecated --> Updates the state of pos and surroundings e.g. when newly placed by a piston -- RULES ROTATION helpsers -- mesecon:rotate_rules_right(rules) -- mesecon:rotate_rules_left(rules) -- mesecon:rotate_rules_up(rules) -- mesecon:rotate_rules_down(rules) -- These functions return rules that have been rotated in the specific direction -- General function mesecon:get_effector(nodename) if minetest.registered_nodes[nodename] and minetest.registered_nodes[nodename].mesecons and minetest.registered_nodes[nodename].mesecons.effector then return minetest.registered_nodes[nodename].mesecons.effector end end function mesecon:get_receptor(nodename) if minetest.registered_nodes[nodename] and minetest.registered_nodes[nodename].mesecons and minetest.registered_nodes[nodename].mesecons.receptor then return minetest.registered_nodes[nodename].mesecons.receptor end end function mesecon:get_conductor(nodename) if minetest.registered_nodes[nodename] and minetest.registered_nodes[nodename].mesecons and minetest.registered_nodes[nodename].mesecons.conductor then return minetest.registered_nodes[nodename].mesecons.conductor end end function mesecon:get_any_outputrules (node) if mesecon:is_conductor(node.name) then return mesecon:conductor_get_rules(node) elseif mesecon:is_receptor(node.name) then return mesecon:receptor_get_rules(node) end return false end function mesecon:get_any_inputrules (node) if mesecon:is_conductor(node.name) then return mesecon:conductor_get_rules(node) elseif mesecon:is_effector(node.name) then return mesecon:effector_get_rules(node) end return false end -- Receptors -- Nodes that can power mesecons function mesecon:is_receptor_on(nodename) local receptor = mesecon:get_receptor(nodename) if receptor and receptor.state == mesecon.state.on then return true end return false end function mesecon:is_receptor_off(nodename) local receptor = mesecon:get_receptor(nodename) if receptor and receptor.state == mesecon.state.off then return true end return false end function mesecon:is_receptor(nodename) local receptor = mesecon:get_receptor(nodename) if receptor then return true end return false end function mesecon:receptor_get_rules(node) local receptor = mesecon:get_receptor(node.name) if receptor then local rules = receptor.rules if type(rules) == 'function' then return rules(node) elseif rules then return rules end end return mesecon.rules.default end -- Effectors -- Nodes that can be powered by mesecons function mesecon:is_effector_on(nodename) local effector = mesecon:get_effector(nodename) if effector and effector.action_off then return true end return false end function mesecon:is_effector_off(nodename) local effector = mesecon:get_effector(nodename) if effector and effector.action_on then return true end return false end function mesecon:is_effector(nodename) local effector = mesecon:get_effector(nodename) if effector then return true end return false end function mesecon:effector_get_rules(node) local effector = mesecon:get_effector(node.name) if effector then local rules = effector.rules if type(rules) == 'function' then return rules(node) elseif rules then return rules end end return mesecon.rules.default end --Signals function mesecon:activate(pos, node) local effector = mesecon:get_effector(node.name) if effector and effector.action_on then effector.action_on (pos, node) end end function mesecon:deactivate(pos, node) local effector = mesecon:get_effector(node.name) if effector and effector.action_off then effector.action_off (pos, node) end end function mesecon:changesignal(pos, node) local effector = mesecon:get_effector(node.name) if effector and effector.action_change then effector.action_change (pos, node) end end --Rules function mesecon:add_rules(name, rules) mesecon.rules[name] = rules end function mesecon:get_rules(name) return mesecon.rules[name] end -- Conductors function mesecon:is_conductor_on(nodename) local conductor = mesecon:get_conductor(nodename) if conductor and conductor.state == mesecon.state.on then return true end return false end function mesecon:is_conductor_off(nodename) local conductor = mesecon:get_conductor(nodename) if conductor and conductor.state == mesecon.state.off then return true end return false end function mesecon:is_conductor(nodename) local conductor = mesecon:get_conductor(nodename) if conductor then return true end return false end function mesecon:get_conductor_on(offstate) local conductor = mesecon:get_conductor(offstate) if conductor then return conductor.onstate end return false end function mesecon:get_conductor_off(onstate) local conductor = mesecon:get_conductor(onstate) if conductor then return conductor.offstate end return false end function mesecon:conductor_get_rules(node) local conductor = mesecon:get_conductor(node.name) if conductor then local rules = conductor.rules if type(rules) == 'function' then return rules(node) elseif rules then return rules end end return mesecon.rules.default end -- some more general high-level stuff function mesecon:is_power_on(pos) local node = minetest.env:get_node(pos) if mesecon:is_conductor_on(node.name) or mesecon:is_receptor_on(node.name) then return true end return false end function mesecon:is_power_off(pos) local node = minetest.env:get_node(pos) if mesecon:is_conductor_off(node.name) or mesecon:is_receptor_off(node.name) then return true end return false end function mesecon:turnon(pos) local node = minetest.env:get_node(pos) if mesecon:is_conductor_off(node.name) then local rules = mesecon:conductor_get_rules(node) minetest.env:add_node(pos, {name = mesecon:get_conductor_on(node.name)}) for _, rule in ipairs(rules) do local np = mesecon:addPosRule(pos, rule) if mesecon:rules_link(pos, np) then mesecon:turnon(np) end end end if mesecon:is_effector(node.name) then mesecon:changesignal(pos, node) if mesecon:is_effector_off(node.name) then mesecon:activate(pos, node) end end end function mesecon:turnoff(pos) local node = minetest.env:get_node(pos) if mesecon:is_conductor_on(node.name) then local rules = mesecon:conductor_get_rules(node) minetest.env:add_node(pos, {name = mesecon:get_conductor_off(node.name)}) for _, rule in ipairs(rules) do local np = mesecon:addPosRule(pos, rule) if mesecon:rules_link(pos, np) then mesecon:turnoff(np) end end end if mesecon:is_effector(node.name) then mesecon:changesignal(pos, node) if mesecon:is_effector_on(node.name) and not mesecon:is_powered(pos) then mesecon:deactivate(pos, node) end end end function mesecon:connected_to_receptor(pos, checked) checked = checked or {} -- find out if node has already been checked (to prevent from endless loop) for _, cp in ipairs(checked) do if mesecon:cmpPos(cp, pos) then return false, checked end end -- add current position to checked table.insert(checked, {x=pos.x, y=pos.y, z=pos.z}) local node = minetest.env:get_node(pos) if mesecon:is_conductor(node.name) then -- Check if conductors around are connected local rules = mesecon:conductor_get_rules(node) for _, rule in ipairs(rules) do local np = mesecon:addPosRule(pos, rule) if mesecon:rules_link(np, pos) then connected, checked = mesecon:connected_to_receptor(np, checked) if connected then return true end end end elseif mesecon:is_receptor_on(node.name) then return true end return false, checked end function mesecon:rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug) local outputnode = minetest.env:get_node(output) local inputnode = minetest.env:get_node(input) local outputrules = dug_outputrules or mesecon:get_any_outputrules (outputnode) local inputrules = mesecon:get_any_inputrules (inputnode) if not outputrules or not inputrules then return end for _, outputrule in ipairs(outputrules) do -- Check if output sends to input if mesecon:cmpPos(mesecon:addPosRule(output, outputrule), input) then for _, inputrule in ipairs(inputrules) do -- Check if input accepts from output if mesecon:cmpPos(mesecon:addPosRule(input, inputrule), output) then return true end end end end return false end function mesecon:rules_link_anydir(pos1, pos2) return mesecon:rules_link(pos1, pos2) or mesecon:rules_link(pos2, pos1) end function mesecon:is_powered(pos) local node = minetest.env:get_node(pos) local rules = mesecon:get_any_inputrules(node) if not rules then return false end for _, rule in ipairs(rules) do local np = mesecon:addPosRule(pos, rule) local nn = minetest.env:get_node(np) if (mesecon:is_conductor_on (nn.name) or mesecon:is_receptor_on (nn.name)) and mesecon:rules_link(np, pos) then return true end end return false end function mesecon:updatenode(pos) if mesecon:is_powered(pos) then mesecon:turnon(pos) else mesecon:turnoff(pos) end end --Rules rotation Functions: function mesecon:rotate_rules_right(rules) local nr={}; for i, rule in ipairs(rules) do nr[i]={} nr[i].z=rule.x nr[i].x=-rule.z nr[i].y=rule.y end return nr end function mesecon:rotate_rules_left(rules) local nr={}; for i, rule in ipairs(rules) do nr[i]={} nr[i].z=-rules[i].x nr[i].x=rules[i].z nr[i].y=rules[i].y end return nr end function mesecon:rotate_rules_down(rules) local nr={}; for i, rule in ipairs(rules) do nr[i]={} nr[i].y=rule.x nr[i].x=-rule.y nr[i].z=rule.z end return nr end function mesecon:rotate_rules_up(rules) local nr={}; for i, rule in ipairs(rules) do nr[i]={} nr[i].y=-rule.x nr[i].x=rule.y nr[i].z=rule.z end return nr end