local skins_dir_list = minetest.get_dir_list(skins.modpath.."/textures") for _, fn in pairs(skins_dir_list) do local name, sort_id, is_preview, playername local nameparts = string.gsub(fn, "[.]", skins.fsep):split(skins.fsep) -- check allowed prefix and file extension if (nameparts[1] == 'player' or nameparts[1] == 'character') and nameparts[#nameparts]:lower() == 'png' then -- cut filename extension table.remove(nameparts, #nameparts) -- check preview suffix if nameparts[#nameparts] == 'preview' then is_preview = true table.remove(nameparts, #nameparts) end -- Build technically skin name name = table.concat(nameparts, '_') -- Handle metadata from file name if not is_preview then -- Get player name if nameparts[1] == "player" then playername = nameparts[2] table.remove(nameparts, 1) sort_id = 0 else sort_id = 5000 end -- Get sort index if tonumber(nameparts[#nameparts]) then sort_id = sort_id + nameparts[#nameparts] end end local skin_obj = skins.get(name) or skins.new(name) if is_preview then skin_obj:set_preview(fn) else skin_obj:set_texture(fn) skin_obj:set_meta("_sort_id", sort_id) if playername then skin_obj:set_meta("assignment", "player:"..playername) skin_obj:set_meta("playername", playername) end local file = io.open(skins.modpath.."/textures/"..fn, "r") local skin_format = skins.get_skin_format(file) skin_obj:set_meta("format", skin_format) file:close() skin_obj:set_hand_from_texture() file = io.open(skins.modpath.."/meta/"..name..".txt", "r") if file then local data = string.split(file:read("*all"), "\n", 3) file:close() skin_obj:set_meta("name", data[1]) skin_obj:set_meta("author", data[2]) skin_obj:set_meta("license", data[3]) else -- remove player / character prefix if further naming given if nameparts[2] and not tonumber(nameparts[2]) then table.remove(nameparts, 1) end skin_obj:set_meta("name", table.concat(nameparts, ' ')) end end end end local function skins_sort(skinslist) table.sort(skinslist, function(a,b) local a_id = a:get_meta("_sort_id") or 10000 local b_id = b:get_meta("_sort_id") or 10000 if a_id ~= b_id then return a_id < b_id else return (a:get_meta("name") or 'ZZ') < (b:get_meta("name") or 'ZZ') end end) end -- (obsolete) get skinlist. If assignment given ("mod:wardrobe" or "player:bell07") select skins matches the assignment. select_unassigned selects the skins without any assignment too function skins.get_skinlist(assignment, select_unassigned) minetest.log("deprecated", "skins.get_skinlist() is deprecated. Use skins.get_skinlist_for_player() instead") local skinslist = {} for _, skin in pairs(skins.meta) do if not assignment or assignment == skin:get_meta("assignment") or (select_unassigned and skin:get_meta("assignment") == nil) then table.insert(skinslist, skin) end end skins_sort(skinslist) return skinslist end -- Get skinlist for player. If no player given, public skins only selected function skins.get_skinlist_for_player(playername) local skinslist = {} for _, skin in pairs(skins.meta) do if skin:is_applicable_for_player(playername) and skin:get_meta("in_inventory_list") ~= false then table.insert(skinslist, skin) end end skins_sort(skinslist) return skinslist end -- Get skinlist selected by metadata function skins.get_skinlist_with_meta(key, value) assert(key, "key parameter for skins.get_skinlist_with_meta() missed") local skinslist = {} for _, skin in pairs(skins.meta) do if skin:get_meta(key) == value then table.insert(skinslist, skin) end end skins_sort(skinslist) return skinslist end