--[[ More Blocks: redefinitions of default stuff Copyright © 2011-2020 Hugo Locurcio and contributors. Licensed under the zlib license. See LICENSE.md for more information. --]] local modname = minetest.get_current_modname() -- Redefine some of the default crafting recipes to be more productive -- Auxiliary function: take a recipe as returned by get_all_craft_recipes -- and turn it into a table that can be used to clear a craft or declare a new one local reconstruct_internal_craft = function(recipe) local recp = { { "", "", "" }, { "", "", "" }, { "", "", "" }, } local width = recipe.width for idx, item in pairs(recipe.items) do local row = math.ceil(idx / width) local col = idx - (row-1)*width recp[row][col] = item end return recp end -- Change the amount produced by recipe by apply func to the old amount local change_recipe_amount = function(product, recipe, func) -- if width == 0, this is a shapeless recipe, for which the -- internal and Lua API recipe table is the same. -- Otherwise we need to reconstruct the table for the shaped recipe. local shapeless = (recipe.width == 0) local recp = shapeless and recipe.items or reconstruct_internal_craft(recipe) local oldamount = tonumber(recipe.output:match(" [0-9]+$") or "1") local newamount = func(oldamount) -- remove old crafting recipe local redo = { recipe = recp } -- preserve shapelessness if shapeless then redo.type = "shapeless" end minetest.clear_craft(redo) -- new output redo.output = ("%s %d"):format(product, newamount) minetest.register_craft(redo) minetest.log("action", ("[MOD]%s: recipe for %s production: %d => %d"):format(modname, product, oldamount, newamount)) end local increase_craft_production = function(product, func) local recipes = minetest.get_all_craft_recipes(product) for _, r in pairs(recipes) do if r.type == "normal" or r.method == "normal" then change_recipe_amount(product, r, func) end end end -- Increase the crafting production according to the rules from the table, which is in the form: -- { -- { detector, amount changing function } -- { detector, amount changing function } -- } -- TODO: consider exporting this function to other mods local increase_craft_production_table = function(map_table) for product, _ in pairs(minetest.registered_items) do for _, tab in pairs(map_table) do local detector = tab[1] local func = tab[2] if detector(product) then increase_craft_production(product, func) -- only apply one boost break end end end end increase_craft_production_table({ { function(n) return n:match('^default:sign_wall') end, function(old) return old + 1 end }, { function(n) return n == 'default:paper' end, function(old) return old*4 end }, { function(n) return n:match('^carts:.*rail$') or n:match('^default:.*rail$') end, function(old) return old + old/2 end }, }) minetest.register_craft({ type = "toolrepair", additional_wear = -0.10, -- Tool repair buff (10% bonus instead of 2%). })