-- WALL BUTTON minetest.register_node("mesecons_button:button_off", { drawtype = "signlike", tile_images = {"jeija_wall_button_off.png"}, paramtype = "light", paramtype2 = "wallmounted", legacy_wallmounted = true, walkable = false, selection_box = { type = "wallmounted", }, groups = {dig_immediate=2}, description="Button", }) minetest.register_node("mesecons_button:button_on", { drawtype = "signlike", tile_images = {"jeija_wall_button_on.png"}, paramtype = "light", paramtype2 = "wallmounted", legacy_wallmounted = true, walkable = false, selection_box = { type = "wallmounted", }, groups = {dig_immediate=2}, drop = '"mesecons_button:button_off" 1', description="Button", }) minetest.register_on_dignode( function(pos, oldnode, digger) if oldnode.name == "mesecons_button:button_on" then mesecon:receptor_off(pos, mesecon.button_get_rules(oldnode.param2)) end end ) minetest.register_on_punchnode(function(pos, node, puncher) if node.name == "mesecons_button:button_off" then minetest.env:add_node(pos, {name="mesecons_button:button_on",param2=node.param2}) local rules=mesecon.button_get_rules(node.param2) mesecon:receptor_on(pos, rules) minetest.after(1, mesecon.button_turnoff, {pos=pos, param2=node.param2}) end end) mesecon.button_turnoff = function (params) if minetest.env:get_node(params.pos).name=="mesecons_button:button_on" then minetest.env:add_node(params.pos, {name="mesecons_button:button_off", param2=params.param2}) local rules=mesecon.button_get_rules(param2) mesecon:receptor_off(params.pos, rules) end end mesecon.button_get_rules = function(param2) local rules=mesecon:get_rules("button") if param2 == 5 then rules=mesecon:rotate_rules_left(rules) end if param2 == 3 then rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules)) end if param2 == 4 then rules=mesecon:rotate_rules_right(rules) end return rules end minetest.register_craft({ output = '"mesecons_button:button_off" 2', recipe = { {'"mesecons:mesecon_off"','"default:stone"'}, } }) mesecon:add_rules("button", { {x=1, y=0, z=0}, {x=-1, y=0, z=0}, {x=0, y=0, z=1}, {x=1, y=1, z=0}, {x=1, y=-1, z=0}, {x=-1, y=1, z=0}, {x=-1, y=-1, z=0}, {x=0, y=1, z=1}, {x=0, y=-1, z=1}, {x=0, y=1, z=-1}, {x=0, y=0, z=-1}, {x=0, y=-1, z=-1}, {x=0, y=-1, z=0}, {x=2, y=0, z=0}}) mesecon:add_receptor_node_off("mesecons_button:button_off", nil, mesecon.button_get_rules) mesecon:add_receptor_node("mesecons_button:button_on", nil, mesecon.button_get_rules)