-- INTERNAL --Receptors function mesecon:is_receptor_node(nodename) local i = 1 while mesecon.receptors[i] ~= nil do if mesecon.receptors[i].name == nodename then return true end i = i + 1 end return false end function mesecon:is_receptor_node_off(nodename, pos, ownpos) local i = 1 while mesecon.receptors_off[i] ~= nil do if mesecon.receptors_off[i].name == nodename then return true end i = i + 1 end return false end function mesecon:receptor_get_rules(node) local i = 1 while(mesecon.receptors[i] ~= nil) do if mesecon.receptors[i].name == node.name then if mesecon.receptors[i].get_rules ~= nil then return mesecon.receptors[i].get_rules(node.param2) elseif mesecon.receptors[i].rules ~=nil then return mesecon.receptors[i].rules else return mesecon:get_rules("default") end end i = i + 1 end local i = 1 while(mesecon.receptors_off[i] ~= nil) do if mesecon.receptors_off[i].name == node.name then if mesecon.receptors_off[i].get_rules ~= nil then return mesecon.receptors_off[i].get_rules(node.param2) elseif mesecon.receptors_off[i].rules ~=nil then return mesecon.receptors_off[i].rules else return mesecon:get_rules("default") end end i = i + 1 end return nil end -- Effectors function mesecon:is_effector_on(nodename) local i = 1 while mesecon.effectors[i] ~= nil do if mesecon.effectors[i].onstate == nodename then return true end i = i + 1 end return false end function mesecon:is_effector_off(nodename) local i = 1 while mesecon.effectors[i] ~= nil do if mesecon.effectors[i].offstate == nodename then return true end i = i + 1 end return false end function mesecon:is_effector(nodename) return mesecon:is_effector_on(nodename) or mesecon:is_effector_off(nodename) end function mesecon:effector_get_input_rules(node) local i = 1 while(mesecon.effectors[i] ~= nil) do if mesecon.effectors[i].onstate == node.name or mesecon.effectors[i].offstate == node.name then if mesecon.effectors[i].get_input_rules ~= nil then return mesecon.effectors[i].get_input_rules(node.param2) elseif mesecon.effectors[i].input_rules ~=nil then return mesecon.effectors[i].input_rules else return mesecon:get_rules("default") end end i = i + 1 end end --Signals function mesecon:activate(pos) local node = minetest.env:get_node(pos) local i = 1 repeat i=i+1 if mesecon.actions_on[i]~=nil then mesecon.actions_on[i](pos, node) else break end until false end function mesecon:deactivate(pos) local node = minetest.env:get_node(pos) local i = 1 repeat i=i+1 if mesecon.actions_off[i]~=nil then mesecon.actions_off[i](pos, node) else break end until false end function mesecon:changesignal(pos) local node = minetest.env:get_node(pos) local i = 1 repeat i=i+1 if mesecon.actions_change[i]~=nil then mesecon.actions_change[i](pos, node) else break end until false end --Rules function mesecon:add_rules(name, rules) local i = 1 while mesecon.rules[i]~=nil do i=i+1 end mesecon.rules[i]={} mesecon.rules[i].name=name mesecon.rules[i].rules=rules end function mesecon:get_rules(name) local i = 1 while mesecon.rules[i]~=nil do if mesecon.rules[i].name==name then return mesecon.rules[i].rules end i=i+1 end end --Conductor system stuff function mesecon:get_conductor_on(offstate) local i = 1 while mesecon.conductors[i]~=nil do if mesecon.conductors[i].offstate == offstate then return mesecon.conductors[i].onstate end i=i+1 end return false end function mesecon:get_conductor_off(onstate) local i = 1 while mesecon.conductors[i]~=nil do if mesecon.conductors[i].onstate == onstate then return mesecon.conductors[i].offstate end i=i+1 end return false end function mesecon:is_conductor_on(name) local i = 1 while mesecon.conductors[i]~=nil do if mesecon.conductors[i].onstate == name then return true end i=i+1 end return false end function mesecon:is_conductor_off(name) local i = 1 while mesecon.conductors[i]~=nil do if mesecon.conductors[i].offstate == name then return true end i=i+1 end return false end function mesecon:is_conductor(name) return mesecon:is_conductor_on(name) or mesecon:is_conductor_off(name) end function mesecon:conductor_get_rules(node) local i = 1 while mesecon.conductors[i] ~= nil do if mesecon.conductors[i].onstate == node.name or mesecon.conductors[i].offstate == node.name then if mesecon.conductors[i].get_rules ~= nil then return mesecon.conductors[i].get_rules(node.param2) else return mesecon.conductors[i].rules end end i = i + 1 end end -- function mesecon:is_power_on(pos) local node = minetest.env:get_node(pos) if mesecon:is_conductor_on(node.name) or mesecon:is_receptor_node(node.name) then return true end return false end function mesecon:is_power_off(pos) local node = minetest.env:get_node(pos) if mesecon:is_conductor_off(node.name) or mesecon:is_receptor_node_off(node.name) then return true end return false end function mesecon:turnon(pos) local node = minetest.env:get_node(pos) local i = 1 if mesecon:is_conductor_off(node.name) then local rules = mesecon:conductor_get_rules(node) minetest.env:add_node(pos, {name=mesecon:get_conductor_on(node.name), param2 = node.param2}) while rules[i]~=nil do local np = {} np.x = pos.x + rules[i].x np.y = pos.y + rules[i].y np.z = pos.z + rules[i].z if mesecon:rules_link(pos, np) then mesecon:turnon(np) end i=i+1 end end if mesecon:is_effector(node.name) then mesecon:changesignal(pos) if mesecon:is_effector_off(node.name) then mesecon:activate(pos) end end end function mesecon:turnoff(pos) --receptor rules used because output could have been dug local node = minetest.env:get_node(pos) local i = 1 local rules if mesecon:is_conductor_on(node.name) then rules = mesecon:conductor_get_rules(node) minetest.env:add_node(pos, {name=mesecon:get_conductor_off(node.name), param2 = node.param2}) while rules[i]~=nil do local np = { x = pos.x + rules[i].x, y = pos.y + rules[i].y, z = pos.z + rules[i].z,} if mesecon:rules_link(pos, np) then mesecon:turnoff(np) end i = i + 1 end end if mesecon:is_effector(node.name) then mesecon:changesignal(pos) if mesecon:is_effector_on(node.name) and not mesecon:is_powered(pos) then mesecon:deactivate(pos) end end end function mesecon:connected_to_pw_src(pos, checked) local c = 1 if checked == nil then checked = {} end while checked[c] ~= nil do --find out if node has already been checked (to prevent from endless loop) if compare_pos(checked[c], pos) then return false, checked end c = c + 1 end checked[c] = {x=pos.x, y=pos.y, z=pos.z} --add current node to checked local node = minetest.env:get_node_or_nil(pos) if node == nil then return false, checked end if not mesecon:is_conductor(node.name) then return false, checked end if mesecon:is_powered_by_receptor(pos) then --return if conductor is powered return true, checked end --Check if conductors around are connected local connected local rules = mesecon:conductor_get_rules(node) local i = 1 while rules[i] ~= nil do local np = {} np.x = pos.x + rules[i].x np.y = pos.y + rules[i].y np.z = pos.z + rules[i].z if mesecon:rules_link(pos, np) then connected, checked = mesecon:connected_to_pw_src(np, checked) if connected then return true end end i=i+1 end return false, checked end function mesecon:rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug) local k = 1 local l = 1 local outputnode = minetest.env:get_node(output) local inputnode = minetest.env:get_node(input) local outputrules = dug_outputrules local inputrules if outputrules == nil then if mesecon:is_conductor(outputnode.name) then outputrules = mesecon:conductor_get_rules(outputnode) elseif mesecon:is_receptor_node(outputnode.name) or mesecon:is_receptor_node_off(outputnode.name) then outputrules = mesecon:receptor_get_rules(outputnode) else return false end end if mesecon:is_conductor(inputnode.name) then inputrules = mesecon:conductor_get_rules(inputnode) elseif mesecon:is_effector(inputnode.name) then inputrules = mesecon:effector_get_input_rules(inputnode) else return false end while outputrules[k] ~= nil do if outputrules[k].x + output.x == input.x and outputrules[k].y + output.y == input.y and outputrules[k].z + output.z == input.z then -- Check if output sends to input l = 1 while inputrules[l] ~= nil do if inputrules[l].x + input.x == output.x and inputrules[l].y + input.y == output.y and inputrules[l].z + input.z == output.z then --Check if input accepts from output return true end l = l + 1 end end k = k + 1 end return false end function mesecon:rules_link_bothdir(pos1, pos2) return mesecon:rules_link(pos1, pos2) or mesecon:rules_link(pos2, pos1) end function mesecon:is_powered_by_conductor(pos) local j = 1 local k = 1 local rules local con_pos = {} local con_rules = {} local con_node local node = minetest.env:get_node(pos) if mesecon:is_conductor(node.name) then rules = mesecon:conductor_get_rules(node) elseif mesecon:is_effector(node.name) then rules = mesecon:effector_get_input_rules(node) else return false end while rules[j] ~= nil do local con_pos = { x = pos.x + rules[j].x, y = pos.y + rules[j].y, z = pos.z + rules[j].z} con_node = minetest.env:get_node(con_pos) if mesecon:is_conductor_on(con_node.name) and mesecon:rules_link(con_pos, pos) then return true end j = j + 1 end return false end function mesecon:is_powered_by_receptor(pos) local j = 1 local k = 1 local rules local rcpt_pos = {} local rcpt_rules = {} local rcpt_node local node = minetest.env:get_node(pos) if mesecon:is_conductor(node.name) then rules = mesecon:conductor_get_rules(node) elseif mesecon:is_effector(node.name) then rules = mesecon:effector_get_input_rules(node) else return false end while rules[j] ~= nil do local rcpt_pos = { x = pos.x + rules[j].x, y = pos.y + rules[j].y, z = pos.z + rules[j].z} rcpt_node = minetest.env:get_node(rcpt_pos) if mesecon:is_receptor_node(rcpt_node.name) and mesecon:rules_link(rcpt_pos, pos) then return true end j = j + 1 end return false end function mesecon:is_powered(pos) return mesecon:is_powered_by_conductor(pos) or mesecon:is_powered_by_receptor(pos) end function mesecon:updatenode(pos) if mesecon:connected_to_pw_src(pos) then mesecon:turnon(pos) else mesecon:turnoff(pos) end end function compare_pos(pos1, pos2) return pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z end --Rules rotation Functions: function mesecon:rotate_rules_right(rules) local i=1 local nr={}; while rules[i]~=nil do nr[i]={} nr[i].z=rules[i].x nr[i].x=-rules[i].z nr[i].y=rules[i].y i=i+1 end return nr end function mesecon:rotate_rules_left(rules) local i=1 local nr={}; while rules[i]~=nil do nr[i]={} nr[i].z=-rules[i].x nr[i].x=rules[i].z nr[i].y=rules[i].y i=i+1 end return nr end function mesecon:rotate_rules_down(rules) local i=1 local nr={}; while rules[i]~=nil do nr[i]={} nr[i].y=rules[i].x nr[i].x=-rules[i].y nr[i].z=rules[i].z i=i+1 end return nr end function mesecon:rotate_rules_up(rules) local i=1 local nr={}; while rules[i]~=nil do nr[i]={} nr[i].y=-rules[i].x nr[i].x=rules[i].y nr[i].z=rules[i].z i=i+1 end return nr end --TODO: is_powered returns the position (see services.lua!!!)