if minetest.get_modpath("default") then minetest.register_alias("mesecons_gamecompat:chest", "default:chest") minetest.register_alias("mesecons_gamecompat:chest_locked", "default:chest_locked") minetest.register_alias("mesecons_gamecompat:coalblock", "default:coalblock") minetest.register_alias("mesecons_gamecompat:cobble", "default:cobble") minetest.register_alias("mesecons_gamecompat:glass", "default:glass") minetest.register_alias("mesecons_gamecompat:lava_source", "default:lava_source") minetest.register_alias("mesecons_gamecompat:mese", "default:mese") minetest.register_alias("mesecons_gamecompat:mese_crystal", "default:mese_crystal") minetest.register_alias("mesecons_gamecompat:mese_crystal_fragment", "default:mese_crystal_fragment") minetest.register_alias("mesecons_gamecompat:obsidian_glass", "default:obsidian_glass") minetest.register_alias("mesecons_gamecompat:stone", "default:stone") minetest.register_alias("mesecons_gamecompat:steel_ingot", "default:steel_ingot") minetest.register_alias("mesecons_gamecompat:steelblock", "default:steelblock") minetest.register_alias("mesecons_gamecompat:torch", "default:torch") mesecon.node_sound_defaults = default.node_sound_defaults() mesecon.node_sound_glass_defaults = default.node_sound_glass_defaults() mesecon.node_sound_leaves_defaults = default.node_sound_leaves_defaults() mesecon.node_sound_stone_defaults = default.node_sound_stone_defaults() mesecon.node_sound_wood_defaults = default.node_sound_wood_defaults() mesecon.steel_block_texture = "default_steel_block.png" end local dye_colors = { "red", "green", "blue", "grey", "dark_grey", "yellow", "orange", "white", "pink", "magenta", "cyan", "violet", } if minetest.get_modpath("dye") then for _, color in ipairs(dye_colors) do minetest.register_alias("mesecons_gamecompat:dye_" .. color, "dye:" .. color) end end if minetest.get_modpath("fire") then mesecon.sound_name_fire = "fire_fire" end if minetest.get_modpath("tnt") then mesecon.sound_name_explode = "tnt_explode" end