-- Function that get the input/output rules of the delayer local delayer_get_output_rules = function(node) local rules = {{x = 0, y = 0, z = 1}} for i = 0, node.param2 do rules = mesecon.rotate_rules_left(rules) end return rules end local delayer_get_input_rules = function(node) local rules = {{x = 0, y = 0, z = -1}} for i = 0, node.param2 do rules = mesecon.rotate_rules_left(rules) end return rules end -- Functions that are called after the delay time local delayer_activate = function(pos, node) local def = minetest.registered_nodes[node.name] local time = def.delayer_time minetest.swap_node(pos, {name = def.delayer_onstate, param2=node.param2}) mesecon.queue:add_action(pos, "receptor_on", {delayer_get_output_rules(node)}, time, nil) end local delayer_deactivate = function(pos, node) local def = minetest.registered_nodes[node.name] local time = def.delayer_time minetest.swap_node(pos, {name = def.delayer_offstate, param2=node.param2}) mesecon.queue:add_action(pos, "receptor_off", {delayer_get_output_rules(node)}, time, nil) end -- Register the 2 (states) x 4 (delay times) delayers local delaytime = { 0.1, 0.3, 0.5, 1.0 } for i = 1, 4 do local boxes = { { -6/16, -8/16, -6/16, 6/16, -7/16, 6/16 }, -- the main slab { -2/16, -7/16, -4/16, 2/16, -26/64, -3/16 }, -- the jeweled "on" indicator { -3/16, -7/16, -3/16, 3/16, -26/64, -2/16 }, { -4/16, -7/16, -2/16, 4/16, -26/64, 2/16 }, { -3/16, -7/16, 2/16, 3/16, -26/64, 3/16 }, { -2/16, -7/16, 3/16, 2/16, -26/64, 4/16 }, { -6/16, -7/16, -6/16, -4/16, -27/64, -4/16 }, -- the timer indicator { -8/16, -8/16, -1/16, -6/16, -7/16, 1/16 }, -- the two wire stubs { 6/16, -8/16, -1/16, 8/16, -7/16, 1/16 } } -- Delayer definition defaults local def = { drawtype = "nodebox", use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or nil, walkable = true, selection_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, }, node_box = { type = "fixed", fixed = boxes }, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, is_ground_content = false, delayer_time = delaytime[i], sounds = mesecon.node_sound.stone, on_blast = mesecon.on_blastnode, drop = "mesecons_delayer:delayer_off_1", } -- Deactivated delayer definition defaults local off_groups = {bendy=2,snappy=1,dig_immediate=2} if i > 1 then off_groups.not_in_creative_inventory = 1 end local off_state = { description = "Delayer", tiles = { "mesecons_delayer_off_"..tostring(i)..".png", "mesecons_delayer_bottom.png", "mesecons_delayer_ends_off.png", "mesecons_delayer_ends_off.png", "mesecons_delayer_sides_off.png", "mesecons_delayer_sides_off.png" }, inventory_image = "mesecons_delayer_off_1.png", wield_image = "mesecons_delayer_off_1.png", groups = off_groups, on_punch = function(pos, node, puncher) if minetest.is_protected(pos, puncher and puncher:get_player_name() or "") then return end minetest.swap_node(pos, { name = "mesecons_delayer:delayer_off_"..tostring(i % 4 + 1), param2 = node.param2 }) end, delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i), mesecons = { receptor = { state = mesecon.state.off, rule_node_nocopy = true, rules = delayer_get_output_rules }, effector = { rule_node_nocopy = true, rules = delayer_get_input_rules, action_on = delayer_activate } }, } for k, v in pairs(def) do off_state[k] = off_state[k] or v end minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), off_state) -- Activated delayer definition defaults local on_state = { description = "You hacker you", tiles = { "mesecons_delayer_on_"..tostring(i)..".png", "mesecons_delayer_bottom.png", "mesecons_delayer_ends_on.png", "mesecons_delayer_ends_on.png", "mesecons_delayer_sides_on.png", "mesecons_delayer_sides_on.png" }, groups = {bendy = 2, snappy = 1, dig_immediate = 2, not_in_creative_inventory = 1}, on_punch = function(pos, node, puncher) if minetest.is_protected(pos, puncher and puncher:get_player_name() or "") then return end minetest.swap_node(pos, { name = "mesecons_delayer:delayer_on_"..tostring(i % 4 + 1), param2 = node.param2 }) end, delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i), mesecons = { receptor = { state = mesecon.state.on, rules = delayer_get_output_rules }, effector = { rules = delayer_get_input_rules, action_off = delayer_deactivate } }, } for k, v in pairs(def) do on_state[k] = on_state[k] or v end minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), on_state) end minetest.register_craft({ output = "mesecons_delayer:delayer_off_1", recipe = { {"mesecons_torch:mesecon_torch_on", "group:mesecon_conductor_craftable", "mesecons_torch:mesecon_torch_on"}, {"mesecons_gamecompat:cobble","mesecons_gamecompat:cobble", "mesecons_gamecompat:cobble"}, } })