-- naming scheme: wire:(xp)(zp)(xm)(zm)(xpyp)(zpyp)(xmyp)(zmyp)_on/off -- where x= x direction, z= z direction, y= y direction, p = +1, m = -1, e.g. xpym = {x=1, y=-1, z=0} -- The (xp)/(zpyp)/.. statements shall be replaced by either 0 or 1 -- Where 0 means the wire has no visual connection to that direction and -- 1 means that the wire visually connects to that other node. -- ####################### -- ## Update wire looks ## -- ####################### -- self_pos = pos of any mesecon node, from_pos = pos of conductor to getconnect for local wire_getconnect = function (from_pos, self_pos) local node = minetest.get_node(self_pos) if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].mesecons then -- rules of node to possibly connect to local rules = {} if (minetest.registered_nodes[node.name].mesecon_wire) then rules = mesecon.rules.default else rules = mesecon.get_any_rules(node) end for _, r in ipairs(mesecon.flattenrules(rules)) do if (vector.equals(vector.add(self_pos, r), from_pos)) then return true end end end return false end -- Update this node local wire_updateconnect = function (pos) local connections = {} for _, r in ipairs(mesecon.rules.default) do if wire_getconnect(pos, vector.add(pos, r)) then table.insert(connections, r) end end local nid = {} for _, vec in ipairs(connections) do -- flat component if vec.x == 1 then nid[0] = "1" end if vec.z == 1 then nid[1] = "1" end if vec.x == -1 then nid[2] = "1" end if vec.z == -1 then nid[3] = "1" end -- slopy component if vec.y == 1 then if vec.x == 1 then nid[4] = "1" end if vec.z == 1 then nid[5] = "1" end if vec.x == -1 then nid[6] = "1" end if vec.z == -1 then nid[7] = "1" end end end local nodeid = (nid[0] or "0")..(nid[1] or "0")..(nid[2] or "0")..(nid[3] or "0") ..(nid[4] or "0")..(nid[5] or "0")..(nid[6] or "0")..(nid[7] or "0") local state_suffix = string.find(minetest.get_node(pos).name, "_off") and "_off" or "_on" minetest.set_node(pos, {name = "mesecons:wire_"..nodeid..state_suffix}) end local update_on_place_dig = function (pos, node) -- Update placed node (get_node again as it may have been dug) local nn = minetest.get_node(pos) if (minetest.registered_nodes[nn.name]) and (minetest.registered_nodes[nn.name].mesecon_wire) then wire_updateconnect(pos) end -- Update nodes around it local rules = {} if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].mesecon_wire then rules = mesecon.rules.default else rules = mesecon.get_any_rules(node) end if (not rules) then return end for _, r in ipairs(mesecon.flattenrules(rules)) do local np = vector.add(pos, r) if minetest.registered_nodes[minetest.get_node(np).name] and minetest.registered_nodes[minetest.get_node(np).name].mesecon_wire then wire_updateconnect(np) end end end function mesecon.update_autoconnect(pos, node) if (not node) then node = minetest.get_node(pos) end update_on_place_dig(pos, node) end mesecon.queue:add_function("update_autoconnect", mesecon.update_autoconnect) -- ############################ -- ## Wire node registration ## -- ############################ -- Nodeboxes: local box_center = {-1/16, -.5, -1/16, 1/16, -.5+1/16, 1/16} local box_bump1 = { -2/16, -8/16, -2/16, 2/16, -13/32, 2/16 } local nbox_nid = { [0] = {1/16, -.5, -1/16, 8/16, -.5+1/16, 1/16}, -- x positive [1] = {-1/16, -.5, 1/16, 1/16, -.5+1/16, 8/16}, -- z positive [2] = {-8/16, -.5, -1/16, -1/16, -.5+1/16, 1/16}, -- x negative [3] = {-1/16, -.5, -8/16, 1/16, -.5+1/16, -1/16}, -- z negative [4] = {.5-1/16, -.5+1/16, -1/16, .5, .4999+1/16, 1/16}, -- x positive up [5] = {-1/16, -.5+1/16, .5-1/16, 1/16, .4999+1/16, .5}, -- z positive up [6] = {-.5, -.5+1/16, -1/16, -.5+1/16, .4999+1/16, 1/16}, -- x negative up [7] = {-1/16, -.5+1/16, -.5, 1/16, .4999+1/16, -.5+1/16} -- z negative up } local tiles_off = { "mesecons_wire_off.png" } local tiles_on = { "mesecons_wire_on.png" } local selectionbox = { type = "fixed", fixed = {-.5, -.5, -.5, .5, -.5+4/16, .5} } -- go to the next nodeid (ex.: 01000011 --> 01000100) local nid_inc = function() end nid_inc = function (nid) local i = 0 while nid[i-1] ~= 1 do nid[i] = (nid[i] ~= 1) and 1 or 0 i = i + 1 end -- BUT: Skip impossible nodeids: if ((nid[0] == 0 and nid[4] == 1) or (nid[1] == 0 and nid[5] == 1) or (nid[2] == 0 and nid[6] == 1) or (nid[3] == 0 and nid[7] == 1)) then return nid_inc(nid) end return i <= 8 end register_wires = function() local nid = {} while true do -- Create group specifiction and nodeid string (see note above for details) local nodeid = (nid[0] or "0")..(nid[1] or "0")..(nid[2] or "0")..(nid[3] or "0") ..(nid[4] or "0")..(nid[5] or "0")..(nid[6] or "0")..(nid[7] or "0") -- Calculate nodebox local nodebox = {type = "fixed", fixed={box_center}} for i=0,7 do if nid[i] == 1 then table.insert(nodebox.fixed, nbox_nid[i]) end end -- Add bump to nodebox if curved if (nid[0] == 1 and nid[1] == 1) or (nid[1] == 1 and nid[2] == 1) or (nid[2] == 1 and nid[3] == 1) or (nid[3] == 1 and nid[0] == 1) then table.insert(nodebox.fixed, box_bump1) end -- If nothing to connect to, still make a nodebox of a straight wire if nodeid == "00000000" then nodebox.fixed = {-8/16, -.5, -1/16, 8/16, -.5+1/16, 1/16} end local rules = {} if (nid[0] == 1) then table.insert(rules, vector.new( 1, 0, 0)) end if (nid[1] == 1) then table.insert(rules, vector.new( 0, 0, 1)) end if (nid[2] == 1) then table.insert(rules, vector.new(-1, 0, 0)) end if (nid[3] == 1) then table.insert(rules, vector.new( 0, 0, -1)) end if (nid[0] == 1) then table.insert(rules, vector.new( 1, -1, 0)) end if (nid[1] == 1) then table.insert(rules, vector.new( 0, -1, 1)) end if (nid[2] == 1) then table.insert(rules, vector.new(-1, -1, 0)) end if (nid[3] == 1) then table.insert(rules, vector.new( 0, -1, -1)) end if (nid[4] == 1) then table.insert(rules, vector.new( 1, 1, 0)) end if (nid[5] == 1) then table.insert(rules, vector.new( 0, 1, 1)) end if (nid[6] == 1) then table.insert(rules, vector.new(-1, 1, 0)) end if (nid[7] == 1) then table.insert(rules, vector.new( 0, 1, -1)) end local meseconspec_off = { conductor = { rules = rules, state = mesecon.state.off, onstate = "mesecons:wire_"..nodeid.."_on" }} local meseconspec_on = { conductor = { rules = rules, state = mesecon.state.on, offstate = "mesecons:wire_"..nodeid.."_off" }} local groups_on = {dig_immediate = 3, mesecon_conductor_craftable = 1, not_in_creative_inventory = 1} local groups_off = {dig_immediate = 3, mesecon_conductor_craftable = 1} if nodeid ~= "00000000" then groups_off["not_in_creative_inventory"] = 1 end mesecon.register_node(":mesecons:wire_"..nodeid, { description = "Mesecon", drawtype = "nodebox", inventory_image = "mesecons_wire_inv.png", wield_image = "mesecons_wire_inv.png", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, selection_box = selectionbox, node_box = nodebox, walkable = false, drop = "mesecons:wire_00000000_off", mesecon_wire = true }, {tiles = tiles_off, mesecons = meseconspec_off, groups = groups_off}, {tiles = tiles_on, mesecons = meseconspec_on, groups = groups_on}) if (nid_inc(nid) == false) then return end end end register_wires() -- ############## -- ## Crafting ## -- ############## minetest.register_craft({ type = "cooking", output = "mesecons:wire_00000000_off 2", recipe = "default:mese_crystal_fragment", cooktime = 3, }) minetest.register_craft({ type = "cooking", output = "mesecons:wire_00000000_off 18", recipe = "default:mese_crystal", cooktime = 15, }) minetest.register_craft({ type = "cooking", output = "mesecons:wire_00000000_off 162", recipe = "default:mese", cooktime = 30, })