mesecon.rules = {} mesecon.state = {} mesecon.rules.default = {{x=0, y=0, z=-1}, {x=1, y=0, z=0}, {x=-1, y=0, z=0}, {x=0, y=0, z=1}, {x=1, y=1, z=0}, {x=1, y=-1, z=0}, {x=-1, y=1, z=0}, {x=-1, y=-1, z=0}, {x=0, y=1, z=1}, {x=0, y=-1, z=1}, {x=0, y=1, z=-1}, {x=0, y=-1, z=-1}} mesecon.rules.buttonlike = {{x = 1, y = 0, z = 0}, {x = 1, y = 1, z = 0}, {x = 1, y =-1, z = 0}, {x = 1, y =-1, z = 1}, {x = 1, y =-1, z =-1}, {x = 2, y = 0, z = 0}} mesecon.rules.flat = {{x = 1, y = 0, z = 0}, {x =-1, y = 0, z = 0}, {x = 0, y = 0, z = 1}, {x = 0, y = 0, z =-1}} mesecon.rules.buttonlike_get = function(node) local rules = mesecon.rules.buttonlike if node.param2 == 2 then rules=mesecon:rotate_rules_left(rules) elseif node.param2 == 3 then rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules)) elseif node.param2 == 0 then rules=mesecon:rotate_rules_right(rules) end return rules end mesecon.state.on = "on" mesecon.state.off = "off"