--Aliases minetest.register_alias("mesecons_gamecompat:chest", "default:chest") minetest.register_alias("mesecons_gamecompat:chest_locked", "default:chest_locked") minetest.register_alias("mesecons_gamecompat:coalblock", "default:coalblock") minetest.register_alias("mesecons_gamecompat:cobble", "default:cobble") minetest.register_alias("mesecons_gamecompat:glass", "default:glass") minetest.register_alias("mesecons_gamecompat:lava_source", "default:lava_source") minetest.register_alias("mesecons_gamecompat:mese", "default:mese") minetest.register_alias("mesecons_gamecompat:mese_crystal", "default:mese_crystal") minetest.register_alias("mesecons_gamecompat:mese_crystal_fragment", "default:mese_crystal_fragment") minetest.register_alias("mesecons_gamecompat:obsidian_glass", "default:obsidian_glass") minetest.register_alias("mesecons_gamecompat:stone", "default:stone") minetest.register_alias("mesecons_gamecompat:steel_ingot", "default:steel_ingot") minetest.register_alias("mesecons_gamecompat:steelblock", "default:steelblock") minetest.register_alias("mesecons_gamecompat:torch", "default:torch") if minetest.get_modpath("dye") then for _, color in ipairs(mesecon.dye_colors) do minetest.register_alias("mesecons_gamecompat:dye_" .. color, "dye:" .. color) end end -- Sounds mesecon.node_sound.default = default.node_sound_defaults() mesecon.node_sound.glass = default.node_sound_glass_defaults() mesecon.node_sound.leaves = default.node_sound_leaves_defaults() mesecon.node_sound.stone = default.node_sound_stone_defaults() mesecon.node_sound.wood = default.node_sound_wood_defaults() if minetest.get_modpath("fire") then mesecon.sound_name.fire = "fire_fire" end if minetest.get_modpath("tnt") then mesecon.sound_name.explode = "tnt_explode" end -- Textures mesecon.texture.steel_block = "default_steel_block.png"