--register stoppers for movestones/pistons mesecon.mvps_stoppers = {} mesecon.on_mvps_move = {} mesecon.mvps_unmov = {} --- Objects (entities) that cannot be moved function mesecon.register_mvps_unmov(objectname) mesecon.mvps_unmov[objectname] = true; end function mesecon.is_mvps_unmov(objectname) return mesecon.mvps_unmov[objectname] end -- Nodes that cannot be pushed / pulled by movestones, pistons function mesecon.is_mvps_stopper(node, pushdir, stack, stackid) -- unknown nodes are always stoppers if not minetest.registered_nodes[node.name] then return true end local get_stopper = mesecon.mvps_stoppers[node.name] if type (get_stopper) == "function" then get_stopper = get_stopper(node, pushdir, stack, stackid) end return get_stopper end function mesecon.register_mvps_stopper(nodename, get_stopper) if get_stopper == nil then get_stopper = true end mesecon.mvps_stoppers[nodename] = get_stopper end -- Functions to be called on mvps movement function mesecon.register_on_mvps_move(callback) mesecon.on_mvps_move[#mesecon.on_mvps_move+1] = callback end local function on_mvps_move(moved_nodes) for _, callback in ipairs(mesecon.on_mvps_move) do callback(moved_nodes) end end function mesecon.mvps_process_stack() -- This function is kept for compatibility. -- It used to call on_placenode on moved nodes, but that is now done automatically. end -- tests if the node can be pushed into, e.g. air, water, grass local function node_replaceable(name) if minetest.registered_nodes[name] then return minetest.registered_nodes[name].buildable_to or false end return false end function mesecon.mvps_get_stack(pos, dir, maximum, all_pull_sticky) -- determine the number of nodes to be pushed local nodes = {} local pos_set = {} local frontiers = mesecon.fifo_queue.new() frontiers:add(vector.new(pos)) for np in frontiers:iter() do local np_hash = minetest.hash_node_position(np) local nn = not pos_set[np_hash] and minetest.get_node(np) if nn and not node_replaceable(nn.name) then pos_set[np_hash] = true table.insert(nodes, {node = nn, pos = np}) if #nodes > maximum then return nil end -- add connected nodes to frontiers if minetest.registered_nodes[nn.name] and minetest.registered_nodes[nn.name].mvps_sticky then local connected = minetest.registered_nodes[nn.name].mvps_sticky(np, nn) for _, cp in ipairs(connected) do frontiers:add(cp) end end frontiers:add(vector.add(np, dir)) -- If adjacent node is sticky block and connects add that -- position for _, r in ipairs(mesecon.rules.alldirs) do local adjpos = vector.add(np, r) local adjnode = minetest.get_node(adjpos) if minetest.registered_nodes[adjnode.name] and minetest.registered_nodes[adjnode.name].mvps_sticky then local sticksto = minetest.registered_nodes[adjnode.name] .mvps_sticky(adjpos, adjnode) -- connects to this position? for _, link in ipairs(sticksto) do if vector.equals(link, np) then frontiers:add(adjpos) end end end end if all_pull_sticky then frontiers:add(vector.subtract(np, dir)) end end end return nodes end function mesecon.mvps_set_owner(pos, placer) local meta = minetest.get_meta(pos) local owner = placer and placer.get_player_name and placer:get_player_name() if owner and owner ~= "" then meta:set_string("owner", owner) else meta:set_string("owner", "$unknown") -- to distinguish from older pistons end end function mesecon.mvps_claim(pos, player_name) if not player_name or player_name == "" then return end local meta = minetest.get_meta(pos) if meta:get_string("infotext") == "" then return end if meta:get_string("owner") == player_name then return end -- already owned if minetest.is_protected(pos, player_name) then minetest.chat_send_player(player_name, "Can't reclaim: protected") return end meta:set_string("owner", player_name) meta:set_string("infotext", "") return true end local function add_pos(positions, pos) local hash = minetest.hash_node_position(pos) positions[hash] = pos end local function are_protected(positions, player_name) local mode = mesecon.setting("mvps_protection_mode", "compat") if mode == "ignore" then return false end local name = player_name if player_name == "" or not player_name then -- legacy MVPS if mode == "normal" then name = "$unknown" -- sentinel, for checking for *any* protection elseif mode == "compat" then return false elseif mode == "restrict" then return true else error("Invalid protection mode") end end local is_protected = minetest.is_protected for _, pos in pairs(positions) do if is_protected(pos, name) then return true end end return false end function mesecon.mvps_push(pos, dir, maximum, player_name) return mesecon.mvps_push_or_pull(pos, dir, dir, maximum, false, player_name) end function mesecon.mvps_pull_all(pos, dir, maximum, player_name) return mesecon.mvps_push_or_pull(pos, vector.multiply(dir, -1), dir, maximum, true, player_name) end function mesecon.mvps_pull_single(pos, dir, maximum, player_name) return mesecon.mvps_push_or_pull(pos, vector.multiply(dir, -1), dir, maximum, false, player_name) end -- pos: pos of mvps -- stackdir: direction of building the stack -- movedir: direction of actual movement -- maximum: maximum nodes to be pushed -- all_pull_sticky: All nodes are sticky in the direction that they are pulled from -- player_name: Player responsible for the action. -- - empty string means legacy MVPS, actual check depends on configuration -- - "$unknown" is a sentinel for forcing the check function mesecon.mvps_push_or_pull(pos, stackdir, movedir, maximum, all_pull_sticky, player_name) local nodes = mesecon.mvps_get_stack(pos, movedir, maximum, all_pull_sticky) if not nodes then return end local protection_check_set = {} if vector.equals(stackdir, movedir) then -- pushing add_pos(protection_check_set, pos) end -- determine if one of the nodes blocks the push / pull for id, n in ipairs(nodes) do if mesecon.is_mvps_stopper(n.node, movedir, nodes, id) then return end add_pos(protection_check_set, n.pos) add_pos(protection_check_set, vector.add(n.pos, movedir)) end if are_protected(protection_check_set, player_name) then return false, "protected" end -- remove all nodes for _, n in ipairs(nodes) do n.meta = minetest.get_meta(n.pos):to_table() local node_timer = minetest.get_node_timer(n.pos) if node_timer:is_started() then n.node_timer = {node_timer:get_timeout(), node_timer:get_elapsed()} end minetest.remove_node(n.pos) end -- update mesecons for removed nodes ( has to be done after all nodes have been removed ) for _, n in ipairs(nodes) do mesecon.on_dignode(n.pos, n.node) end -- add nodes for _, n in ipairs(nodes) do local np = vector.add(n.pos, movedir) minetest.set_node(np, n.node) minetest.get_meta(np):from_table(n.meta) if n.node_timer then minetest.get_node_timer(np):set(unpack(n.node_timer)) end end local moved_nodes = {} local oldstack = mesecon.tablecopy(nodes) for i in ipairs(nodes) do moved_nodes[i] = {} moved_nodes[i].oldpos = nodes[i].pos nodes[i].pos = vector.add(nodes[i].pos, movedir) moved_nodes[i].pos = nodes[i].pos moved_nodes[i].node = nodes[i].node moved_nodes[i].meta = nodes[i].meta moved_nodes[i].node_timer = nodes[i].node_timer end on_mvps_move(moved_nodes) return true, nodes, oldstack end -- Returns whether the given area intersects any nodes in the given set of position hashes, -- or any walkable nodes in the map if no set is given. local function area_intersects_nodes(min_pos, max_pos, positions) min_pos = vector.round(min_pos) max_pos = vector.round(max_pos) local pos = vector.new(min_pos) while pos.x <= max_pos.x do while pos.y <= max_pos.y do while pos.z <= max_pos.z do if positions then if positions[minetest.hash_node_position(pos)] then return true end else local def = minetest.registered_nodes[minetest.get_node(pos).name] if not def or def.walkable then return true end end pos.z = pos.z + 1 end pos.z = min_pos.z pos.y = pos.y + 1 end pos.y = min_pos.y pos.x = pos.x + 1 end return false end -- Returns whether the given area intersects the node face with the given normal axis and center point. local function area_intersects_face(min_pos, max_pos, normal_axis, center) for k, v in pairs(center) do if k == normal_axis then if min_pos[k] >= v or max_pos[k] <= v then return false end else if min_pos[k] >= v + 0.5 or max_pos[k] <= v - 0.5 then return false end end end return true end function mesecon.mvps_move_objects(pos, dir, nodestack, movefactor) local dir_k local dir_l for k, v in pairs(dir) do if v ~= 0 then dir_k = k dir_l = v break end end movefactor = movefactor or 1 dir = vector.multiply(dir, movefactor) -- The collision box min and max positions will be extended by these values. -- These small scalars are so that objects next to the moved stack are also moved. local extension_min = vector.new(-0.01, -0.01, -0.01) local extension_max = vector.new(0.01, 0.01, 0.01) -- The collision box is extended in one direction to account for node displacement, -- except in the special case where no nodes are moved. local extension = nodestack[1] ~= nil and -dir[dir_k] or 0 if extension < 0 then extension_min[dir_k] = extension extension_max[dir_k] = 0 else extension_min[dir_k] = 0 extension_max[dir_k] = extension end local max_distance = 0 local moved_positions, face_center if movefactor == 1 or nodestack[1] ~= nil then -- Usually, objects are moved if they intersect with moved node positions. moved_positions = {} if nodestack[1] == nil then -- Push objects intersecting the mvps position. moved_positions[minetest.hash_node_position(pos)] = true end for _, n in ipairs(nodestack) do moved_positions[minetest.hash_node_position(n.pos)] = true max_distance = math.max(max_distance, vector.distance(pos, n.pos)) end else -- When zero nodes are retracted, objects are moved if they intersect with the retracting face. face_center = vector.new(pos) face_center[dir_k] = face_center[dir_k] - 0.5 * dir_l end for id, obj in pairs(minetest.get_objects_inside_radius(pos, max_distance + 2)) do local obj_pos = obj:get_pos() local cbox = obj:get_properties().collisionbox local min_pos = vector.add(obj_pos, vector.offset(extension_min, cbox[1], cbox[2], cbox[3])) local max_pos = vector.add(obj_pos, vector.offset(extension_max, cbox[4], cbox[5], cbox[6])) local ok if moved_positions then ok = area_intersects_nodes(min_pos, max_pos, moved_positions) else ok = area_intersects_face(min_pos, max_pos, dir_k, face_center) end if ok then local ent = obj:get_luaentity() if obj:is_player() or (ent and not mesecon.is_mvps_unmov(ent.name)) then -- Move only if destination is not solid or object is inside stack: -- (A small bias is added to prevent rounding issues.) local min_pos = vector.offset(obj_pos, cbox[1] + 0.01, cbox[2] + 0.01, cbox[3] + 0.01) local max_pos = vector.offset(obj_pos, cbox[4] - 0.01, cbox[5] - 0.01, cbox[6] - 0.01) if not area_intersects_nodes(vector.add(min_pos, dir), vector.add(max_pos, dir)) or (nodestack[1] ~= nil and area_intersects_nodes(min_pos, max_pos, moved_positions)) then obj:move_to(vector.add(obj_pos, dir)) end end end end end -- Never push into unloaded blocks. Don’t try to pull from them, either. -- TODO: load blocks instead, as with wires. mesecon.register_mvps_stopper("ignore") -- All of the locked and internal nodes in Minetest Game for _, name in ipairs({ "default:chest_locked", "default:chest_locked_open", "doors:door_steel_b_1", -- old style doors "doors:door_steel_b_2", -- "doors:door_steel_t_1", -- "doors:door_steel_t_2", -- "doors:door_steel_a", -- new style doors "doors:door_steel_b", -- "doors:door_steel_c", -- "doors:door_steel_d", -- "doors:hidden", "doors:trapdoor_steel", "doors:trapdoor_steel_open", "xpanes:door_steel_bar_a", "xpanes:door_steel_bar_b", "xpanes:door_steel_bar_c", "xpanes:door_steel_bar_d", "xpanes:trapdoor_steel_bar", "xpanes:trapdoor_steel_bar_open", }) do mesecon.register_mvps_stopper(name) end mesecon.register_on_mvps_move(mesecon.move_hot_nodes) mesecon.register_on_mvps_move(function(moved_nodes) for i = 1, #moved_nodes do local moved_node = moved_nodes[i] mesecon.on_placenode(moved_node.pos, moved_node.node) minetest.after(0, function() minetest.check_for_falling(moved_node.oldpos) minetest.check_for_falling(moved_node.pos) end) local node_def = minetest.registered_nodes[moved_node.node.name] if node_def and node_def.mesecon and node_def.mesecon.on_mvps_move then node_def.mesecon.on_mvps_move(moved_node.pos, moved_node.node, moved_node.oldpos, moved_node.meta) end end end)