local pp_box_off = { type = "fixed", fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 }, } local pp_box_on = { type = "fixed", fixed = { -7/16, -8/16, -7/16, 7/16, -7.5/16, 7/16 }, } local function pp_on_timer(pos) local node = minetest.get_node(pos) local basename = minetest.registered_nodes[node.name].pressureplate_basename -- This is a workaround for a strange bug that occurs when the server is started -- For some reason the first time on_timer is called, the pos is wrong if not basename then return end local objs = minetest.get_objects_inside_radius(pos, 1) if objs[1] == nil and node.name == basename .. "_on" then minetest.set_node(pos, {name = basename .. "_off"}) mesecon.receptor_off(pos, mesecon.rules.pplate) elseif node.name == basename .. "_off" then for _, obj in pairs(objs) do local objpos = obj:get_pos() if objpos.y > pos.y-1 and objpos.y < pos.y then minetest.set_node(pos, {name = basename .. "_on"}) mesecon.receptor_on(pos, mesecon.rules.pplate ) end end end return true end -- Register a Pressure Plate -- offstate: name of the pressure plate when inactive -- onstate: name of the pressure plate when active -- description: description displayed in the player's inventory -- tiles_off: textures of the pressure plate when inactive -- tiles_on: textures of the pressure plate when active -- image: inventory and wield image of the pressure plate -- recipe: crafting recipe of the pressure plate -- groups: groups -- sounds: sound table function mesecon.register_pressure_plate(basename, description, textures_off, textures_on, image_w, image_i, recipe, groups, sounds) if not groups then groups = {} end local groups_off = table.copy(groups) local groups_on = table.copy(groups) groups_on.not_in_creative_inventory = 1 mesecon.register_node(basename, { drawtype = "nodebox", inventory_image = image_i, wield_image = image_w, paramtype = "light", is_ground_content = false, description = description, pressureplate_basename = basename, on_timer = pp_on_timer, on_construct = function(pos) minetest.get_node_timer(pos):start(mesecon.setting("pplate_interval", 0.1)) end, sounds = sounds, },{ mesecons = {receptor = { state = mesecon.state.off, rules = mesecon.rules.pplate }}, node_box = pp_box_off, selection_box = pp_box_off, groups = groups_off, tiles = textures_off },{ mesecons = {receptor = { state = mesecon.state.on, rules = mesecon.rules.pplate }}, node_box = pp_box_on, selection_box = pp_box_on, groups = groups_on, tiles = textures_on }) minetest.register_craft({ output = basename .. "_off", recipe = recipe, }) end mesecon.register_pressure_plate( "mesecons_pressureplates:pressure_plate_wood", "Wooden Pressure Plate", {"jeija_pressure_plate_wood_off.png","jeija_pressure_plate_wood_off.png","jeija_pressure_plate_wood_off_edges.png"}, {"jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on.png","jeija_pressure_plate_wood_on_edges.png"}, "jeija_pressure_plate_wood_wield.png", "jeija_pressure_plate_wood_inv.png", {{"group:wood", "group:wood"}}, { choppy = 3, oddly_breakable_by_hand = 3 }, default.node_sound_wood_defaults()) mesecon.register_pressure_plate( "mesecons_pressureplates:pressure_plate_stone", "Stone Pressure Plate", {"jeija_pressure_plate_stone_off.png","jeija_pressure_plate_stone_off.png","jeija_pressure_plate_stone_off_edges.png"}, {"jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on.png","jeija_pressure_plate_stone_on_edges.png"}, "jeija_pressure_plate_stone_wield.png", "jeija_pressure_plate_stone_inv.png", {{"default:cobble", "default:cobble"}}, { cracky = 3, oddly_breakable_by_hand = 3 }, default.node_sound_stone_defaults())