local S = minetest.get_translator(minetest.get_current_modname()) local specs = { normal = { offname = "mesecons_pistons:piston_normal_off", onname = "mesecons_pistons:piston_normal_on", pusher = "mesecons_pistons:piston_pusher_normal", }, sticky = { offname = "mesecons_pistons:piston_sticky_off", onname = "mesecons_pistons:piston_sticky_on", pusher = "mesecons_pistons:piston_pusher_sticky", sticky = true, }, } local function get_pistonspec_name(name, part) if part then for spec_name, spec in pairs(specs) do if name == spec[part] then return spec_name, part end end return end for spec_name, spec in pairs(specs) do for part, value in pairs(spec) do if name == value then return spec_name, part end end end end local function get_pistonspec(name, part) return specs[get_pistonspec_name(name, part)] end local max_push = mesecon.setting("piston_max_push", 15) local max_pull = mesecon.setting("piston_max_pull", 15) -- Get mesecon rules of pistons local function piston_get_rules(node) local dir = minetest.facedir_to_dir(node.param2) for k, v in pairs(dir) do if v ~= 0 then dir = {k, -v} break end end local rules = table.copy(mesecon.rules.default) for i, rule in ipairs(rules) do if rule[dir[1]] == dir[2] then table.remove(rules, i) end end return rules end local function piston_remove_pusher(pos, node, check_falling) local pistonspec = get_pistonspec(node.name, "onname") local dir = vector.multiply(minetest.facedir_to_dir(node.param2), -1) local pusherpos = vector.add(pos, dir) local pushername = minetest.get_node(pusherpos).name -- make sure there actually is a pusher (for compatibility reasons mainly) if pushername ~= pistonspec.pusher then return end minetest.remove_node(pusherpos) minetest.sound_play("piston_retract", { pos = pos, max_hear_distance = 20, gain = 0.3 }, true) if check_falling then minetest.check_for_falling(pusherpos) end end local function piston_after_dig(pos, node) piston_remove_pusher(pos, node, true) end local function piston_on(pos, node) local pistonspec = get_pistonspec(node.name, "offname") if not pistonspec then -- it may be called asynchronously now, don’t crash if something goes wrong return end local dir = vector.multiply(minetest.facedir_to_dir(node.param2), -1) local pusher_pos = vector.add(pos, dir) local meta = minetest.get_meta(pos) local success, stack, oldstack = mesecon.mvps_push(pusher_pos, dir, max_push, meta:get_string("owner")) if not success then if stack == "protected" then meta:set_string("infotext", "Can't extend: protected area on the way") end return end minetest.swap_node(pos, {param2 = node.param2, name = pistonspec.onname}) minetest.set_node(pusher_pos, {param2 = node.param2, name = pistonspec.pusher}) minetest.sound_play("piston_extend", { pos = pos, max_hear_distance = 20, gain = 0.3 }, true) mesecon.mvps_move_objects(pusher_pos, dir, oldstack) end local function piston_off(pos, node) local pistonspec = get_pistonspec(node.name, "onname") if not pistonspec then return end minetest.swap_node(pos, {param2 = node.param2, name = pistonspec.offname}) piston_remove_pusher(pos, node, not pistonspec.sticky) -- allow that even in protected area if not pistonspec.sticky then return end local dir = minetest.facedir_to_dir(node.param2) local pullpos = vector.add(pos, vector.multiply(dir, -2)) local meta = minetest.get_meta(pos) local success, _, oldstack = mesecon.mvps_pull_single(pullpos, dir, max_pull, meta:get_string("owner")) if success then mesecon.mvps_move_objects(pullpos, vector.multiply(dir, -1), oldstack, -1) end end -- not on/off as power state may change faster than the piston state mesecon.queue:add_function("piston_switch", function(pos) local node = mesecon.get_node_force(pos) if mesecon.is_powered(pos) then piston_on(pos, node) else piston_off(pos, node) end end) local piston_on_delayed, piston_off_delayed local delay = mesecon.setting("piston_delay", 0.15) if delay >= 0 then local function piston_switch_delayed(pos, node) mesecon.queue:add_action(pos, "piston_switch", {}, delay, "piston_switch") end piston_on_delayed = piston_switch_delayed piston_off_delayed = piston_switch_delayed else piston_on_delayed = piston_on piston_off_delayed = piston_off end local orientations = { [0] = { 4, 8}, {13, 17}, {10, 6}, {20, 15}, } local function piston_orientate(pos, placer) mesecon.mvps_set_owner(pos, placer) if not placer then return end local pitch = math.deg(placer:get_look_vertical()) local node = minetest.get_node(pos) if pitch > 55 then node.param2 = orientations[node.param2][1] elseif pitch < -55 then node.param2 = orientations[node.param2][2] else return end minetest.swap_node(pos, node) -- minetest.after, because on_placenode for unoriented piston must be processed first minetest.after(0, mesecon.on_placenode, pos, node) end local rotations = { {0, 16, 20, 12}, {2, 14, 22, 18}, {1, 5, 23, 9}, {3, 11, 21, 7}, {4, 13, 10, 19}, {6, 15, 8, 17}, } local function get_rotation(param2) for a = 1, #rotations do for f = 1, #rotations[a] do if rotations[a][f] == param2 then return a, f end end end end local function rotate(param2, mode) local axis, face = get_rotation(param2) if mode == screwdriver.ROTATE_FACE then face = face + 1 if face > 4 then face = 1 end elseif mode == screwdriver.ROTATE_AXIS then axis = axis + 1 if axis > 6 then axis = 1 end face = 1 else return param2 end return rotations[axis][face] end local function piston_rotate(pos, node, _, mode) node.param2 = rotate(node.param2, mode) minetest.swap_node(pos, node) mesecon.execute_autoconnect_hooks_now(pos, node) return true end local function piston_rotate_on(pos, node, player, mode) local pistonspec = get_pistonspec(node.name, "onname") local dir = vector.multiply(minetest.facedir_to_dir(node.param2), -1) local pusher_pos = vector.add(dir, pos) local pusher_node = minetest.get_node(pusher_pos) if pusher_node.name ~= pistonspec.pusher then return piston_rotate(pos, node, nil, mode) end if mode == screwdriver.ROTATE_FACE then piston_rotate(pusher_pos, pusher_node, nil, mode) return piston_rotate(pos, node, nil, mode) elseif mode ~= screwdriver.ROTATE_AXIS then return false end local player_name = player and player:is_player() and player:get_player_name() or "" local ok, dir_after, pusher_pos_after for i = 1, 5 do node.param2 = rotate(node.param2, mode) dir_after = vector.multiply(minetest.facedir_to_dir(node.param2), -1) pusher_pos_after = vector.add(dir_after, pos) local pusher_pos_after_node_name = minetest.get_node(pusher_pos_after).name local pusher_pos_after_node_def = minetest.registered_nodes[pusher_pos_after_node_name] if pusher_pos_after_node_def and pusher_pos_after_node_def.buildable_to and not minetest.is_protected(pusher_pos_after, player_name) then ok = true break end end if not ok then return false end pusher_node.param2 = node.param2 minetest.remove_node(pusher_pos) minetest.set_node(pusher_pos_after, pusher_node) minetest.swap_node(pos, node) mesecon.execute_autoconnect_hooks_now(pos, node) return true end local function piston_rotate_pusher(pos, node, player, mode) local pistonspec = get_pistonspec(node.name, "pusher") local piston_pos = vector.add(pos, minetest.facedir_to_dir(node.param2)) local piston_node = minetest.get_node(piston_pos) if piston_node.name ~= pistonspec.onname then minetest.remove_node(pos) -- Make it possible to remove alone pushers. return false end return piston_rotate_on(piston_pos, piston_node, player, mode) end local function piston_punch(pos, _, player) local player_name = player and player.get_player_name and player:get_player_name() if mesecon.mvps_claim(pos, player_name) then minetest.chat_send_player(player_name, "Reclaimed piston") end end -- Boxes: local pt = 3/16 -- pusher thickness local piston_pusher_box = { type = "fixed", fixed = { {-2/16, -2/16, -.5 + pt, 2/16, 2/16, .5 + pt}, {-.5 , -.5 , -.5 , .5 , .5 , -.5 + pt}, }, } local piston_on_box = { type = "fixed", fixed = { {-.5, -.5, -.5 + pt, .5, .5, .5} }, } -- Normal (non-sticky) Pistons: -- offstate minetest.register_node("mesecons_pistons:piston_normal_off", { description = S("Piston"), tiles = { "mesecons_piston_top.png", "mesecons_piston_bottom.png", "mesecons_piston_left.png", "mesecons_piston_right.png", "mesecons_piston_back.png", "mesecons_piston_pusher_front.png" }, groups = {cracky = 3}, paramtype2 = "facedir", is_ground_content = false, after_place_node = piston_orientate, sounds = mesecon.node_sound.wood, mesecons = {effector={ action_on = piston_on_delayed, rules = piston_get_rules, }}, on_punch = piston_punch, on_rotate = piston_rotate, on_blast = mesecon.on_blastnode, }) -- onstate minetest.register_node("mesecons_pistons:piston_normal_on", { description = S("Activated Piston Base"), drawtype = "nodebox", tiles = { "mesecons_piston_top.png", "mesecons_piston_bottom.png", "mesecons_piston_left.png", "mesecons_piston_right.png", "mesecons_piston_back.png", "mesecons_piston_on_front.png" }, groups = {cracky = 3, not_in_creative_inventory = 1}, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, drop = "mesecons_pistons:piston_normal_off", after_dig_node = piston_after_dig, node_box = piston_on_box, selection_box = piston_on_box, sounds = mesecon.node_sound.wood, mesecons = {effector={ action_off = piston_off_delayed, rules = piston_get_rules, }}, on_rotate = piston_rotate_on, on_blast = mesecon.on_blastnode, }) -- pusher minetest.register_node("mesecons_pistons:piston_pusher_normal", { description = S("Piston Pusher"), drawtype = "nodebox", tiles = { "mesecons_piston_pusher_top.png", "mesecons_piston_pusher_bottom.png", "mesecons_piston_pusher_left.png", "mesecons_piston_pusher_right.png", "mesecons_piston_pusher_back.png", "mesecons_piston_pusher_front.png" }, groups = {not_in_creative_inventory = 1}, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, diggable = false, selection_box = piston_pusher_box, node_box = piston_pusher_box, on_rotate = piston_rotate_pusher, drop = "", sounds = mesecon.node_sound.wood, }) -- Sticky ones -- offstate minetest.register_node("mesecons_pistons:piston_sticky_off", { description = S("Sticky Piston"), tiles = { "mesecons_piston_top.png", "mesecons_piston_bottom.png", "mesecons_piston_left.png", "mesecons_piston_right.png", "mesecons_piston_back.png", "mesecons_piston_pusher_front_sticky.png" }, groups = {cracky = 3}, paramtype2 = "facedir", is_ground_content = false, after_place_node = piston_orientate, sounds = mesecon.node_sound.wood, mesecons = {effector={ action_on = piston_on_delayed, rules = piston_get_rules, }}, on_punch = piston_punch, on_rotate = piston_rotate, on_blast = mesecon.on_blastnode, }) -- onstate minetest.register_node("mesecons_pistons:piston_sticky_on", { description = S("Activated Sticky Piston Base"), drawtype = "nodebox", tiles = { "mesecons_piston_top.png", "mesecons_piston_bottom.png", "mesecons_piston_left.png", "mesecons_piston_right.png", "mesecons_piston_back.png", "mesecons_piston_on_front.png" }, groups = {cracky = 3, not_in_creative_inventory = 1}, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, drop = "mesecons_pistons:piston_sticky_off", after_dig_node = piston_after_dig, node_box = piston_on_box, selection_box = piston_on_box, sounds = mesecon.node_sound.wood, mesecons = {effector={ action_off = piston_off_delayed, rules = piston_get_rules, }}, on_rotate = piston_rotate_on, on_blast = mesecon.on_blastnode, }) -- pusher minetest.register_node("mesecons_pistons:piston_pusher_sticky", { description = S("Sticky Piston Pusher"), drawtype = "nodebox", tiles = { "mesecons_piston_pusher_top.png", "mesecons_piston_pusher_bottom.png", "mesecons_piston_pusher_left.png", "mesecons_piston_pusher_right.png", "mesecons_piston_pusher_back.png", "mesecons_piston_pusher_front_sticky.png" }, groups = {not_in_creative_inventory = 1}, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, diggable = false, selection_box = piston_pusher_box, node_box = piston_pusher_box, on_rotate = piston_rotate_pusher, drop = "", sounds = mesecon.node_sound.wood, }) -- Register pushers as stoppers if they would be seperated from the piston local function piston_pusher_get_stopper(node, _, stack, stackid) if (stack[stackid + 1] and stack[stackid + 1].node.name == get_pistonspec(node.name, "pusher").onname and stack[stackid + 1].node.param2 == node.param2) or (stack[stackid - 1] and stack[stackid - 1].node.name == get_pistonspec(node.name, "pusher").onname and stack[stackid - 1].node.param2 == node.param2) then return false end return true end mesecon.register_mvps_stopper("mesecons_pistons:piston_pusher_normal", piston_pusher_get_stopper) mesecon.register_mvps_stopper("mesecons_pistons:piston_pusher_sticky", piston_pusher_get_stopper) -- Register pistons as stoppers if they would be seperated from the stopper local function piston_get_stopper(node, _, stack, stackid) local pistonspec = get_pistonspec(node.name, "onname") local dir = vector.multiply(minetest.facedir_to_dir(node.param2), -1) local pusherpos = vector.add(stack[stackid].pos, dir) local pushernode = minetest.get_node(pusherpos) if pistonspec.pusher == pushernode.name then for _, s in ipairs(stack) do if vector.equals(s.pos, pusherpos) -- pusher is also to be pushed and s.node.param2 == node.param2 then return false end end end return true end mesecon.register_mvps_stopper("mesecons_pistons:piston_normal_on", piston_get_stopper) mesecon.register_mvps_stopper("mesecons_pistons:piston_sticky_on", piston_get_stopper) --craft recipes minetest.register_craft({ output = "mesecons_pistons:piston_normal_off 2", recipe = { {"group:wood", "group:wood", "group:wood"}, {"mesecons_gamecompat:cobble", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:cobble"}, {"mesecons_gamecompat:cobble", "group:mesecon_conductor_craftable", "mesecons_gamecompat:cobble"}, } }) minetest.register_craft({ output = "mesecons_pistons:piston_sticky_off", recipe = { {"mesecons_materials:glue"}, {"mesecons_pistons:piston_normal_off"}, } }) -- load legacy code dofile(minetest.get_modpath("mesecons_pistons").."/legacy.lua")