-- Solar Panel mesecon.register_node("mesecons_solarpanel:solar_panel", { description = "Solar Panel", drawtype = "nodebox", tiles = {"mesecons_solarpanel.png"}, inventory_image = "mesecons_solarpanel.png", wield_image = "mesecons_solarpanel.png", paramtype = "light", paramtype2 = "wallmounted", walkable = false, is_ground_content = false, node_box = { type = "wallmounted", wall_bottom = {-7/16, -8/16, -7/16, 7/16, -7/16, 7/16}, wall_top = {-7/16, 7/16, -7/16, 7/16, 8/16, 7/16}, wall_side = {-8/16, -7/16, -7/16, -7/16, 7/16, 7/16}, }, sounds = mesecon.node_sound_glass_defaults, on_blast = mesecon.on_blastnode, },{ groups = {dig_immediate = 3}, mesecons = {receptor = { state = mesecon.state.off, rules = mesecon.rules.wallmounted_get }} },{ groups = {dig_immediate = 3, not_in_creative_inventory = 1}, mesecons = {receptor = { state = mesecon.state.on, rules = mesecon.rules.wallmounted_get }}, }) minetest.register_craft({ output = "mesecons_solarpanel:solar_panel_off", recipe = { {"mesecons_materials:silicon", "mesecons_materials:silicon"}, {"mesecons_materials:silicon", "mesecons_materials:silicon"}, } }) minetest.register_abm({ label = "Solar Panel On/Off", nodenames = { "mesecons_solarpanel:solar_panel_off", "mesecons_solarpanel:solar_panel_on" }, interval = 1, chance = 1, catch_up = false, action = function(pos, node) local light = minetest.get_node_light(pos) if light >= 12 and node.name == "mesecons_solarpanel:solar_panel_off" then node.name = "mesecons_solarpanel:solar_panel_on" minetest.swap_node(pos, node) mesecon.receptor_on(pos, mesecon.rules.wallmounted_get(node)) elseif light < 12 and node.name == "mesecons_solarpanel:solar_panel_on" then node.name = "mesecons_solarpanel:solar_panel_off" minetest.swap_node(pos, node) mesecon.receptor_off(pos, mesecon.rules.wallmounted_get(node)) end end, })