-- Internal.lua - The core of mesecons -- -- For more practical developer resources see mesecons.tk -- -- Function overview -- mesecon:get_effector(nodename) --> Returns the mesecons.effector -specifictation in the nodedef by the nodename -- mesecon:get_receptor(nodename) --> Returns the mesecons.receptor -specifictation in the nodedef by the nodename -- mesecon:get_conductor(nodename) --> Returns the mesecons.conductor-specifictation in the nodedef by the nodename -- mesecon:get_any_inputrules (node) --> Returns the rules of a node if it is a conductor or an effector -- mesecon:get_any_outputrules (node) --> Returns the rules of a node if it is a conductor or a receptor -- RECEPTORS -- mesecon:is_receptor(nodename) --> Returns true if nodename is a receptor -- mesecon:is_receptor_on(nodename) --> Returns true if nodename is an receptor with state = mesecon.state.on -- mesecon:is_receptor_off(nodename) --> Returns true if nodename is an receptor with state = mesecon.state.off -- mesecon:receptor_get_rules(node) --> Returns the rules of the receptor (mesecon.rules.default if none specified) -- EFFECTORS -- mesecon:is_effector(nodename) --> Returns true if nodename is an effector -- mesecon:is_effector_on(nodename) --> Returns true if nodename is an effector with nodedef.mesecons.effector.action_off -- mesecon:is_effector_off(nodename) --> Returns true if nodename is an effector with nodedef.mesecons.effector.action_on -- mesecon:effector_get_rules(node) --> Returns the input rules of the effector (mesecon.rules.default if none specified) -- SIGNALS -- mesecon:activate(pos, node, recdepth) --> Activates the effector node at the specific pos (calls nodedef.mesecons.effector.action_on), higher recdepths are executed later -- mesecon:deactivate(pos, node, recdepth) --> Deactivates the effector node at the specific pos (calls nodedef.mesecons.effector.action_off), " -- mesecon:changesignal(pos, node, rulename, newstate) --> Changes the effector node at the specific pos (calls nodedef.mesecons.effector.action_change), " -- RULES -- mesecon:add_rules(name, rules) | deprecated? --> Saves rules table by name -- mesecon:get_rules(name, rules) | deprecated? --> Loads rules table with name -- CONDUCTORS -- mesecon:is_conductor(nodename) --> Returns true if nodename is a conductor -- mesecon:is_conductor_on(node) --> Returns true if node is a conductor with state = mesecon.state.on -- mesecon:is_conductor_off(node) --> Returns true if node is a conductor with state = mesecon.state.off -- mesecon:get_conductor_on(node_off) --> Returns the onstate nodename of the conductor -- mesecon:get_conductor_off(node_on) --> Returns the offstate nodename of the conductor -- mesecon:conductor_get_rules(node) --> Returns the input+output rules of a conductor (mesecon.rules.default if none specified) -- HIGH-LEVEL Internals -- mesecon:is_power_on(pos) --> Returns true if pos emits power in any way -- mesecon:is_power_off(pos) --> Returns true if pos does not emit power in any way -- mesecon:turnon(pos, rulename) --> Returns true whatever there is at pos. Calls itself for connected nodes (if pos is a conductor) --> recursive, the rulename is the name of the input rule that caused calling turnon; Uses third parameter recdepth internally to determine how far away the current node is from the initial pos as it uses recursion -- mesecon:turnoff(pos, rulename) --> Turns off whatever there is at pos. Calls itself for connected nodes (if pos is a conductor) --> recursive, the rulename is the name of the input rule that caused calling turnoff; Uses third parameter recdepth internally to determine how far away the current node is from the initial pos as it uses recursion -- mesecon:connected_to_receptor(pos) --> Returns true if pos is connected to a receptor directly or via conductors; calls itself if pos is a conductor --> recursive -- mesecon:rules_link(output, input, dug_outputrules) --> Returns true if outputposition + outputrules = inputposition and inputposition + inputrules = outputposition (if the two positions connect) -- mesecon:rules_link_anydir(outp., inp., d_outpr.) --> Same as rules mesecon:rules_link but also returns true if output and input are swapped -- mesecon:is_powered(pos) --> Returns true if pos is powered by a receptor or a conductor -- RULES ROTATION helpsers -- mesecon:rotate_rules_right(rules) -- mesecon:rotate_rules_left(rules) -- mesecon:rotate_rules_up(rules) -- mesecon:rotate_rules_down(rules) -- These functions return rules that have been rotated in the specific direction -- General function mesecon:get_effector(nodename) if minetest.registered_nodes[nodename] and minetest.registered_nodes[nodename].mesecons and minetest.registered_nodes[nodename].mesecons.effector then return minetest.registered_nodes[nodename].mesecons.effector end end function mesecon:get_receptor(nodename) if minetest.registered_nodes[nodename] and minetest.registered_nodes[nodename].mesecons and minetest.registered_nodes[nodename].mesecons.receptor then return minetest.registered_nodes[nodename].mesecons.receptor end end function mesecon:get_conductor(nodename) if minetest.registered_nodes[nodename] and minetest.registered_nodes[nodename].mesecons and minetest.registered_nodes[nodename].mesecons.conductor then return minetest.registered_nodes[nodename].mesecons.conductor end end function mesecon:get_any_outputrules (node) if mesecon:is_conductor(node.name) then return mesecon:conductor_get_rules(node) elseif mesecon:is_receptor(node.name) then return mesecon:receptor_get_rules(node) end return false end function mesecon:get_any_inputrules (node) if mesecon:is_conductor(node.name) then return mesecon:conductor_get_rules(node) elseif mesecon:is_effector(node.name) then return mesecon:effector_get_rules(node) end return false end -- Receptors -- Nodes that can power mesecons function mesecon:is_receptor_on(nodename) local receptor = mesecon:get_receptor(nodename) if receptor and receptor.state == mesecon.state.on then return true end return false end function mesecon:is_receptor_off(nodename) local receptor = mesecon:get_receptor(nodename) if receptor and receptor.state == mesecon.state.off then return true end return false end function mesecon:is_receptor(nodename) local receptor = mesecon:get_receptor(nodename) if receptor then return true end return false end function mesecon:receptor_get_rules(node) local receptor = mesecon:get_receptor(node.name) if receptor then local rules = receptor.rules if type(rules) == 'function' then return rules(node) elseif rules then return rules end end return mesecon.rules.default end -- Effectors -- Nodes that can be powered by mesecons function mesecon:is_effector_on(nodename) local effector = mesecon:get_effector(nodename) if effector and effector.action_off then return true end return false end function mesecon:is_effector_off(nodename) local effector = mesecon:get_effector(nodename) if effector and effector.action_on then return true end return false end function mesecon:is_effector(nodename) local effector = mesecon:get_effector(nodename) if effector then return true end return false end function mesecon:effector_get_rules(node) local effector = mesecon:get_effector(node.name) if effector then local rules = effector.rules if type(rules) == 'function' then return rules(node) elseif rules then return rules end end return mesecon.rules.default end -- ####################### -- # Signals (effectors) # -- ####################### -- Activation: mesecon.queue:add_function("activate", function (pos, rulename) node = minetest.get_node(pos) effector = mesecon:get_effector(node.name) if effector and effector.action_on then effector.action_on(pos, node, rulename) end end) function mesecon:activate(pos, node, rulename, recdepth) if rulename == nil then for _,rule in ipairs(mesecon:effector_get_rules(node)) do mesecon:activate(pos, node, rule, recdepth + 1) end return end mesecon.queue:add_action(pos, "activate", {rulename}, nil, rulename, 1 / recdepth) end -- Deactivation mesecon.queue:add_function("deactivate", function (pos, rulename) node = minetest.get_node(pos) effector = mesecon:get_effector(node.name) if effector and effector.action_off then effector.action_off(pos, node, rulename) end end) function mesecon:deactivate(pos, node, rulename, recdepth) if rulename == nil then for _,rule in ipairs(mesecon:effector_get_rules(node)) do mesecon:deactivate(pos, node, rule, recdepth + 1) end return end mesecon.queue:add_action(pos, "deactivate", {rulename}, nil, rulename, 1 / recdepth) end -- Change mesecon.queue:add_function("change", function (pos, rulename, changetype) node = minetest.get_node(pos) effector = mesecon:get_effector(node.name) if effector and effector.action_change then effector.action_change(pos, node, rulename, changetype) end end) function mesecon:changesignal(pos, node, rulename, newstate, recdepth) if rulename == nil then for _,rule in ipairs(mesecon:effector_get_rules(node)) do mesecon:changesignal(pos, node, rule, newstate, recdepth + 1) end return end mesecon.queue:add_action(pos, "change", {rulename, newstate}, nil, rulename, 1 / recdepth) end -- ######### -- # Rules # "Database" for rulenames -- ######### function mesecon:add_rules(name, rules) mesecon.rules[name] = rules end function mesecon:get_rules(name) return mesecon.rules[name] end -- Conductors function mesecon:is_conductor_on(node, rulename) local conductor = mesecon:get_conductor(node.name) if conductor then if conductor.state then return conductor.state == mesecon.state.on end if conductor.states then if not rulename then return mesecon:getstate(node.name, conductor.states) ~= 1 end local bit = mesecon:rule2bit(rulename, mesecon:conductor_get_rules(node)) local binstate = mesecon:getbinstate(node.name, conductor.states) return mesecon:get_bit(binstate, bit) end end return false end function mesecon:is_conductor_off(node, rulename) local conductor = mesecon:get_conductor(node.name) if conductor then if conductor.state then return conductor.state == mesecon.state.off end if conductor.states then if not rulename then return mesecon:getstate(node.name, conductor.states) == 1 end local bit = mesecon:rule2bit(rulename, mesecon:conductor_get_rules(node)) local binstate = mesecon:getbinstate(node.name, conductor.states) return not mesecon:get_bit(binstate, bit) end end return false end function mesecon:is_conductor(nodename) local conductor = mesecon:get_conductor(nodename) if conductor then return true end return false end function mesecon:get_conductor_on(node_off, rulename) local conductor = mesecon:get_conductor(node_off.name) if conductor then if conductor.onstate then return conductor.onstate end if conductor.states then local bit = mesecon:rule2bit(rulename, mesecon:conductor_get_rules(node_off)) local binstate = mesecon:getbinstate(node_off.name, conductor.states) binstate = mesecon:set_bit(binstate, bit, "1") return conductor.states[tonumber(binstate,2)+1] end end return offstate end function mesecon:get_conductor_off(node_on, rulename) local conductor = mesecon:get_conductor(node_on.name) if conductor then if conductor.offstate then return conductor.offstate end if conductor.states then local bit = mesecon:rule2bit(rulename, mesecon:conductor_get_rules(node_on)) local binstate = mesecon:getbinstate(node_on.name, conductor.states) binstate = mesecon:set_bit(binstate, bit, "0") return conductor.states[tonumber(binstate,2)+1] end end return onstate end function mesecon:conductor_get_rules(node) local conductor = mesecon:get_conductor(node.name) if conductor then local rules = conductor.rules if type(rules) == 'function' then return rules(node) elseif rules then return rules end end return mesecon.rules.default end -- some more general high-level stuff function mesecon:is_power_on(pos, rulename) local node = minetest.get_node(pos) if mesecon:is_conductor_on(node, rulename) or mesecon:is_receptor_on(node.name) then return true end return false end function mesecon:is_power_off(pos, rulename) local node = minetest.get_node(pos) if mesecon:is_conductor_off(node, rulename) or mesecon:is_receptor_off(node.name) then return true end return false end function mesecon:turnon(pos, rulename, recdepth) recdepth = recdepth or 2 if (recdepth > STACK_SIZE) then return end local node = minetest.get_node(pos) if(node.name == "ignore") then -- try turning on later again mesecon.queue:add_action( pos, "turnon", {rulename, recdepth + 1}, nil, true) end if mesecon:is_conductor_off(node, rulename) then local rules = mesecon:conductor_get_rules(node) if not rulename then for _, rule in ipairs(mesecon:flattenrules(rules)) do if mesecon:connected_to_receptor(pos, rule) then mesecon:turnon(pos, rule, recdepth + 1) end end return end minetest.swap_node(pos, {name = mesecon:get_conductor_on(node, rulename), param2 = node.param2}) for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do local np = mesecon:addPosRule(pos, rule) if(minetest.get_node(np).name == "ignore") then -- try turning on later again mesecon.queue:add_action( np, "turnon", {rulename, recdepth + 1}, nil, true) else local rulenames = mesecon:rules_link_rule_all(pos, rule) for _, rulename in ipairs(rulenames) do mesecon:turnon(np, rulename, recdepth + 1) end end end elseif mesecon:is_effector(node.name) then mesecon:changesignal(pos, node, rulename, mesecon.state.on, recdepth) if mesecon:is_effector_off(node.name) then mesecon:activate(pos, node, rulename, recdepth) end end end mesecon.queue:add_function("turnon", function (pos, rulename, recdepth) mesecon:turnon(pos, rulename, recdepth) end) function mesecon:turnoff(pos, rulename, recdepth) recdepth = recdepth or 2 if (recdepth > STACK_SIZE) then return end local node = minetest.get_node(pos) if(node.name == "ignore") then -- try turning on later again mesecon.queue:add_action( pos, "turnoff", {rulename, recdepth + 1}, nil, true) end if mesecon:is_conductor_on(node, rulename) then local rules = mesecon:conductor_get_rules(node) minetest.swap_node(pos, {name = mesecon:get_conductor_off(node, rulename), param2 = node.param2}) for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do local np = mesecon:addPosRule(pos, rule) if(minetest.get_node(np).name == "ignore") then -- try turning on later again mesecon.queue:add_action( np, "turnoff", {rulename, recdepth + 1}, nil, true) else local rulenames = mesecon:rules_link_rule_all(pos, rule) for _, rulename in ipairs(rulenames) do mesecon:turnoff(np, rulename, recdepth + 1) end end end elseif mesecon:is_effector(node.name) then mesecon:changesignal(pos, node, rulename, mesecon.state.off, recdepth) if mesecon:is_effector_on(node.name) and not mesecon:is_powered(pos) then mesecon:deactivate(pos, node, rulename, recdepth + 1) end end end mesecon.queue:add_function("turnoff", function (pos, rulename, recdepth) mesecon:turnoff(pos, rulename, recdepth) end) function mesecon:connected_to_receptor(pos, rulename) local node = minetest.get_node(pos) -- Check if conductors around are connected local rules = mesecon:get_any_inputrules(node) if not rules then return false end for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do local rulenames = mesecon:rules_link_rule_all_inverted(pos, rule) for _, rname in ipairs(rulenames) do local np = mesecon:addPosRule(pos, rname) if mesecon:find_receptor_on(np, {}, mesecon:invertRule(rname)) then return true end end end return false end function mesecon:find_receptor_on(pos, checked, rulename, recdepth) recdepth = recdepth or 2 if (recdepth > STACK_SIZE) then return true end -- ignore request local node = minetest.get_node(pos) if mesecon:is_receptor_on(node.name) then -- add current position to checked table.insert(checked, {x=pos.x, y=pos.y, z=pos.z}) return true end if mesecon:is_conductor(node.name) then local rules = mesecon:conductor_get_rules(node) local metaindex = mesecon:rule2metaindex(rulename, rules) -- find out if node has already been checked (to prevent from endless loop) for _, cp in ipairs(checked) do if mesecon:cmpPos(cp, pos) and cp.metaindex == metaindex then return false, checked end end -- add current position to checked table.insert(checked, {x=pos.x, y=pos.y, z=pos.z, metaindex = metaindex}) for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do local rulenames = mesecon:rules_link_rule_all_inverted(pos, rule) for _, rname in ipairs(rulenames) do local np = mesecon:addPosRule(pos, rname) if mesecon:find_receptor_on(np, checked, mesecon:invertRule(rname), recdepth + 1) then return true end end end else -- find out if node has already been checked (to prevent from endless loop) for _, cp in ipairs(checked) do if mesecon:cmpPos(cp, pos) then return false, checked end end table.insert(checked, {x=pos.x, y=pos.y, z=pos.z}) end return false end function mesecon:rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug), second return value: the name of the affected input rule local outputnode = minetest.get_node(output) local inputnode = minetest.get_node(input) local outputrules = dug_outputrules or mesecon:get_any_outputrules (outputnode) local inputrules = mesecon:get_any_inputrules (inputnode) if not outputrules or not inputrules then return end for _, outputrule in ipairs(mesecon:flattenrules(outputrules)) do -- Check if output sends to input if mesecon:cmpPos(mesecon:addPosRule(output, outputrule), input) then for _, inputrule in ipairs(mesecon:flattenrules(inputrules)) do -- Check if input accepts from output if mesecon:cmpPos(mesecon:addPosRule(input, inputrule), output) then if inputrule.sx == nil or outputrule.sx == nil or mesecon:cmpSpecial(inputrule, outputrule) then return true, inputrule end end end end end return false end function mesecon:rules_link_rule_all(output, rule) --output/input are positions (outputrules optional, used if node has been dug), second return value: affected input rules local input = mesecon:addPosRule(output, rule) local inputnode = minetest.get_node(input) local inputrules = mesecon:get_any_inputrules (inputnode) if not inputrules then return {} end local rules = {} for _, inputrule in ipairs(mesecon:flattenrules(inputrules)) do -- Check if input accepts from output if mesecon:cmpPos(mesecon:addPosRule(input, inputrule), output) then if inputrule.sx == nil or rule.sx == nil or mesecon:cmpSpecial(inputrule, rule) then rules[#rules+1] = inputrule end end end return rules end function mesecon:rules_link_rule_all_inverted(input, rule) --local irule = mesecon:invertRule(rule) local output = mesecon:addPosRule(input, rule) local outputnode = minetest.get_node(output) local outputrules = mesecon:get_any_outputrules (outputnode) if not outputrules then return {} end local rules = {} for _, outputrule in ipairs(mesecon:flattenrules(outputrules)) do if mesecon:cmpPos(mesecon:addPosRule(output, outputrule), input) then if outputrule.sx == nil or rule.sx == nil or mesecon:cmpSpecial(outputrule, rule) then rules[#rules+1] = mesecon:invertRule(outputrule) end end end return rules end function mesecon:rules_link_anydir(pos1, pos2) return mesecon:rules_link(pos1, pos2) or mesecon:rules_link(pos2, pos1) end function mesecon:is_powered(pos, rule) local node = minetest.get_node(pos) local rules = mesecon:get_any_inputrules(node) if not rules then return false end if not rule then for _, rule in ipairs(mesecon:flattenrules(rules)) do local rulenames = mesecon:rules_link_rule_all_inverted(pos, rule) for _, rname in ipairs(rulenames) do local np = mesecon:addPosRule(pos, rname) local nn = minetest.get_node(np) if (mesecon:is_conductor_on (nn, mesecon:invertRule(rname)) or mesecon:is_receptor_on (nn.name)) then return true end end end else local rulenames = mesecon:rules_link_rule_all_inverted(pos, rule) for _, rname in ipairs(rulenames) do local np = mesecon:addPosRule(pos, rname) local nn = minetest.get_node(np) if (mesecon:is_conductor_on (nn, mesecon:invertRule(rname)) or mesecon:is_receptor_on (nn.name)) then return true end end end return false end --Rules rotation Functions: function mesecon:rotate_rules_right(rules) local nr = {} for i, rule in ipairs(rules) do if rule.sx then table.insert(nr, { x = -rule.z, y = rule.y, z = rule.x, sx = -rule.sz, sy = rule.sy, sz = rule.sx}) else table.insert(nr, { x = -rule.z, y = rule.y, z = rule.x}) end end return nr end function mesecon:rotate_rules_left(rules) local nr = {} for i, rule in ipairs(rules) do if rule.sx then table.insert(nr, { x = rule.z, y = rule.y, z = -rule.x, sx = rule.sz, sy = rule.sy, sz = -rule.sx}) else table.insert(nr, { x = rule.z, y = rule.y, z = -rule.x}) end end return nr end function mesecon:rotate_rules_down(rules) local nr = {} for i, rule in ipairs(rules) do if rule.sx then table.insert(nr, { x = -rule.y, y = rule.x, z = rule.z, sx = -rule.sy, sy = rule.sx, sz = rule.sz}) else table.insert(nr, { x = -rule.y, y = rule.x, z = rule.z}) end end return nr end function mesecon:rotate_rules_up(rules) local nr = {} for i, rule in ipairs(rules) do if rule.sx then table.insert(nr, { x = rule.y, y = -rule.x, z = rule.z, sx = rule.sy, sy = -rule.sx, sz = rule.sz}) else table.insert(nr, { x = rule.y, y = -rule.x, z = rule.z}) end end return nr end