-- Reference -- ports = get_real_portstates(pos): gets if inputs are powered from outside -- newport = merge_portstates(state1, state2): just does result = state1 or state2 for every port -- action_setports(pos, rule, state): activates/deactivates the mesecons according to the portstates (helper for action) -- action(pos, ports): Applies new portstates to a luacontroller at pos -- lc_update(pos): updates the controller at pos by executing the code -- reset_meta (pos, code, errmsg): performs a software-reset, installs new code and prints error messages -- reset (pos): performs a hardware reset, turns off all ports -- -- The Sandbox -- The whole code of the controller runs in a sandbox, -- a very restricted environment. -- However, as this does not prevent you from using e.g. loops, -- we need to check for these prohibited commands first. -- Actually the only way to damage the server is to -- use too much memory from the sandbox. -- You can add more functions to the environment -- (see where local env is defined) -- Something nice to play is is appending minetest.env to it. local BASENAME = "mesecons_luacontroller:luacontroller" local rules = {} rules.a = {x = -1, y = 0, z = 0, name="A"} rules.b = {x = 0, y = 0, z = 1, name="B"} rules.c = {x = 1, y = 0, z = 0, name="C"} rules.d = {x = 0, y = 0, z = -1, name="D"} ------------------ -- Action stuff -- ------------------ -- These helpers are required to set the portstates of the luacontroller function lc_update_real_portstates(pos, rulename, newstate) local meta = minetest.get_meta(pos) if rulename == nil then meta:set_int("real_portstates", 1) return end local n = meta:get_int("real_portstates") - 1 local L = {} for i = 1, 4 do L[i] = n%2 n = math.floor(n/2) end if rulename.x == nil then for _, rname in ipairs(rulename) do local port = ({4, 1, nil, 3, 2})[rname.x+2*rname.z+3] L[port] = (newstate == "on") and 1 or 0 end else local port = ({4, 1, nil, 3, 2})[rulename.x+2*rulename.z+3] L[port] = (newstate == "on") and 1 or 0 end meta:set_int("real_portstates", 1 + L[1] + 2*L[2] + 4*L[3] + 8*L[4]) end local get_real_portstates = function(pos) -- determine if ports are powered (by itself or from outside) local meta = minetest.get_meta(pos) local L = {} local n = meta:get_int("real_portstates") - 1 for _, index in ipairs({"a", "b", "c", "d"}) do L[index] = ((n%2) == 1) n = math.floor(n/2) end return L end local merge_portstates = function (ports, vports) local npo = {a=false, b=false, c=false, d=false} npo.a = vports.a or ports.a npo.b = vports.b or ports.b npo.c = vports.c or ports.c npo.d = vports.d or ports.d return npo end local generate_name = function (ports) local d = ports.d and 1 or 0 local c = ports.c and 1 or 0 local b = ports.b and 1 or 0 local a = ports.a and 1 or 0 return BASENAME..d..c..b..a end local setport = function (pos, rule, state) if state then mesecon.receptor_on(pos, {rule}) else mesecon.receptor_off(pos, {rule}) end end local action = function (pos, ports) local node = minetest.get_node(pos) local name = node.name local vports = minetest.registered_nodes[name].virtual_portstates local newname = generate_name(ports) if name ~= newname and vports then local rules_on = {} local rules_off = {} minetest.swap_node(pos, {name = newname, param2 = node.param2}) if ports.a ~= vports.a then setport(pos, rules.a, ports.a) end if ports.b ~= vports.b then setport(pos, rules.b, ports.b) end if ports.c ~= vports.c then setport(pos, rules.c, ports.c) end if ports.d ~= vports.d then setport(pos, rules.d, ports.d) end end end -------------------- -- Overheat stuff -- -------------------- local overheat_off = function(pos) mesecon.receptor_off(pos, mesecon.rules.flat) end ------------------- -- Parsing stuff -- ------------------- local code_prohibited = function(code) -- Clean code local prohibited = {"while", "for", "repeat", "until", "function", "goto"} for _, p in ipairs(prohibited) do if string.find(code, p) then return "Prohibited command: "..p end end end local safe_print = function(param) print(dump(param)) end deep_copy = function(original, visited) --deep copy that removes functions visited = visited or {} if visited[original] ~= nil then --already visited this node return visited[original] end if type(original) == 'table' then --nested table local copy = {} visited[original] = copy for key, value in next, original, nil do copy[deep_copy(key, visited)] = deep_copy(value, visited) end setmetatable(copy, deep_copy(getmetatable(original), visited)) return copy elseif type(original) == 'function' then --ignore functions return nil else --by-value type return original end end local safe_serialize = function(value) return minetest.serialize(deep_copy(value)) end mesecon.queue:add_function("lc_interrupt", function (pos, iid, luac_id) -- There is no luacontroller anymore / it has been reprogrammed / replaced if (minetest.get_meta(pos):get_int("luac_id") ~= luac_id) then return end lc_update(pos, {type="interrupt", iid = iid}) end) local getinterrupt = function(pos) local interrupt = function (time, iid) -- iid = interrupt id if type(time) ~= "number" then return end luac_id = minetest.get_meta(pos):get_int("luac_id") mesecon.queue:add_action(pos, "lc_interrupt", {iid, luac_id}, time, iid, 1) end return interrupt end local getdigiline_send = function(pos) if not digiline then return end -- Send messages on next serverstep return function(channel, msg) minetest.after(0, function() digiline:receptor_send(pos, digiline.rules.default, channel, msg) end) end end local create_environment = function(pos, mem, event) -- Gather variables for the environment local vports = minetest.registered_nodes[minetest.get_node(pos).name].virtual_portstates vports = {a = vports.a, b = vports.b, c = vports.c, d = vports.d} local rports = get_real_portstates(pos) return { print = safe_print, pin = merge_portstates(vports, rports), port = vports, interrupt = getinterrupt(pos), digiline_send = getdigiline_send(pos), mem = mem, tostring = tostring, tonumber = tonumber, heat = minetest.get_meta(pos):get_int("heat"), heat_max = OVERHEAT_MAX, string = { byte = string.byte, char = string.char, find = string.find, format = string.format, gmatch = string.gmatch, gsub = string.gsub, len = string.len, lower = string.lower, upper = string.upper, match = string.match, rep = string.rep, reverse = string.reverse, sub = string.sub, }, math = { abs = math.abs, acos = math.acos, asin = math.asin, atan = math.atan, atan2 = math.atan2, ceil = math.ceil, cos = math.cos, cosh = math.cosh, deg = math.deg, exp = math.exp, floor = math.floor, fmod = math.fmod, frexp = math.frexp, huge = math.huge, ldexp = math.ldexp, log = math.log, log10 = math.log10, max = math.max, min = math.min, modf = math.modf, pi = math.pi, pow = math.pow, rad = math.rad, random = math.random, sin = math.sin, sinh = math.sinh, sqrt = math.sqrt, tan = math.tan, tanh = math.tanh, }, table = { insert = table.insert, maxn = table.maxn, remove = table.remove, sort = table.sort }, event = event, } end local create_sandbox = function (code, env) -- Create Sandbox if code:byte(1) == 27 then return _, "You Hacker You! Don't use binary code!" end local f, msg = loadstring(code) if not f then return _, msg end setfenv(f, env) return f end local lc_overheat = function (pos, meta) if mesecon.do_overheat(pos) then -- if too hot local node = minetest.get_node(pos) minetest.swap_node(pos, {name = BASENAME.."_burnt", param2 = node.param2}) minetest.after(0.2, overheat_off, pos) -- wait for pending operations return true end end local load_memory = function(meta) return minetest.deserialize(meta:get_string("lc_memory")) or {} end local save_memory = function(meta, mem) meta:set_string("lc_memory", safe_serialize(mem)) end local ports_invalid = function (var) if type(var) == "table" then return false end return "The ports you set are invalid" end ---------------------- -- Parsing function -- ---------------------- lc_update = function (pos, event) local meta = minetest.get_meta(pos) if lc_overheat(pos) then return end -- load code & mem from memory local mem = load_memory(meta) local code = meta:get_string("code") -- make sure code is ok and create environment local prohibited = code_prohibited(code) if prohibited then return prohibited end local env = create_environment(pos, mem, event) -- create the sandbox and execute code local chunk, msg = create_sandbox (code, env) if not chunk then return msg end local success, msg = pcall(chunk) if not success then return msg end if ports_invalid(env.port) then return ports_invalid(env.port) end save_memory(meta, mem) -- Actually set the ports action(pos, env.port) end local reset_meta = function(pos, code, errmsg) local meta = minetest.get_meta(pos) meta:set_string("code", code) code = minetest.formspec_escape(code or "") errmsg = minetest.formspec_escape(errmsg or "") meta:set_string("formspec", "size[10,8]".. "background[-0.2,-0.25;10.4,8.75;jeija_luac_background.png]".. "textarea[0.2,0.6;10.2,5;code;;"..code.."]".. "image_button[3.75,6;2.5,1;jeija_luac_runbutton.png;program;]".. "image_button_exit[9.72,-0.25;0.425,0.4;jeija_close_window.png;exit;]".. "label[0.1,5;"..errmsg.."]") meta:set_int("heat", 0) meta:set_int("luac_id", math.random(1, 1000000)) end local reset = function (pos) action(pos, {a=false, b=false, c=false, d=false}) end -- ______ -- | -- | -- | __ ___ _ __ _ _ -- | | | | | |\ | | |_| | | | | |_ |_| -- |___| |______ |__| | \| | | \ |__| |_ |_ |_ |\ -- | -- | -- ----------------------- -- Node Registration -- ----------------------- local output_rules={} local input_rules={} local nodebox = { type = "fixed", fixed = { { -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }, -- bottom slab { -5/16, -7/16, -5/16, 5/16, -6/16, 5/16 }, -- circuit board { -3/16, -6/16, -3/16, 3/16, -5/16, 3/16 }, -- IC } } local selectionbox = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -5/16, 8/16 }, } local digiline = { receptor = {}, effector = { action = function (pos, node, channel, msg) lc_update (pos, {type = "digiline", channel = channel, msg = msg}) end } } for a = 0, 1 do -- 0 = off; 1 = on for b = 0, 1 do for c = 0, 1 do for d = 0, 1 do local cid = tostring(d)..tostring(c)..tostring(b)..tostring(a) local nodename = BASENAME..cid local top = "jeija_luacontroller_top.png" if a == 1 then top = top.."^jeija_luacontroller_LED_A.png" end if b == 1 then top = top.."^jeija_luacontroller_LED_B.png" end if c == 1 then top = top.."^jeija_luacontroller_LED_C.png" end if d == 1 then top = top.."^jeija_luacontroller_LED_D.png" end if a + b + c + d ~= 0 then groups = {dig_immediate=2, not_in_creative_inventory=1, overheat = 1} else groups = {dig_immediate=2, overheat = 1} end output_rules[cid] = {} input_rules[cid] = {} if (a == 1) then table.insert(output_rules[cid], rules.a) end if (b == 1) then table.insert(output_rules[cid], rules.b) end if (c == 1) then table.insert(output_rules[cid], rules.c) end if (d == 1) then table.insert(output_rules[cid], rules.d) end if (a == 0) then table.insert(input_rules[cid], rules.a) end if (b == 0) then table.insert(input_rules[cid], rules.b) end if (c == 0) then table.insert(input_rules[cid], rules.c) end if (d == 0) then table.insert(input_rules[cid], rules.d) end local mesecons = { effector = { rules = input_rules[cid], action_change = function (pos, _, rulename, newstate) lc_update_real_portstates(pos, rulename, newstate) lc_update(pos, {type=newstate, pin=rulename}) end, }, receptor = { state = mesecon.state.on, rules = output_rules[cid] } } minetest.register_node(nodename, { description = "Luacontroller", drawtype = "nodebox", tiles = { top, "jeija_microcontroller_bottom.png", "jeija_microcontroller_sides.png", "jeija_microcontroller_sides.png", "jeija_microcontroller_sides.png", "jeija_microcontroller_sides.png" }, inventory_image = top, paramtype = "light", groups = groups, drop = BASENAME.."0000", sunlight_propagates = true, selection_box = selectionbox, node_box = nodebox, on_construct = reset_meta, on_receive_fields = function(pos, formname, fields) if not fields.program then return end reset(pos) reset_meta(pos, fields.code) local err = lc_update(pos, {type="program"}) if err then print(err) reset_meta(pos, fields.code, err) end end, sounds = default.node_sound_stone_defaults(), mesecons = mesecons, digiline = digiline, virtual_portstates = { a = a == 1, -- virtual portstates are b = b == 1, -- the ports the the c = c == 1, -- controller powers itself d = d == 1},-- so those that light up after_dig_node = function (pos, node) mesecon.receptor_off(pos, output_rules) end, is_luacontroller = true, }) end end end end ------------------------------ -- overheated luacontroller -- ------------------------------ local mesecons_burnt = { effector = { rules = mesecon.rules.flat, action_change = function (pos, _, rulename, newstate) -- only update portstates when changes are triggered lc_update_real_portstates(pos, rulename, newstate) end } } minetest.register_node(BASENAME .. "_burnt", { drawtype = "nodebox", tiles = { "jeija_luacontroller_burnt_top.png", "jeija_microcontroller_bottom.png", "jeija_microcontroller_sides.png", "jeija_microcontroller_sides.png", "jeija_microcontroller_sides.png", "jeija_microcontroller_sides.png" }, inventory_image = "jeija_luacontroller_burnt_top.png", paramtype = "light", groups = {dig_immediate=2, not_in_creative_inventory=1}, drop = BASENAME.."0000", sunlight_propagates = true, selection_box = selectionbox, node_box = nodebox, on_construct = reset_meta, on_receive_fields = function(pos, formname, fields) if fields.quit then return end reset(pos) reset_meta(pos, fields.code) local err = lc_update(pos, {type="program"}) if err then print(err) reset_meta(pos, fields.code, err) end end, sounds = default.node_sound_stone_defaults(), virtual_portstates = {a = false, b = false, c = false, d = false}, mesecons = mesecons_burnt, }) ------------------------ -- Craft Registration -- ------------------------ minetest.register_craft({ output = BASENAME.."0000 2", recipe = { {'mesecons_materials:silicon', 'mesecons_materials:silicon', 'group:mesecon_conductor_craftable'}, {'mesecons_materials:silicon', 'mesecons_materials:silicon', 'group:mesecon_conductor_craftable'}, {'group:mesecon_conductor_craftable', 'group:mesecon_conductor_craftable', ''}, } })