local S = minetest.get_translator("skinsdb") local ui = minetest.global_exists("unified_inventory") and unified_inventory function skins.get_formspec_context(player) if player then local playername = player:get_player_name() skins.ui_context[playername] = skins.ui_context[playername] or {} return skins.ui_context[playername] else return {} end end -- Show skin info function skins.get_skin_info_formspec(skin, perplayer_formspec) local texture = skin:get_texture() local m_name = skin:get_meta_string("name") local m_author = skin:get_meta_string("author") local m_license = skin:get_meta_string("license") local m_format = skin:get_meta("format") -- overview page local raw_size = m_format == "1.8" and "2,2" or "2,1" local lxoffs = 0.8 local cxoffs = 2 local rxoffs = 5.5 if type(perplayer_formspec) == "table" then -- we're using Unified Inventory lxoffs = 1.5 cxoffs = 3.75 rxoffs = 7.5 end local formspec = "image["..lxoffs..",.6;1,2;"..minetest.formspec_escape(skin:get_preview()).."]" if texture then formspec = formspec.."label["..rxoffs..",.5;"..S("Raw texture")..":]" .."image["..rxoffs..",1;"..raw_size..";"..texture.."]" end if m_name ~= "" then formspec = formspec.."label["..cxoffs..",.5;"..S("Name")..": "..minetest.formspec_escape(m_name).."]" end if m_author ~= "" then formspec = formspec.."label["..cxoffs..",1;"..S("Author")..": "..minetest.formspec_escape(m_author).."]" end if m_license ~= "" then formspec = formspec.."label["..cxoffs..",1.5;"..S("License")..": "..minetest.formspec_escape(m_license).."]" end return formspec end function skins.get_skin_selection_formspec(player, context, perplayer_formspec) context.skins_list = skins.get_skinlist_for_player(player:get_player_name()) context.total_pages = 1 local xoffs = 0 local yoffs = 4 local xspc = 1 local yspc = 2 local skinwidth = 1 local skinheight = 2 local xscale = 1 -- luacheck: ignore local btn_y = 8.15 local drop_y = 8 local btn_width = 1 local droppos = 1 local droplen = 6.25 local btn_right = 7 local maxdisp = 16 local ctrls_height = 0.5 if type(perplayer_formspec) == "table" then -- it's being used under Unified Inventory xoffs = perplayer_formspec.std_inv_x xspc = ui.imgscale yspc = ui.imgscale*2 skinwidth = ui.imgscale*0.9 skinheight = ui.imgscale*1.9 xscale = ui.imgscale btn_width = ui.imgscale droppos = xoffs + btn_width + 0.1 droplen = ui.imgscale * 6 - 0.2 btn_right = droppos + droplen + 0.1 if perplayer_formspec.pagecols == 4 then -- and we're in lite mode yoffs = 1 maxdisp = 8 drop_y = yoffs + skinheight + 0.1 else yoffs = 0.2 drop_y = yoffs + skinheight*2 + 0.2 end btn_y = drop_y end for i, skin in ipairs(context.skins_list ) do local page = math.floor((i-1) / maxdisp)+1 skin:set_meta("inv_page", page) skin:set_meta("inv_page_index", (i-1)%maxdisp+1) context.total_pages = page end context.skins_page = context.skins_page or skins.get_player_skin(player):get_meta("inv_page") or 1 context.dropdown_values = nil local page = context.skins_page local formspec = "" for i = (page-1)*maxdisp+1, page*maxdisp do local skin = context.skins_list[i] if not skin then break end local index_p = skin:get_meta("inv_page_index") local x = ((index_p-1) % 8) * xspc + xoffs local y if index_p > 8 then y = yoffs + yspc else y = yoffs end formspec = formspec.. string.format("image_button[%f,%f;%f,%f;%s;skins_set$%i;]", x, y, skinwidth, skinheight, minetest.formspec_escape(skin:get_preview()), i).. "tooltip[skins_set$"..i..";"..minetest.formspec_escape(skin:get_meta_string("name")).."]" end if context.total_pages > 1 then local page_prev = page - 1 local page_next = page + 1 if page_prev < 1 then page_prev = context.total_pages end if page_next > context.total_pages then page_next = 1 end local page_list = "" context.dropdown_values = {} for pg=1, context.total_pages do local pagename = S("Page").." "..pg.."/"..context.total_pages context.dropdown_values[pagename] = pg if pg > 1 then page_list = page_list.."," end page_list = page_list..pagename end formspec = formspec.. string.format("button[%f,%f;%f,%f;skins_page$%i;<<]", xoffs, btn_y, btn_width, ctrls_height, page_prev).. string.format("button[%f,%f;%f,%f;skins_page$%i;>>]", btn_right, btn_y, btn_width, ctrls_height, page_next).. string.format("dropdown[%f,%f;%f,%f;skins_selpg;%s;%i]", droppos, drop_y, droplen, ctrls_height, page_list, page) end return formspec end function skins.on_skin_selection_receive_fields(player, context, fields) for field, _ in pairs(fields) do local current = string.split(field, "$", 2) if current[1] == "skins_set" then skins.set_player_skin(player, context.skins_list[tonumber(current[2])]) return 'set' elseif current[1] == "skins_page" then context.skins_page = tonumber(current[2]) return 'page' end end if fields.skins_selpg then context.skins_page = tonumber(context.dropdown_values[fields.skins_selpg]) return 'page' end end