-- Object detector -- Detects all entities in a certain radius -- The radius can be specified in mesecons/settings.lua minetest.register_node("mesecons_detector:object_detector_off", { tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png"}, paramtype = "light", walkable = true, groups = {cracky=3}, description="Player Detector", mesecons = {receptor = { state = mesecon.state.off }} }) minetest.register_node("mesecons_detector:object_detector_on", { tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png"}, paramtype = "light", walkable = true, groups = {cracky=3,not_in_creative_inventory=1}, drop = 'mesecons_detector:object_detector_off', mesecons = {receptor = { state = mesecon.state.on }} }) minetest.register_craft({ output = 'mesecons_detector:object_detector_off', recipe = { {"default:steelblock", '', "default:steelblock"}, {"default:steelblock", "mesecons_microcontroller:microcontroller0000", "default:steelblock"}, {"default:steelblock", "group:mesecon_conductor_craftable", "default:steelblock"}, } }) minetest.register_abm( {nodenames = {"mesecons_detector:object_detector_off"}, interval = 1.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local objs = minetest.env:get_objects_inside_radius(pos, OBJECT_DETECTOR_RADIUS) for k, obj in pairs(objs) do if obj:get_entity_name()~="mesecons_pistons:piston_pusher_sticky" and obj:get_entity_name()~="mesecons_pistons:piston_pusher_normal" and obj:get_player_name()~=nil then if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name=="default:sign_wall" then if obj:get_player_name()~=minetest.env:get_meta({x=pos.x, y=pos.y-1, z=pos.z}):get_string("text") then return end end local objpos=obj:getpos() minetest.env:add_node(pos, {name="mesecons_detector:object_detector_on"}) mesecon:receptor_on(pos) end end end, }) minetest.register_abm( {nodenames = {"mesecons_detector:object_detector_on"}, interval = 1.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local objs = minetest.env:get_objects_inside_radius(pos, OBJECT_DETECTOR_RADIUS) local objectfound=0 for k, obj in pairs(objs) do if obj:get_entity_name()~="mesecons_pistons:piston_pusher_sticky" and obj:get_entity_name()~="mesecons_pistons:piston_pusher_normal" and obj~=nil and obj:get_player_name()~=nil then if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name=="default:sign_wall" then if minetest.env:get_meta({x=pos.x, y=pos.y-1, z=pos.z}):get_string("text")== obj:get_player_name() then objectfound=objectfound+1 end else -- Detected object is not piston pusher - will be changed if every entity has a type (like entity_type=mob) objectfound=objectfound + 1 end end end if objectfound==0 then minetest.env:add_node(pos, {name="mesecons_detector:object_detector_off"}) mesecon:receptor_off(pos) end end, })