local function has_locked_chest_privilege(meta, player) if player:get_player_name() ~= meta:get_string("owner") then return false end return true end minetest.register_node("more_chests:dropbox", { description = "Dropbox", tiles = {"default_chest_top.png", "default_chest_top.png", "dropbox_right.png", "default_chest_side.png", "default_chest_side.png", "dropbox_front.png"}, paramtype2 = "facedir", groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, tubedevice = 1, tubedevice_receiver = 1}, -- Pipeworks tube = { insert_object = function(pos, node, stack, direction) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:add_item("main", stack) end, can_insert = function(pos, node, stack, direction) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:room_for_item("main", stack) end, input_inventory = "main", connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1} }, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", "Dropbox (owned by ".. meta:get_string("owner")..")") end, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[8,9]".. "list[current_name;main;0,0;8,4;]".. "list[current_player;main;0,5;8,4;]".. "listring[current_name;main]" .. "listring[current_player;main]") meta:set_string("infotext", "Chest") local inv = meta:get_inventory() inv:set_size("main", 8*4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if not has_locked_chest_privilege(meta, player) then minetest.log("action", player:get_player_name().. " tried to access a dropbox belonging to ".. meta:get_string("owner").." at ".. minetest.pos_to_string(pos)) return 0 end return stack:get_count() end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if has_locked_chest_privilege(meta, player) then return stack:get_count() end local target = meta:get_inventory():get_list(listname)[index] local target_name = target:get_name() local stack_count = stack:get_count() if target_name == stack:get_name() and target:get_count() < stack_count then return stack_count end if target_name ~= "" then return 0 end return stack_count end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in dropbox at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to dropbox at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from dropbox at "..minetest.pos_to_string(pos)) end, }) minetest.register_craft({ output = 'more_chests:dropbox', recipe = { {'default:wood','','default:wood'}, {'default:wood','default:steel_ingot','default:wood'}, {'default:wood','default:wood','default:wood'} } })