-- get current skin local storage = minetest.get_mod_storage() function skins.get_player_skin(player) local meta = player:get_meta() if meta:get("skinsdb:skin_key") then -- Move player data prior July 2018 to mod storage storage:set_string(player:get_player_name(), meta:get_string("skinsdb:skin_key")) meta:set_string("skinsdb:skin_key", "") end local skin = storage:get_string(player:get_player_name()) return skins.get(skin) or skins.get(skins.default) end -- Assign skin to player function skins.assign_player_skin(player, skin) local skin_obj if type(skin) == "string" then skin_obj = skins.get(skin) else skin_obj = skin end if not skin_obj then return false end if skin_obj:is_applicable_for_player(player:get_player_name()) then local skin_key = skin_obj:get_key() if skin_key == skins.default then skin_key = "" end storage:set_string(player:get_player_name(), skin_key) else return false end return true, skin_obj end -- update visuals function skins.update_player_skin(player) if skins.armor_loaded then -- all needed is wrapped and implemented in 3d_armor mod armor:set_player_armor(player) else -- do updates manually without 3d_armor skins.get_player_skin(player):apply_skin_to_player(player) if minetest.global_exists("sfinv") and sfinv.enabled then sfinv.set_player_inventory_formspec(player) end end end -- Assign and update - should be used on selection externally function skins.set_player_skin(player, skin) local success, skin_obj = skins.assign_player_skin(player, skin) if success then skins.get_player_skin(player):set_skin(player) skins.update_player_skin(player) minetest.log("action", player:get_player_name().." set skin to "..skin_obj:get_key("")) end return success end -- Check Skin format (code stohlen from stu's multiskin) function skins.get_skin_format(file) file:seek("set", 1) if file:read(3) == "PNG" then file:seek("set", 16) local ws = file:read(4) local hs = file:read(4) local w = ws:sub(3, 3):byte() * 256 + ws:sub(4, 4):byte() local h = hs:sub(3, 3):byte() * 256 + hs:sub(4, 4):byte() if w >= 64 then if w == h then return "1.8" elseif w == h * 2 then return "1.0" end end end end