-- WALL LEVER -- Basically a switch that can be attached to a wall -- Powers the block 2 nodes behind (using a receiver) mesecon.register_node("mesecons_walllever:wall_lever", { description="Lever", drawtype = "mesh", inventory_image = "jeija_wall_lever_inv.png", wield_image = "jeija_wall_lever_inv.png", paramtype = "light", paramtype2 = "facedir", is_ground_content = false, sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = { -8/16, -8/16, 3/16, 8/16, 8/16, 8/16 }, }, sounds = mesecon.node_sound_wood_defaults, on_rightclick = function (pos, node) if(mesecon.flipstate(pos, node) == "on") then mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node)) else mesecon.receptor_off(pos, mesecon.rules.buttonlike_get(node)) end minetest.sound_play("mesecons_lever", { pos = pos }, true) end },{ tiles = { "jeija_wall_lever_lever_light_off.png", "jeija_wall_lever_front.png", "jeija_wall_lever_front_bump.png", "jeija_wall_lever_back_edges.png" }, mesh="jeija_wall_lever_off.obj", on_rotate = mesecon.buttonlike_onrotate, mesecons = {receptor = { rules = mesecon.rules.buttonlike_get, state = mesecon.state.off }}, groups = {dig_immediate = 2, mesecon_needs_receiver = 1} },{ tiles = { "jeija_wall_lever_lever_light_on.png", "jeija_wall_lever_front.png", "jeija_wall_lever_front_bump.png", "jeija_wall_lever_back_edges.png" }, mesh="jeija_wall_lever_on.obj", on_rotate = false, mesecons = {receptor = { rules = mesecon.rules.buttonlike_get, state = mesecon.state.on }}, groups = {dig_immediate = 2, mesecon_needs_receiver = 1, not_in_creative_inventory = 1} }) minetest.register_craft({ output = "mesecons_walllever:wall_lever_off 2", recipe = { {"group:mesecon_conductor_craftable"}, {"mesecons_gamecompat:stone"}, {"group:stick"}, } })