-- INTERNAL API function mesecon:is_receptor_node(nodename, pos, ownpos) --ownpos must be position of the effector/mesecon NOT of the receptor node; pos is the receptor position local i=1 local j=1 repeat if mesecon.pwr_srcs[i].name==nodename then if pos==nil and ownpos==nil then --old usage still possible return true end local rules=mesecon.pwr_srcs[i].rules local node=minetest.env:get_node(pos) if rules==nil then rules=mesecon.pwr_srcs[i].get_rules(node.param2) end j=1 while rules[j]~=nil do --Check if dest. position is specified in the receptor's rules if pos.x+rules[j].x==ownpos.x and pos.y+rules[j].y==ownpos.y and pos.z+rules[j].z==ownpos.z then return true end j=j+1 end end i=i+1 until mesecon.pwr_srcs[i]==nil return false end function mesecon:is_receptor_node_off(nodename, pos, ownpos) --ownpos must be position of the effector/mesecon NOT of the receptor node; pos is the receptor position local i=1 local j=1 repeat if mesecon.pwr_srcs_off[i].name==nodename then if pos==nil and ownpos==nil then --old usage still possible return true end local rules=mesecon.pwr_srcs_off[i].rules local node=minetest.env:get_node(pos) if rules==nil then rules=mesecon.pwr_srcs_off[i].get_rules(node.param2) end j=1 while rules[j]~=nil do if pos.x+rules[j].x==ownpos.x and pos.y+rules[j].y==ownpos.y and pos.z+rules[j].z==ownpos.z then return true end j=j+1 end end i=i+1 until mesecon.pwr_srcs_off[i]==nil return false end --Signals function mesecon:activate(pos) local node = minetest.env:get_node(pos) local i = 1 repeat i=i+1 if mesecon.actions_on[i]~=nil then mesecon.actions_on[i](pos, node) else break end until false end function mesecon:deactivate(pos) local node = minetest.env:get_node(pos) local i = 1 repeat i=i+1 if mesecon.actions_off[i]~=nil then mesecon.actions_off[i](pos, node) else break end until false end function mesecon:changesignal(pos) local node = minetest.env:get_node(pos) local i = 1 repeat i=i+1 if mesecon.actions_change[i]~=nil then mesecon.actions_change[i](pos, node) else break end until false end --Rules function mesecon:add_rules(name, rules) local i=0 while mesecon.rules[i]~=nil do i=i+1 end mesecon.rules[i]={} mesecon.rules[i].name=name mesecon.rules[i].rules=rules end function mesecon:get_rules(name) local i=0 while mesecon.rules[i]~=nil do if mesecon.rules[i].name==name then return mesecon.rules[i].rules end i=i+1 end end --Conductor system stuff function mesecon:get_conductor_on(offstate) local i=0 while mesecon.conductors[i]~=nil do if mesecon.conductors[i].off==offstate then return mesecon.conductors[i].on end i=i+1 end return false end function mesecon:get_conductor_off(onstate) local i=0 while mesecon.conductors[i]~=nil do if mesecon.conductors[i].on==onstate then return mesecon.conductors[i].off end i=i+1 end return false end function mesecon:is_conductor_on(name) local i=0 while mesecon.conductors[i]~=nil do if mesecon.conductors[i].on==name then return true end i=i+1 end return false end function mesecon:is_conductor_off(name) local i=0 while mesecon.conductors[i]~=nil do if mesecon.conductors[i].off==name then return true end i=i+1 end return false end --Rules rotation Functions: function mesecon:rotate_rules_right(rules) local i=1 local nr={}; while rules[i]~=nil do nr[i]={} nr[i].z=rules[i].x nr[i].x=-rules[i].z nr[i].y=rules[i].y i=i+1 end return nr end function mesecon:rotate_rules_left(rules) local i=1 local nr={}; while rules[i]~=nil do nr[i]={} nr[i].z=-rules[i].x nr[i].x=rules[i].z nr[i].y=rules[i].y i=i+1 end return nr end function mesecon:rotate_rules_down(rules) local i=1 local nr={}; while rules[i]~=nil do nr[i]={} nr[i].y=rules[i].x nr[i].x=-rules[i].y nr[i].z=rules[i].z i=i+1 end return nr end function mesecon:rotate_rules_up(rules) local i=1 local nr={}; while rules[i]~=nil do nr[i]={} nr[i].y=-rules[i].x nr[i].x=rules[i].y nr[i].z=rules[i].z i=i+1 end return nr end function mesecon:is_power_on(pos) local node = minetest.env:get_node(pos) if mesecon:is_conductor_on(node.name) or mesecon:is_receptor_node(node.name) then return true end return false end function mesecon:is_power_off(pos) local node = minetest.env:get_node(pos) if mesecon:is_conductor_off(node.name) or mesecon:is_receptor_node_off(node.name) then return 1 end return 0 end function mesecon:turnon(p, x, y, z, firstcall, rules) if rules==nil then rules=mesecon:get_rules("default") end local lpos = {} lpos.x=p.x+x lpos.y=p.y+y lpos.z=p.z+z mesecon:changesignal(lpos) mesecon:activate(lpos) local node = minetest.env:get_node(lpos) if mesecon:is_conductor_off(node.name) then minetest.env:add_node(lpos, {name=mesecon:get_conductor_on(node.name)}) nodeupdate(lpos) end if mesecon:is_conductor_off(node.name) or firstcall then local i=1 while rules[i]~=nil do mesecon:turnon(lpos, rules[i].x, rules[i].y, rules[i].z, false) i=i+1 end end end function mesecon:turnoff(pos) local node = minetest.env:get_node(pos) local connected = 0 if minetest.get_item_group(node.name, "mesecon_effector_on") == 1 then if not mesecon:check_if_turnon(pos) then --Check if the signal comes from another source --Send Signals to effectors: mesecon:deactivate(pos) end mesecon:changesignal(pos) --Changesignal is always thrown because nodes can be both receptors and effectors end if mesecon:is_conductor_on(node.name) then minetest.env:add_node(pos, {name=mesecon:get_conductor_off(node.name)}) nodeupdate(pos) rules = mesecon:get_rules("default") local i=1 while rules[i]~=nil do local np = {} np.x = pos.x + rules[i].x np.y = pos.y + rules[i].y np.z = pos.z + rules[i].z mesecon:turnoff(np) i=i+1 end end end function mesecon:connected_to_pw_src(pos, x, y, z, checked) local i=1 local lpos = {} lpos.x=pos.x+x lpos.y=pos.y+y lpos.z=pos.z+z local node = minetest.env:get_node_or_nil(lpos) if not(node==nil) then repeat i=i+1 if checked[i]==nil then checked[i]={} break end if checked[i].x==lpos.x and checked[i].y==lpos.y and checked[i].z==lpos.z then return false end until false checked[i].x=lpos.x checked[i].y=lpos.y checked[i].z=lpos.z if mesecon:is_receptor_node(node.name, lpos, pos) == true then -- receptor nodes (power sources) can be added using mesecon:add_receptor_node return true end if mesecon:is_conductor_on(node.name) then local rules=mesecon:get_rules("default") local i=1 while rules[i]~=nil do if mesecon:connected_to_pw_src(lpos, rules[i].x, rules[i].y, rules[i].z, checked) == true then return true end i=i+1 end end end return false end function mesecon:check_if_turnon(pos) local i=1 local j=1 local k=1 local rcpt local rcpt_pos={} local rules rules=mesecon:get_rules("default") --Power form a on-conductor while rules[k]~=nil do if mesecon:is_conductor_on(minetest.env:get_node({x=pos.x+rules[k].x, y=pos.y+rules[k].y, z=pos.z+rules[k].z}).name) then return true end k=k+1 end while mesecon.rules[i]~=nil do --Power from a receptor j=1 while mesecon.rules[i].rules[j]~=nil do rcpt_pos={x=pos.x-mesecon.rules[i].rules[j].x, y=pos.y-mesecon.rules[i].rules[j].y, z=pos.z-mesecon.rules[i].rules[j].z} rcpt=minetest.env:get_node(rcpt_pos) if mesecon:is_receptor_node(rcpt.name, rcpt_pos, pos) then return true end j=j+1 end i=i+1 end return false end function mesecon:updatenode(pos) if mesecon:connected_to_pw_src(pos, 0, 0, 0, {}) then mesecon:turnon(pos, 0, 0, 0) else mesecon:turnoff(pos) end end minetest.register_on_placenode(function(pos, newnode, placer) if mesecon:check_if_turnon(pos) then if mesecon:is_conductor_off(newnode.name) then mesecon:turnon(pos, 0, 0, 0) else mesecon:changesignal(pos) mesecon:activate(pos) end end end) minetest.register_on_dignode( function(pos, oldnode, digger) if mesecon:is_conductor_on(oldnode.name) then local i = 1 mesecon:receptor_off(pos) end end )