Commit Graph

19 Commits

Author SHA1 Message Date
Treer ea677c5a1b
Hide unknown nodes under the nether bug (#72)
Hides bug #51 - the node_stone of the biome appears in the whole chunk under the Nether, so make nether:native_mapgen look the same as default:stone, and drop whatever default:stone drops
2023-05-06 14:44:54 +02:00
Treer 957fdc887b
Add giant crystal geodes (#35) 2023-01-26 15:59:05 +01:00
Treer 52038017f3
Make ShiftExistingBiomes available via API (#40)
* bug fixes

Fixes wrong new_y_min when shift_existing_biomes() shifts a biome below the nether floor,
find_surface_anchorPos() no longer assumes y=0 will be outside the nether.
Nil-reference fixed when a mods tries to register a portal after mods are finished loading, but the portal shape+material was already registered by another mod.

* Make ShiftExistingBiomes available via API

makes the ShiftExistingBiomes function available to other mods via the nether global, since it's not a simple function and biomes would also need to be shifted if another mod wants to add a second nether layer.

* Allow layers to extend the depth of nether effects

Mods can set/lower nether.DEPTH_FLOOR_LAYERS when creating a layer under the nether. This allows multiple layer mods to know where their ceiling should start, and to be included in the effects which only happen in the nether.

* document nether API

More of a tentative interop guide than an API.
Use snake_case for API functions.
2021-07-18 16:44:37 +10:00
sys4-fr fb6b666895
Fix deprecation warnings (#44)
Co-authored-by: sys4 <bricassa@sys4.fr>
2021-04-18 16:30:05 +02:00
Treer bafa4e8ea1 Improve dungeons
* clears netherrack from dungeon stairways
* Adds pillars or mezzanine floors to large rooms
* slightly more careful with window placement
* glowstone sometimes added behind in windows
2021-02-13 16:47:26 +11:00
Treer b30272d2dd Move dungeon excavation functions to separate file 2021-02-13 16:47:26 +11:00
Treer 87f0ea7a51 Implement PR feedback 2021-02-13 13:00:41 +11:00
Treer 3008b167b2 climate_api support - add distance fog
Add more appropriate/atmosphere distance fog to the nether, via climate_api mod to avoid conflicting with other mods.
Any game or server with climate_api mod installed will be expecting climate_api to take control of sky values.
2021-02-13 13:00:41 +11:00
Treer 00099f2aa2 Fix #36 - better handling of biome definition tables
Add support for min_pos and max_pos in biome definition tables, and follow the same interpretation logic as Minetest, same defaults/fallbacks etc.
2021-02-06 00:25:27 +11:00
Treer 4b508f8492 Update README.md 2021-01-15 00:29:23 +11:00
Treer 24845dce1e Update descriptions 2021-01-15 00:29:23 +11:00
Treer 00cda53a13 Add the Mantle
Adds a magma oceans region to the nether outside the existing nether caverns, which can be reached via tunnels.

Other misc changes:
* chatcomment nether_whereami, a debug aid for knowing which perlin-noise region you are in
* Nether ores no longer obtainable on the ceiling
* Move crafts into crafts.lua
* Add steam to lava cooling, and play bubbling lava upon death by lava
* Add cracked netherbrick
    a decorative node which can only be obtained from dungeons or structures
    I encourage someone to improve or replace the cracked netherbrick texture. For copyright purposes it's currently a derivative work (by me, 2020) from nether_brick.png, which is licensed under CC BY-SA 3.0 by PilzAdam, so it can fall under the "All other media" PilzAdam's credit in readme.md rather than need its own entry.
2021-01-15 00:29:23 +11:00
Treer 5b3b56ebec
Respect protected areas when spawning remote portals (#27)
* respect protected areas when spawning remote portals

* Use portal_shape to determine area to check for natural/protected

* Log warning on deprecated function call
2020-07-26 14:34:06 +10:00
Treer 8769593d6f
Reduce lava in biomes-based mapgen (#25)
The biomes-based mapgen was creating the same amount of lava as the original nether mapgen, but it doesn't have the same issue of chunk emerge order sometimes causing lava in the overdraw regions to get removed. This adjustment will hopefully balance that a little.

Also makes glowstone stalactite a bit rarer.

Adjusting lava ore scarcity in the biomes-mapgen doesn't cause forwards or backwards compatibilty issues with existing maps, likewise with schematic rarety like glowstone stalactites, so can afford to fiddle and tune.
2020-07-12 12:12:00 +10:00
Treer ab4a031c1c Fix Out Of Memory issue
Also another naming convention update - it's been get_3d_map_flat() sin Jan 2018.
2020-06-18 00:41:07 +10:00
Treer f4255f5d1f Add biomes-based implementation of the mapgen, and decorations
Prevents the c++/native mapgen from placing ores or decorations (when useBiomes is true).
The biomes-based implementation is faster, more deterministic, and keeps its dungeons, but requires MT 5.1 features to work.

Also
 * Glowstone & Netherrack stalactites
 * Include the new decorations in mapgen_nobiomes
 * Decorate dungeons - Add windows and glowstone "chandeliers" to some rooms
 * Configurable Nether floor and ceiling depths
2020-06-08 21:00:58 +10:00
Treer 94222d44e0 Preserve original mapgen as a "nobiomes" version
For v6 mapgen which doesn't support biomes, or MT versions prior to 5.1 which don't support the necessary biome features
2020-06-05 19:36:30 +10:00
Treer 86105b4eb8 fix lighting bug in mapgen
Removes hard black edges appearing at emerge boundaries.
2020-06-05 19:32:14 +10:00
Treer b6e2a3335a provide Portal API 2020-02-15 10:55:37 +01:00