--Aliases minetest.register_alias("mesecons_gamecompat:chest", "mcl_chests:chest") minetest.register_alias("mesecons_gamecompat:chest_locked", "mcl_chests:chest") minetest.register_alias("mesecons_gamecompat:coalblock", "mcl_core:coalblock") minetest.register_alias("mesecons_gamecompat:cobble", "mcl_core:cobble") minetest.register_alias("mesecons_gamecompat:glass", "mcl_core:glass") minetest.register_alias("mesecons_gamecompat:lava_source", "mcl_core:lava_source") minetest.register_alias("mesecons_gamecompat:mese", "mcl_redstone_torch:redstoneblock") minetest.register_alias("mesecons_gamecompat:mese_crystal", "mcl_redstone:redstone") minetest.register_alias("mesecons_gamecompat:mese_crystal_fragment", "mcl_redstone:redstone") minetest.register_alias("mesecons_gamecompat:obsidian_glass", "mcl_core:glass") minetest.register_alias("mesecons_gamecompat:stone", "mcl_core:stone") minetest.register_alias("mesecons_gamecompat:steel_ingot", "mcl_core:iron_ingot") minetest.register_alias("mesecons_gamecompat:steelblock", "mcl_core:ironblock") minetest.register_alias("mesecons_gamecompat:torch", "mcl_torches:torch") if minetest.get_modpath("mcl_dyes") then for color, def in ipairs(mcl_dyes.colors) do minetest.register_alias("mesecons_gamecompat:dye_" .. def.mcl2, "mcl_dyes:" .. color) end end -- Sounds mesecon.node_sound.default = mcl_sounds.node_sound_defaults() mesecon.node_sound.glass = mcl_sounds.node_sound_glass_defaults() mesecon.node_sound.leaves = mcl_sounds.node_sound_leaves_defaults() mesecon.node_sound.stone = mcl_sounds.node_sound_stone_defaults() mesecon.node_sound.wood = mcl_sounds.node_sound_wood_defaults() if minetest.get_modpath("mcl_fire") then mesecon.sound_name.fire = "fire_fire" end if minetest.get_modpath("mcl_tnt") then mesecon.sound_name.explode = "tnt_explode" end -- Textures mesecon.texture.steel_block = "default_steel_block.png" if minetest.get_modpath("mesecons_mvps") then for k,v in pairs(core.registered_nodes) do local is_stopper = mesecon.mvps_stoppers[k] if v.groups and v.groups.unmovable_by_piston then mesecon.register_mvps_stopper(k) end if is_stopper then local groups = table.copy(v.groups or {}) groups.unmovable_by_piston = 1 v.groups = groups core.register_node(":"..k, v) end end for k,v in pairs(core.registered_entities) do local is_unmov = mesecon.mvps_unmov[k] if v._mcl_pistons_unmovable then mesecon.register_mvps_unmov(k) end if is_unmov then v._mcl_pistons_unmovable = true core.register_entity(":"..k, v) end end core.register_on_mods_loaded(function() for _,v in pairs(core.registered_nodes) do if v.groups and v.groups.bed then mesecon.register_mvps_stopper(v.name) end if v.groups and v.groups.door then mesecon.register_mvps_stopper(v.name) end end end) end core.register_craft({ output = "mesecons:wire_00000000_off", recipe = {{"mcl_redstone:redstone"}} }) core.register_craft({ output = "mcl_redstone:redstone", recipe = {{"mesecons:wire_00000000_off"}} })