New/extra portal animation

(new animation by Extex101)
The original texture is now "nether_portal_alt.png", and used to provide a "nether:portal_alt" node, which is used/demoed by the Surface-portal as the original animation still has a "it's full of stars" charm coming out when used for lighter coloured portals.
Bu işleme şunda yer alıyor:
Treer 2020-02-18 23:05:45 +11:00 işlemeyi yapan: SmallJoker
ebeveyn 7939161535
işleme f7ebd78614
7 değiştirilmiş dosya ile 37 ekleme ve 3 silme

Dosyayı Görüntüle

@ -43,5 +43,6 @@ SOFTWARE.
### [Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)](http://creativecommons.org/licenses/by-sa/3.0/)
* `nether_rack.png`: Zeg9
* `nether_glowstone.png`: BlockMen
* `nether_portal.png`: [Extex101](https://github.com/Extex101), 2020
All other media: Copyright © 2013 PilzAdam, licensed under CC BY-SA 3.0 by PilzAdam.

Dosyayı Görüntüle

@ -21,7 +21,7 @@
local S = nether.get_translator
-- Portal/wormhole node
-- Portal/wormhole nodes
nether.register_wormhole_node("nether:portal", {
description = S("Nether Portal"),
@ -37,6 +37,33 @@ nether.register_wormhole_node("nether:portal", {
}
})
local portal_animation2 = {
name = "nether_portal_alt.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.5,
},
}
nether.register_wormhole_node("nether:portal_alt", {
description = S("Portal"),
tiles = {
"nether_transparent.png",
"nether_transparent.png",
"nether_transparent.png",
"nether_transparent.png",
portal_animation2,
portal_animation2
},
post_effect_color = {
-- hopefully blue enough to work with blue portals, and green enough to
-- work with cyan portals.
a = 120, r = 0, g = 128, b = 188
}
})
-- Nether nodes

Dosyayı Görüntüle

@ -1916,7 +1916,7 @@ local wormhole_nodedef_default = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.5,
length = 0.9,
},
},
{
@ -1925,7 +1925,7 @@ local wormhole_nodedef_default = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.5,
length = 0.9,
},
},
},

Dosyayı Görüntüle

@ -127,6 +127,9 @@ Used by `nether.register_portal`.
-- Optional. Allows a custom wormhole node to be specified.
-- Useful if you want the portals to have a different post_effect_color
-- or texture.
-- The Nether mod provides:
-- "nether:portal" (default)
-- "nether:portal_alt"
wormhole_node_color = 0,
-- Optional. Defaults to 0/magenta.
@ -208,6 +211,7 @@ Used by `nether.register_portal`.
-- If the location of an existing portal is returned then include the
-- orientation, otherwise the existing portal could be overwritten by
-- a new one with the orientation of the surface portal.
-- Return nil to prevent the portal from igniting.
find_surface_anchorPos = function(realm_anchorPos),
-- Optional. If you don't implement this then a position near the
@ -222,6 +226,7 @@ Used by `nether.register_portal`.
-- If the location of an existing portal is returned then include the
-- orientation, otherwise the existing portal could be overwritten by
-- a new one with the orientation of the realm portal.
-- Return nil to prevent the portal from igniting.
on_run_wormhole = function(portalDef, anochorPos, orientation),
-- invoked once per second per portal

Dosyayı Görüntüle

@ -116,6 +116,7 @@ if minetest.settings:get_bool("nether_enable_portal_example_surfacetravel", ENAB
nether.register_portal("surface_portal", {
shape = nether.PortalShape_Circular,
frame_node_name = "default:tinblock",
wormhole_node_name = "nether:portal_alt",
wormhole_node_color = 4, -- 4 is cyan
title = S("Surface Portal"),
book_of_portals_pagetext = S([[Requiring 16 blocks of tin and constructed in a circular fashion, a finished frame is seven blocks wide, seven blocks high, and stands vertically like a doorway.

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