local mese_nodename = minetest.registered_aliases["mesecons_gamecompat:mese"] if not mese_nodename then return end local mesewire_rules = { {x = 1, y = 0, z = 0}, {x =-1, y = 0, z = 0}, {x = 0, y = 1, z = 0}, {x = 0, y =-1, z = 0}, {x = 0, y = 0, z = 1}, {x = 0, y = 0, z =-1}, } minetest.override_item(mese_nodename, { mesecons = {conductor = { state = mesecon.state.off, onstate = "mesecons_extrawires:mese_powered", rules = mesewire_rules }} }) -- Copy node definition of powered mese from normal mese -- and brighten texture tiles to indicate mese is powered local powered_def = mesecon.merge_tables(minetest.registered_nodes[mese_nodename], { drop = mese_nodename, light_source = 5, mesecons = {conductor = { state = mesecon.state.on, offstate = mese_nodename, rules = mesewire_rules }}, groups = {cracky = 1, not_in_creative_inventory = 1}, on_blast = mesecon.on_blastnode, }) for i, v in pairs(powered_def.tiles) do powered_def.tiles[i] = v .. "^[brighten" end minetest.register_node("mesecons_extrawires:mese_powered", powered_def)