--MESECON TORCHES local torch_get_rules = function(node) local rules = { {x=1, y=0, z=0}, {x=0, y=0, z=1}, {x=0, y=0, z=-1}, {x=0, y=1, z=0}, {x=0, y=-1, z=0}} if node.param2 == 5 then rules=mesecon:rotate_rules_right(rules) elseif node.param2 == 2 then rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules)) --180 degrees elseif node.param2 == 4 then rules=mesecon:rotate_rules_left(rules) elseif node.param2 == 1 then rules=mesecon:rotate_rules_down(rules) elseif node.param2 == 0 then rules=mesecon:rotate_rules_up(rules) end return rules end local torch_get_input_rules = function(node) local rules = {x=0, y=0, z=0} if node.param2 == 4 then rules.z = -2 elseif node.param2 == 2 then rules.x = -2 elseif node.param2 == 5 then rules.z = 2 elseif node.param2 == 3 then rules.x = 2 elseif node.param2 == 1 then rules.y = 2 elseif node.param2 == 0 then rules.y = -2 end return rules end minetest.register_craft({ output = '"mesecons_torch:mesecon_torch_on" 4', recipe = { {"group:mesecon_conductor_craftable"}, {"default:stick"}, } }) minetest.register_node("mesecons_torch:mesecon_torch_off", { drawtype = "torchlike", tiles = {"jeija_torches_off.png", "jeija_torches_off_ceiling.png", "jeija_torches_off_side.png"}, inventory_image = "jeija_torches_off.png", paramtype = "light", walkable = false, paramtype2 = "wallmounted", selection_box = { type = "wallmounted", wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1}, wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, wall_side = {-0.5, -0.1, -0.1, -0.5+0.6, 0.1, 0.1}, }, legacy_wallmounted = true, groups = {dig_immediate=3,not_in_creative_inventory=1}, drop = '"mesecons_torch:mesecon_torch_on" 1', description="Mesecon Torch", mesecons = {receptor = { state = mesecon.state.off, rules = torch_get_rules }} }) minetest.register_node("mesecons_torch:mesecon_torch_on", { drawtype = "torchlike", tiles = {"jeija_torches_on.png", "jeija_torches_on_ceiling.png", "jeija_torches_on_side.png"}, inventory_image = "jeija_torches_on.png", wield_image = "jeija_torches_on.png", paramtype = "light", sunlight_propagates = true, walkable = false, paramtype2 = "wallmounted", selection_box = { type = "wallmounted", wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1}, wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, wall_side = {-0.5, -0.1, -0.1, -0.5+0.6, 0.1, 0.1}, }, legacy_wallmounted = true, groups = {dig_immediate=3}, light_source = LIGHT_MAX-5, description="Mesecon Torch", mesecons = {receptor = { state = mesecon.state.on, rules = torch_get_rules }} }) minetest.register_abm({ nodenames = {"mesecons_torch:mesecon_torch_off","mesecons_torch:mesecon_torch_on"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local node = minetest.env:get_node(pos) local pa = torch_get_input_rules(node) local postc = {x=pos.x-pa.x, y=pos.y-pa.y, z=pos.z-pa.z} if mesecon:is_power_on(postc) then if node.name ~= "mesecons_torch:mesecon_torch_off" then minetest.env:add_node(pos, {name="mesecons_torch:mesecon_torch_off",param2=node.param2}) mesecon:receptor_off(pos, torch_get_rules(node)) end else if node.name ~= "mesecons_torch:mesecon_torch_on" then minetest.env:add_node(pos, {name="mesecons_torch:mesecon_torch_on",param2=node.param2}) mesecon:receptor_on(pos, torch_get_rules(node)) end end end }) -- Param2 Table (Block Attached To) -- 5 = z-1 -- 3 = x-1 -- 4 = z+1 -- 2 = x+1 -- 0 = y+1 -- 1 = y-1