--MESECON TORCHES local rotate_torch_rules = function (rules, param2) if param2 == 5 then return mesecon.rotate_rules_right(rules) elseif param2 == 2 then return mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules)) --180 degrees elseif param2 == 4 then return mesecon.rotate_rules_left(rules) elseif param2 == 1 then return mesecon.rotate_rules_down(rules) elseif param2 == 0 then return mesecon.rotate_rules_up(rules) else return rules end end local torch_get_output_rules = function(node) local rules = { {x = 1, y = 0, z = 0}, {x = 0, y = 0, z = 1}, {x = 0, y = 0, z =-1}, {x = 0, y = 1, z = 0}, {x = 0, y =-1, z = 0}} return rotate_torch_rules(rules, node.param2) end local torch_input_rules_unrotated_horizontal = {vector.new(-2, 0, 0), vector.new(-1, 1, 0)} local torch_input_rules_unrotated_vertical = {vector.new(-2, 0, 0)} local torch_get_input_rules = function(node) local rules = (node.param2 == 0 or node.param2 == 1) and torch_input_rules_unrotated_vertical or torch_input_rules_unrotated_horizontal return rotate_torch_rules(rules, node.param2) end minetest.register_craft({ output = "mesecons_torch:mesecon_torch_on 4", recipe = { {"group:mesecon_conductor_craftable"}, {"group:stick"},} }) local torch_selectionbox = { type = "wallmounted", wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1}, wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, wall_side = {-0.5, -0.1, -0.1, -0.5+0.6, 0.1, 0.1}, } minetest.register_node("mesecons_torch:mesecon_torch_off", { drawtype = "torchlike", tiles = {"jeija_torches_off.png", "jeija_torches_off_ceiling.png", "jeija_torches_off_side.png"}, inventory_image = "jeija_torches_off.png", paramtype = "light", is_ground_content = false, walkable = false, paramtype2 = "wallmounted", selection_box = torch_selectionbox, groups = {dig_immediate = 3, not_in_creative_inventory = 1}, drop = "mesecons_torch:mesecon_torch_on", sounds = mesecon.node_sound_defaults, mesecons = {receptor = { state = mesecon.state.off, rules = torch_get_output_rules }}, on_blast = mesecon.on_blastnode, }) minetest.register_node("mesecons_torch:mesecon_torch_on", { drawtype = "torchlike", tiles = {"jeija_torches_on.png", "jeija_torches_on_ceiling.png", "jeija_torches_on_side.png"}, inventory_image = "jeija_torches_on.png", wield_image = "jeija_torches_on.png", paramtype = "light", is_ground_content = false, sunlight_propagates = true, walkable = false, paramtype2 = "wallmounted", selection_box = torch_selectionbox, groups = {dig_immediate=3}, light_source = minetest.LIGHT_MAX-5, description="Mesecon Torch", sounds = mesecon.node_sound_defaults, mesecons = {receptor = { state = mesecon.state.on, rules = torch_get_output_rules }}, on_blast = mesecon.on_blastnode, }) minetest.register_abm({ nodenames = {"mesecons_torch:mesecon_torch_off","mesecons_torch:mesecon_torch_on"}, interval = 1, chance = 1, action = function(pos, node) local is_powered = false for _, rule in ipairs(torch_get_input_rules(node)) do local src = vector.add(pos, rule) if mesecon.is_power_on(src) then is_powered = true end end if is_powered then if node.name == "mesecons_torch:mesecon_torch_on" then minetest.swap_node(pos, {name = "mesecons_torch:mesecon_torch_off", param2 = node.param2}) mesecon.receptor_off(pos, torch_get_output_rules(node)) end elseif node.name == "mesecons_torch:mesecon_torch_off" then minetest.swap_node(pos, {name = "mesecons_torch:mesecon_torch_on", param2 = node.param2}) mesecon.receptor_on(pos, torch_get_output_rules(node)) end end }) -- Param2 Table (Block Attached To) -- 5 = z-1 -- 3 = x-1 -- 4 = z+1 -- 2 = x+1 -- 0 = y+1 -- 1 = y-1