-- REMOVESTONE minetest.register_node("mesecons_random:removestone", { tiles = {"jeija_removestone.png"}, is_ground_content = false, inventory_image = minetest.inventorycube("jeija_removestone_inv.png"), groups = {cracky=3}, description="Removestone", sounds = mesecon.node_sound_stone_defaults, mesecons = {effector = { action_on = function (pos, node) minetest.remove_node(pos) mesecon.on_dignode(pos, node) minetest.check_for_falling(vector.add(pos, vector.new(0, 1, 0))) end }}, on_blast = mesecon.on_blastnode, }) minetest.register_craft({ output = 'mesecons_random:removestone 4', recipe = { {"", "mesecons_gamecompat:cobble", ""}, {"mesecons_gamecompat:cobble", "group:mesecon_conductor_craftable", "mesecons_gamecompat:cobble"}, {"", "mesecons_gamecompat:cobble", ""}, } }) -- GHOSTSTONE minetest.register_node("mesecons_random:ghoststone", { description="Ghoststone", tiles = {"jeija_ghoststone.png"}, is_ground_content = false, inventory_image = minetest.inventorycube("jeija_ghoststone_inv.png"), groups = {cracky=3}, sounds = mesecon.node_sound_stone_defaults, mesecons = {conductor = { state = mesecon.state.off, rules = mesecon.rules.alldirs, onstate = "mesecons_random:ghoststone_active" }}, on_blast = mesecon.on_blastnode, }) minetest.register_node("mesecons_random:ghoststone_active", { drawtype = "airlike", pointable = false, walkable = false, diggable = false, is_ground_content = false, sunlight_propagates = true, paramtype = "light", drop = "mesecons_random:ghoststone", mesecons = {conductor = { state = mesecon.state.on, rules = mesecon.rules.alldirs, offstate = "mesecons_random:ghoststone" }}, on_construct = function(pos) -- remove shadow local shadowpos = vector.add(pos, vector.new(0, 1, 0)) if (minetest.get_node(shadowpos).name == "air") then minetest.dig_node(shadowpos) end end, on_blast = mesecon.on_blastnode, }) minetest.register_craft({ output = 'mesecons_random:ghoststone 4', recipe = { {"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:cobble", "mesecons_gamecompat:steel_ingot"}, {"mesecons_gamecompat:cobble", "group:mesecon_conductor_craftable", "mesecons_gamecompat:cobble"}, {"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:cobble", "mesecons_gamecompat:steel_ingot"}, } })