moreblocks/stairsplus/registrations.lua

164 lines
5.1 KiB
Lua

--[[
More Blocks: registrations
Copyright © 2011-2020 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]
local S = moreblocks.S
-- default registrations
if minetest.get_modpath("default") then
local default_nodes = { -- Default stairs/slabs/panels/microblocks:
"stone",
"stone_block",
"cobble",
"mossycobble",
"brick",
"sandstone",
"steelblock",
"goldblock",
"copperblock",
"bronzeblock",
"diamondblock",
"tinblock",
"desert_stone",
"desert_stone_block",
"desert_cobble",
"meselamp",
"glass",
"tree",
"wood",
"jungletree",
"junglewood",
"pine_tree",
"pine_wood",
"acacia_tree",
"acacia_wood",
"aspen_tree",
"aspen_wood",
"obsidian",
"obsidian_block",
"obsidianbrick",
"obsidian_glass",
"stonebrick",
"desert_stonebrick",
"sandstonebrick",
"silver_sandstone",
"silver_sandstone_brick",
"silver_sandstone_block",
"desert_sandstone",
"desert_sandstone_brick",
"desert_sandstone_block",
"sandstone_block",
"coral_skeleton",
"ice",
}
for _, name in pairs(default_nodes) do
local mod = "default"
local nodename = mod .. ":" .. name
local ndef = table.copy(minetest.registered_nodes[nodename])
ndef.sunlight_propagates = true
-- Stone and desert_stone drop cobble and desert_cobble respectively.
if type(ndef.drop) == "string" then
ndef.drop = ndef.drop:gsub(".+:", "")
end
-- Use the primary tile for all sides of cut glasslike nodes and disregard paramtype2.
if #ndef.tiles > 1 and ndef.drawtype and ndef.drawtype:find("glass") then
ndef.tiles = {ndef.tiles[1]}
ndef.paramtype2 = nil
end
mod = "moreblocks"
stairsplus:register_all(mod, name, nodename, ndef)
minetest.register_alias_force("stairs:stair_" .. name, mod .. ":stair_" .. name)
minetest.register_alias_force("stairs:stair_outer_" .. name, mod .. ":stair_" .. name .. "_outer")
minetest.register_alias_force("stairs:stair_inner_" .. name, mod .. ":stair_" .. name .. "_inner")
minetest.register_alias_force("stairs:slab_" .. name, mod .. ":slab_" .. name)
end
end
-- farming registrations
if minetest.get_modpath("farming") then
local farming_nodes = {"straw"}
for _, name in pairs(farming_nodes) do
local mod = "farming"
local nodename = mod .. ":" .. name
local ndef = table.copy(minetest.registered_nodes[nodename])
ndef.sunlight_propagates = true
mod = "moreblocks"
stairsplus:register_all(mod, name, nodename, ndef)
minetest.register_alias_force("stairs:stair_" .. name, mod .. ":stair_" .. name)
minetest.register_alias_force("stairs:stair_outer_" .. name, mod .. ":stair_" .. name .. "_outer")
minetest.register_alias_force("stairs:stair_inner_" .. name, mod .. ":stair_" .. name .. "_inner")
minetest.register_alias_force("stairs:slab_" .. name, mod .. ":slab_" .. name)
end
end
-- wool registrations
if minetest.get_modpath("wool") then
local dyes = {"white", "grey", "black", "red", "yellow", "green", "cyan",
"blue", "magenta", "orange", "violet", "brown", "pink",
"dark_grey", "dark_green"}
for _, name in pairs(dyes) do
local mod = "wool"
local nodename = mod .. ":" .. name
local ndef = table.copy(minetest.registered_nodes[nodename])
ndef.sunlight_propagates = true
stairsplus:register_all(mod, name, nodename, ndef)
end
end
-- basic_materials, keeping the original other-mod-oriented names
-- for backwards compatibility
if minetest.get_modpath("basic_materials") then
stairsplus:register_all("technic","concrete","basic_materials:concrete_block",{
description = S("Concrete"),
tiles = {"basic_materials_concrete_block.png",},
groups = {cracky=1, level=2, concrete=1},
sounds = moreblocks.node_sound_stone_defaults(),
})
minetest.register_alias("prefab:concrete_stair","technic:stair_concrete")
minetest.register_alias("prefab:concrete_slab","technic:slab_concrete")
stairsplus:register_all("gloopblocks", "cement", "basic_materials:cement_block", {
description = S("Cement"),
tiles = {"basic_materials_cement_block.png"},
groups = {cracky=2, not_in_creative_inventory=1},
sounds = moreblocks.node_sound_stone_defaults(),
sunlight_propagates = true,
})
stairsplus:register_all("technic", "brass_block", "basic_materials:brass_block", {
description= S("Brass Block"),
groups={cracky=1, not_in_creative_inventory=1},
tiles={"basic_materials_brass_block.png"},
})
end
-- Alias cuts of split_stone_tile_alt which was renamed checker_stone_tile.
stairsplus:register_alias_all("moreblocks", "split_stone_tile_alt", "moreblocks", "checker_stone_tile")
-- The following LBM is necessary because the name stair_split_stone_tile_alt
-- conflicts with another node and so the alias for that specific node gets
-- ignored.
minetest.register_lbm({
name = "moreblocks:fix_split_stone_tile_alt_name_collision",
nodenames = {"moreblocks:stair_split_stone_tile_alt"},
action = function(pos, node)
minetest.set_node(pos, {
name = "moreblocks:stair_checker_stone_tile",
param2 = minetest.get_node(pos).param2
})
minetest.log('action', "LBM replaced " .. node.name ..
" at " .. minetest.pos_to_string(pos))
end,
})