-- Load translation library if intllib is installed local S if (minetest.get_modpath("intllib")) then dofile(minetest.get_modpath("intllib").."/intllib.lua") S = intllib.Getter(minetest.get_current_modname()) else S = function ( s ) return s end end dofile(minetest.get_modpath("moreores").."/_config.txt") --[[ **** More Ores by Calinou with the help of MarkTraceur, GloopMaster and Kotolegokot Licensed under GPLv3+ for code and CC BY-SA for textures, see: http://www.gnu.org/licenses/gpl-3.0.html **** --]] -- Utility functions local default_stone_sounds = default.node_sound_stone_defaults() local stick = "default:stick" local recipes = { sword = {{"m"}, {"m"}, {stick}}, shovel = {{"m"}, {stick}, {stick}}, axe = {{"m", "m"}, {"m", stick}, {"" , stick}}, pick = {{"m", "m", "m"}, {"", stick, ""}, {"", stick, ""}} } local function get_tool_recipe(craftitem, toolname) local orig = recipes[toolname] local complete = {} for i, row in ipairs(orig) do local thisrow = {} for j, col in ipairs(row) do if col == "m" then table.insert(thisrow, craftitem) else table.insert(thisrow, col) end end table.insert(complete, thisrow) end return complete end local function add_ore(modname, mineral_name, oredef) local firstlet = string.upper(string.sub(mineral_name, 1, 1)) local description = firstlet .. string.sub(mineral_name, 2) local img_base = modname .. "_" .. mineral_name local toolimg_base = modname .. "_tool_"..mineral_name local tool_base = modname .. ":" local tool_post = "_" .. mineral_name local item_base = tool_base .. mineral_name local ingot = item_base .. "_ingot" local lumpitem = item_base .. "_lump" local ingotcraft = ingot if oredef.makes.ore then local mineral_img_base = modname .. "_mineral_"..mineral_name minetest.register_node(modname .. ":mineral_"..mineral_name, { description = S("%s Ore"):format(S(description)), tiles = {"default_stone.png^"..mineral_img_base..".png"}, groups = {cracky=3}, sounds = default_stone_sounds, drop = item_base .. "_lump 1" }) end if oredef.makes.block then local blockitem = item_base .. "_block" minetest.register_node(blockitem, { description = S("%s Block"):format(S(description)), tiles = { img_base .. "_block.png" }, groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2}, sounds = default_stone_sounds }) minetest.register_alias(mineral_name.."_block", blockitem) local ingotrow = {ingot, ingot, ingot} local nodeblockitem = "node " .. blockitem .. "" minetest.register_craft( { output = nodeblockitem, recipe = {ingotrow, ingotrow, ingotrow} }) minetest.register_craft( { output = "craft " .. ingot .. " 9", recipe = { { nodeblockitem } } }) end if oredef.makes.lump then minetest.register_craftitem(lumpitem, { description = S("%s Lump"):format(S(description)), inventory_image = img_base .. "_lump.png", on_place_on_ground = minetest.craftitem_place_item }) minetest.register_alias(mineral_name .. "_lump", lumpitem) if oredef.makes.ingot then minetest.register_craft({ type = "cooking", output = ingot, recipe = lumpitem }) end end if oredef.makes.ingot then minetest.register_craftitem(ingot, { description = S("%s Ingot"):format(S(description)), inventory_image = img_base .. "_ingot.png", on_place_on_ground = minetest.craftitem_place_item }) minetest.register_alias(mineral_name .. "_ingot", ingot) if oredef.makes.chest then minetest.register_craft( { output = "node default:chest_locked 1", recipe = { { ingotcraft }, { "node default:chest" } } }) wood = "node default:wood" woodrow = {wood,wood,wood} minetest.register_craft( { output = "node default:chest_locked 1", recipe = { woodrow, {wood, ingotcraft, wood}, woodrow } }) end end for toolname, tooldef in pairs(oredef.tools) do local tflet = string.upper(string.sub(toolname, 0, 1)) local tool_description = tflet..string.sub(toolname, 2) local tdef = { description = "", inventory_image = toolimg_base .. toolname .. ".png", tool_capabilities = { max_drop_level=3, groupcaps=tooldef } } if toolname == "sword" then tdef.full_punch_interval = oredef.punchint tdef.description = S("%s Sword"):format(S(description)) end if toolname == "pick" then tdef.description = S("%s Pickaxe"):format(S(description)) end if toolname == "axe" then tdef.description = S("%s Axe"):format(S(description)) end if toolname == "shovel" then tdef.description = S("%s Shovel"):format(S(description)) end local fulltoolname = tool_base .. toolname .. tool_post minetest.register_tool(fulltoolname, tdef) minetest.register_alias(toolname .. tool_post, fulltoolname) if oredef.makes.ingot then minetest.register_craft({ output = "craft " .. fulltoolname .. " 1", recipe = get_tool_recipe(item_base .. "_ingot", toolname) }) end end end -- Add everything (compact(ish)!) local modname = "moreores" local oredefs = { silver = { makes = {ore=true, block=true, lump=true, ingot=true, chest=true}, tools = { pick = { cracky={times={[1]=2.60, [2]=1.00, [3]=0.60}, uses=100, maxlevel=1} }, shovel = { crumbly={times={[1]=1.10, [2]=0.40, [3]=0.25}, uses=100, maxlevel=1} }, axe = { choppy={times={[1]=2.50, [2]=0.80, [3]=0.50}, uses=100, maxlevel=1}, fleshy={times={[2]=1.10, [3]=0.60}, uses=100, maxlevel=1} }, sword = { fleshy={times={[2]=0.70, [3]=0.30}, uses=100, maxlevel=1}, snappy={times={[2]=0.70, [3]=0.30}, uses=100, maxlevel=1}, choppy={times={[3]=0.80}, uses=100, maxlevel=0} } }, punchint = 1.0 }, tin = { makes = {ore=true, block=true, lump=true, ingot=true, chest=false}, tools = {} }, mithril = { makes = {ore=true, block=true, lump=true, ingot=true, chest=false}, tools = { pick = { cracky={times={[1]=2.25, [2]=0.55, [3]=0.35}, uses=200, maxlevel=1} }, shovel = { crumbly={times={[1]=0.70, [2]=0.35, [3]=0.20}, uses=200, maxlevel=1} }, axe = { choppy={times={[1]=1.75, [2]=0.45, [3]=0.45}, uses=200, maxlevel=1}, fleshy={times={[2]=0.95, [3]=0.30}, uses=200, maxlevel=1} }, sword = { fleshy={times={[2]=0.65, [3]=0.25}, uses=200, maxlevel=1}, snappy={times={[2]=0.70, [3]=0.25}, uses=200, maxlevel=1}, choppy={times={[3]=0.65}, uses=200, maxlevel=0} } }, punchint = 0.45 } } for orename,def in pairs(oredefs) do add_ore(modname, orename, def) end -- Copper rail (special node) minetest.register_craft({ output = "moreores:copper_rail 16", recipe = { {"moreores:copper_ingot", "", "moreores:copper_ingot"}, {"moreores:copper_ingot", "default:stick", "moreores:copper_ingot"}, {"moreores:copper_ingot", "", "moreores:copper_ingot"} } }) -- Bronze has some special cases, because it is made from copper and tin minetest.register_craft( { type = "shapeless", output = "moreores:bronze_ingot 3", recipe = { "moreores:tin_ingot", "moreores:copper_ingot", "moreores:copper_ingot", } }) -- Unique node minetest.register_node("moreores:copper_rail", { description = S("Copper Rail"), drawtype = "raillike", tiles = {"moreores_copper_rail.png", "moreores_copper_rail_curved.png", "moreores_copper_rail_t_junction.png", "moreores_copper_rail_crossing.png"}, inventory_image = "moreores_copper_rail.png", wield_image = "moreores_copper_rail.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, groups = {bendy=2,snappy=1,dig_immediate=2,rail=1,connect_to_raillike=1}, mesecons = { effector = { action_on = function(pos, node) minetest.env:get_meta(pos):set_string("cart_acceleration", "0.5") end, action_off = function(pos, node) minetest.env:get_meta(pos):set_string("cart_acceleration", "0") end, }, }, }) local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, ore_per_chunk, height_min, height_max) if maxp.y < height_min or minp.y > height_max then return end local y_min = math.max(minp.y, height_min) local y_max = math.min(maxp.y, height_max) local volume = (maxp.x - minp.x + 1) * (y_max - y_min + 1) * (maxp.z - minp.z + 1) local pr = PseudoRandom(seed) local num_chunks = math.floor(chunks_per_volume * volume) local chunk_size = 3 if ore_per_chunk <= 4 then chunk_size = 2 end local inverse_chance = math.floor(chunk_size * chunk_size * chunk_size / ore_per_chunk) -- print(generate_ore num_chunks: ..dump(num_chunks)) for i=1,num_chunks do if (y_max-chunk_size+1 <= y_min) then return end local y0 = pr:next(y_min, y_max-chunk_size+1) if y0 >= height_min and y0 <= height_max then local x0 = pr:next(minp.x, maxp.x-chunk_size+1) local z0 = pr:next(minp.z, maxp.z-chunk_size+1) local p0 = {x=x0, y=y0, z=z0} for x1=0,chunk_size-1 do for y1=0,chunk_size-1 do for z1=0,chunk_size-1 do if pr:next(1,inverse_chance) == 1 then local x2 = x0+x1 local y2 = y0+y1 local z2 = z0+z1 local p2 = {x=x2, y=y2, z=z2} if minetest.env:get_node(p2).name == wherein then minetest.env:set_node(p2, {name=name}) end end end end end end end -- print(generate_ore done) end minetest.register_ore({ ore_type = "scatter", ore = "moreores:mineral_tin", wherein = "default:stone", clust_scarcity = moreores_tin_chunk_size * moreores_tin_chunk_size * moreores_tin_chunk_size, clust_num_ores = moreores_tin_ore_per_chunk, clust_size = moreores_tin_chunk_size, height_min = moreores_tin_min_depth, height_max = moreores_tin_max_depth }) minetest.register_ore({ ore_type = "scatter", ore = "moreores:mineral_silver", wherein = "default:stone", clust_scarcity = moreores_silver_chunk_size * moreores_silver_chunk_size * moreores_silver_chunk_size, clust_num_ores = moreores_silver_ore_per_chunk, clust_size = moreores_silver_chunk_size, height_min = moreores_silver_min_depth, height_max = moreores_silver_max_depth }) minetest.register_ore({ ore_type = "scatter", ore = "moreores:mineral_mithril", wherein = "default:stone", clust_scarcity = moreores_mithril_chunk_size * moreores_mithril_chunk_size * moreores_mithril_chunk_size, clust_num_ores = moreores_mithril_ore_per_chunk, clust_size = moreores_mithril_chunk_size, height_min = moreores_mithril_min_depth, height_max = moreores_mithril_max_depth }) print(S("[moreores] loaded."))