[mesecons] # This is the time in seconds to wait after starting the server before # processing the ActionQueue, don't set this too low. mesecon.resumetime (ActionQueue resume time) int 4 # This is used for fast circuits. # Gates, fpgas, luacontrollers and the like will overheat if their heats get this high. mesecon.overheat_max (Overheat max) int 20 # This is this time in second it takes to cool a maximal heated device. mesecon.cooldown_time (Cooldown time) float 2.0 # This is the time in seconds between cooldown steps. # Setting this too low can overload the CPU. mesecon.cooldown_granularity (Cooldown granularity) float 0.5 [mesecons_blinkyplant] # This is the interval in seconds in which a blinky plant flips its state once. mesecon.blinky_plant_interval (Blinky Plant interval) int 3 [mesecons_detector] # This is the radius in that object detectors search for objects. # An euclidean metric is used. mesecon.detector_radius (Object Detector radius) int 6 # This is the maximal distance that can be set for node detectors. mesecon.node_detector_distance_max (Node Detector max distance) int 10 [mesecons_luacontroller] # The result of the function string.rep can maximally have this many characters. mesecon.luacontroller_string_rep_max (string.rep result length limit) int 64000 # This is the maximum number of characters of serialized digiline messages. mesecon.luacontroller_digiline_maxlen (Digiline message size limit) int 50000 # Make this higher if your luacontroller code tends to time out. mesecon.luacontroller_maxevents (Max debug hook events per event) int 10000 # This is the maximum number of characters of serialized mem per luacontroller. mesecon.luacontroller_memsize (Memory size) int 100000 [mesecons_movestones] # This is the speed of movestones in nodes per second. mesecon.movestone_speed (Speed) int 3 # This is the maximum amount of nodes that can be pushed by a movestone. mesecon.movestone_max_push (Max push) int 50 # This is the maximum amount of nodes that can be pulled by a sticky movestone. mesecon.movestone_max_pull (Max pull) int 50 [mesecons_pistons] # This is the maximum amount of nodes that can be pushed by a piston. mesecon.piston_max_push (Max push) int 15 # This is the maximum amount of nodes that can be pulled by a sticky piston. mesecon.piston_max_pull (Max pull) int 15 [mesecons_pressureplates] # This is the interval in which pressureplates check for objects lying on them. mesecon.pplate_interval (Check Interval) float 0.1